Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
August 31, 2015, 06:00:11 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Fantasy Craft Vs. D&D Magic?
« previous next »
Pages: 1 2 [3] Go Down Print
Author Topic: Fantasy Craft Vs. D&D Magic?  (Read 7745 times)
Posts: 5776

View Profile
« Reply #30 on: December 17, 2007, 07:42:02 AM »

Indeed.  The Channeler looks to me a lot like the Paladin always should have--the regular Fighters can laugh all they want about your prayerful nature and lack of bonus feats, until you put the Flame Strike on 'em.

Heh. Very true. Spellbound is design so that casters get stronger over time, but more like non-casters do, rather than being underpowered up front and oeverpowered in the late game. Unlimited 0-level spells at level 1 is a lot of ability when you get down to it, and they just ramp up steadily from there (becoming luminous starting you down a unique path and growing to be really, really butch).

When you see the Preserver (who got the lion share of oddball paladin spells) your paladins will weep with joy Smiley. They are the other obvious battlecaster of the 8, and they are wildly different from Channelers.

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Pages: 1 2 [3] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!