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Author Topic: Stress damage of common issues?  (Read 383 times)
Goodlun
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« on: May 29, 2011, 09:51:28 PM »

So I am starting a back to basics campaign where several of the characters are college students and I this got me wondering what is the stress damage of:
A failed Quiz, test, other important but not life threatening task?
Failing to do ones HW or Poor performance at the job.
I think Sleep Deprivation & Starvation are covered but what about just being hungry and tired?
Stress of being rejected by the cute girl or other embarrassing moment or facing a potentially embracing thing such as public speaking?
Facing ones phobias IE if you have arachnophobia and you see a spider?
Getting a Flat tire?
Running late to a Job interview or other important event?
Being short on rent, getting your water turned off ect...
I think you get the point has anyone done up a good list of stressors and their damage?
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Blankbeard
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« Reply #1 on: May 29, 2011, 11:15:56 PM »

So I am starting a back to basics campaign where several of the characters are college students and I this got me wondering what is the stress damage of:
A failed Quiz, test, other important but not life threatening task?
Failing to do ones HW or Poor performance at the job.
Check out Fragile Minds if you're using Spycraft 2.0.  It might do what you want.   If not, how about 2 points of stress damage on a failed skill check, activated errors do 1d6 per action die?
I think Sleep Deprivation & Starvation are covered but what about just being hungry and tired?
Sleep and starvation should do subdual damage, I'd imagine.  That leads to fatigued.
Stress of being rejected by the cute girl or other embarrassing moment or facing a potentially embracing thing such as public speaking?
Facing ones phobias IE if you have arachnophobia and you see a spider?
Getting a Flat tire?
Running late to a Job interview or other important event?
Being short on rent, getting your water turned off ect...
I think you get the point has anyone done up a good list of stressors and their damage?

I don't know of such a list but how about using a scale (annoying =2 stress, worrying =1d6, maddening = 1d10) to rate stressors and have your talents and specialties reflect specific vulnerabilities?  The stereotypical jock might have achilles heel (Math) while the arachnophobic would have phobia(spiders):   Stress damage from spiders increases by one grade and you are frightened while exposed to them.  After the first round, you may spend an action die to cease being frightened.

I don't know, bit of work I guess.
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Goodlun
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« Reply #2 on: May 30, 2011, 02:57:55 AM »

how about using a scale (annoying =2 stress, worrying =1d6, maddening = 1d10) to rate stressors

I like this idea.  I also just like the idea of pitting characters against the BS life has to throw at them on top of everything else.
I am thinking about using a random encounter system of some sorts with a lowish probability.  That when it comes up bam so annoying thing is just going to happen to one of them.
They are getting geared up to go do what ever it is that they do and bam a character gets a call from the school telling him that he has to come pick up his child because they have lice.  Or they go to get in the van and the battery is dead.  Nothing too much to distract from the actual game just enough to add those moments to add that little bit to make it all that much more real.  Small stuff like the waiter screwing up the order just to add a few points of stress here and their ideally just enough to maybe help push someone over the edge once in a while.  Nothing like negotiating with terrorist after having someone spill coffee all over you.
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Nepenthe
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« Reply #3 on: May 30, 2011, 09:08:41 AM »

Grad school needs fragile minds to be properly represented, though.  Cry
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LordKruelos
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« Reply #4 on: May 31, 2011, 12:26:20 AM »

Grad school needs fragile minds to be properly represented, though.  Cry

True all too true.
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