So I am starting a back to basics campaign where several of the characters are college students and I this got me wondering what is the stress damage of:
A failed Quiz, test, other important but not life threatening task?
Failing to do ones HW or Poor performance at the job.
Check out Fragile Minds if you're using Spycraft 2.0. It might do what you want. If not, how about 2 points of stress damage on a failed skill check, activated errors do 1d6 per action die?
I think Sleep Deprivation & Starvation are covered but what about just being hungry and tired?
Sleep and starvation should do subdual damage, I'd imagine. That leads to
fatigued.
Stress of being rejected by the cute girl or other embarrassing moment or facing a potentially embracing thing such as public speaking?
Facing ones phobias IE if you have arachnophobia and you see a spider?
Getting a Flat tire?
Running late to a Job interview or other important event?
Being short on rent, getting your water turned off ect...
I think you get the point has anyone done up a good list of stressors and their damage?
I don't know of such a list but how about using a scale (annoying =2 stress, worrying =1d6, maddening = 1d10) to rate stressors and have your talents and specialties reflect specific vulnerabilities? The stereotypical jock might have achilles heel (Math) while the arachnophobic would have phobia(spiders): Stress damage from spiders increases by one grade and you are
frightened while exposed to them. After the first round, you may spend an action die to cease being frightened.
I don't know, bit of work I guess.