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Author Topic: Starter Spell Lists!  (Read 2208 times)
Morgenstern
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« on: May 19, 2011, 04:44:39 AM »

It seemed like it might be useful to create a few examples of spell selection where players can show off how their Mage makes with the mojo. I was thinking of collecting several lists of spells that are easily within reach of starting mages and lay out a roadmap for their furture casting by following a theme. The basic format is a list of 18 spells (4 0-level spells from the core ability, 4 from Spelcasting, and 10 from Wisdom). Obviously many Mages will be able to choose even more spells at the outset, but these lists can help turn theme into practice. Here's the basic template and an easy example:

Theme:
Level 0 – 4:
Level 1 – 3:
Level 2 – 3:
Level 3 – 2:
Level 4 – 2:
Level 5 – 2:
Level 6 – 1:
Level 7 – 1:

Theme: Pyromancer
Level 0 – 4: Endure Elements, Flare, Glow I, Read Magic
Level 1 – 3: Color Spray, Conjure Elemental I, Magic Aura
Level 2 – 3: Mirror Images, Resist Energy, Scorching Ray
Level 3 – 2: Conjure Elemental II, Fireball I
Level 4 – 2: Elemental Shield, Wall of Fire
Level 5 – 2: Conjure Elemental III, Light’s Grace
Level 6 – 1: Blinding Ray
Level 7 – 1: Fire Storm

Give it a shot! Smiley
« Last Edit: May 19, 2011, 04:46:39 AM by Morgenstern » Logged

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Wolverine
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« Reply #1 on: May 19, 2011, 05:51:55 AM »

And if you're wanting some help breaking up the current spells by their Schools and Disciplines, I've posted one over on the wiki. It doesn't also list spell levels, but it's easy enough to cross reference with Table 3.2 or the actual entry to find that.

Here's my list....

Theme: The Doctor (with a sonic screwdriver and psychic paper as his Mage's Pouch)
Level 0 – 4: Expeditious Retreat, Flare, Orient Self, Whispers
Level 1 – 3: Charm Person I, Deathwatch, Detect Magic
Level 2 – 3: Arcane Lock, Calm Emotions, Knock
Level 3 – 2: Tiny Shelter, Tongues I
Level 4 – 2: Dimension Door, Flawless Fib
Level 5 – 2: Living Library II, True Seeing
Level 6 – 1: Tongues II
Level 7 – 1: Regenerate
« Last Edit: May 19, 2011, 07:38:32 AM by Wolverine » Logged

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Morgenstern
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« Reply #2 on: May 19, 2011, 07:15:25 AM »

Rock. On.

That's adorable. I was mulling over a Gandalf, but you've nailed that one.

(needs one more level 2 spell though)
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« Reply #3 on: May 19, 2011, 07:40:50 AM »

Rock. On.

And that's without his Construct Dog Familiar, too Wink

Quote
(needs one more level 2 spell though)

Whoops, was mulling over what to pick for the third one and must have just ignored it altogether. It was either going to be Arcane Lock or Wit I, but I think the former would be more fun (and immediately appropriate).
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« Reply #4 on: May 20, 2011, 12:48:49 AM »

I like this thread a lot! I'll add some when I can.
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« Reply #5 on: May 20, 2011, 06:45:30 AM »

Here's one more, this one inspired by Kommander Sorcha from Warmachine.

Theme: Winter Witch
Level 0 – 4: Dancing Lights, Endure Elements, Expeditious Retreat, Polar Ray I
Level 1 – 3: Control Weather I, Entangle, Winter's Domain I
Level 2 – 3: Chill Storm I, Gust of Wind, Mage Armor
Level 3 – 2: Control Weather II, Wall of Wind
Level 4 – 2: Polar Ray II, Wall of Ice
Level 5 – 2: Cone of Cold, Winter's Domain II
Level 6 – 1: Mass Blindness/Deafness
Level 7 – 1: Deadly Draft II
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Morgenstern
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« Reply #6 on: May 23, 2011, 09:21:02 AM »

I'm thinking of doing a couple of these to add flavor to the regions in Sunchaser - A Riddlemaster list for the Black Peaks, a Magister list for Anmai, Vessa and Erron lists for the Gron Ver, and a War-chanter list for the Fang Reaches Smiley.
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« Reply #7 on: May 23, 2011, 09:38:14 AM »

You don't plan to write any Sunchaser adventures in the near future, do you? Tongue
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Morgenstern
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« Reply #8 on: May 23, 2011, 10:11:13 AM »

You don't plan to write any Sunchaser adventures in the near future, do you? Tongue

I tend to bog down pretty baddly trying to write full adventures - getting caught up in a lot of 'what if' explination that at my own table I would just improvise through. That said, I have been mulling over a couple of single scene scenarios to illustrate regional flavor.

I have long looked at the traditional dungeon crawl as a single scene (with several encounters) so using that kind of format to create a ruin-delve or two for Sunchasers to plow through could be fun Smiley. I ponder a sort of re-imagined Caves of Chaos with 5-8 small cave complexes dotted around a large box-canyon. Each cave makes an easy encounter, but the cleaning out entire canyon is a single scene. Keeping it a single scene specifically reintroduces some of the resource managment associated with traditional RPG play.

Another format I tried long, long ago were Bounties - create a formidable (and unique) beast and put a juicy price on its head. Adventurers sort of take care of the rest at that point. You just need a hard-hitting stat block and maybe a description of a lair (or general hunting grounds) and turn the players loose to plot their own assault. Such as putting up a wanted poster for Kaida-Kian, an enormous golden River Serpent that has been menacing traffic through the Gron Ver lately. Kaida-Kian seems much more cunning that the ussual green serpents and surviors tales speak of the beast having a special fondness for eating mages and others particularly blessed by Lady Moon...
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« Reply #9 on: May 24, 2011, 04:00:07 AM »

Theme: The Wizardly PI
Level 0 – 4: Detect Alignment, Detect Secret Doors, Flare, Orient Self
Level 1 – 3: Detect Magic, Identify I, Insight
Level 2 – 3: Detect Emotion, Hold Person, Locate Object
Level 3 – 2: Scrye II, Speak with the Dead
Level 4 – 2: Detect Lies, Resilient Sphere I
Level 5 – 2: Mark of Justice, True Seeing
Level 6 – 1: Find the Path
Level 7 – 1: Hindsight

Add a few fire-based destructive and defensive powers and you have a certain Harry Dresden.
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« Reply #10 on: May 24, 2011, 06:22:29 AM »

Theme: The Druid
Level 0 – 4: Create Water, Endure Elements, Orient Self, Water Walk
Level 1 – 3: Concealing Countryside I, Entangle, Pass without Trace
Level 2 – 3: Goodberry, Hold Animal, Wild Side I
Level 3 – 2: Call Lightning I, Verdure
Level 4 – 2: Air Walk, Move Water
Level 5 – 2: Natural Attunement, Nature's Ally III
Level 6 – 1: Tree Walk
Level 7 – 1: Control Weather IV
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Morgenstern
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« Reply #11 on: May 24, 2011, 10:02:22 AM »

Nice. It's good to see the format lends itself to making popular themes and archetypes into actionable plans for character generation Smiley.

(*Fozare!!*)
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« Reply #12 on: May 25, 2011, 02:25:50 AM »

Theme: Enlightened Wizard
Level 0 – 4: Detect Alignment, Glow I, Read Magic, Touch of Light
Level 1 – 3: Bless, Divine Favor, Protection from Alignment
Level 2 – 3: Align Weapon, Consecrate, Righteous Aura
Level 3 – 2: Lift Curse I, Prayer
Level 4 – 2: Castigate I, Devotion Hammer
Level 5 – 2: Heal, Light's Grace
Level 6 – 1: Wish II
Level 7 – 1: Purge

A short list for divine-inspired arcane spellcasters. Can also work if you admit spellcasters amongst the ordained ranks of a cult.
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« Reply #13 on: June 03, 2011, 10:52:41 PM »

Theme: Illusionist (Olde School)
Level 0 – 4: Dancing lights, detect secret doors, whispers, read magic
Level 1 – 3: Illusory Image I, Colour spray, Disguise Self
Level 2 – 3: Illusory Image II, Blur, Mirror Images,
Level 3 – 2: Illusory Image III, Confounding Images
Level 4 – 2: Illusory Image IV, Phantasmal Killer
Level 5 – 2: Illusory Image V, True Seeing
Level 6 – 1: Illusory Image VI
Level 7 – 1: Project Presence
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« Reply #14 on: June 04, 2011, 10:18:18 AM »

I've had a go at Potterverse wizardry using this list, but some of these are really a bit stretched...

Theme: Harry Potter-verse wizardry
Level 0 – 4: Glow I ("lumos"), Create Water ("aguamenti"), Orient Self ("point me"), Whispers ("muffliato")
Book Level 1 – 3: Shield ("protego"), Alarm (Caterwauling charm/intruder charm),
Level 2 – 4: Hold Person ("petrificus totalis"), Levitate ("wingardium leviosa"), Knock ("alohomora"), Gust of Wind ("Deprimo")
Level 3 – 2: Bestow Curse (various hexes), Fireball I ("Confringo" and "Incendio"...ish)
Level 4 – 1: Geas ("imperio")
Level 5 – 2: Call from Beyond III ("expecto patronum"), Teleport I (Apparation/Disapparation charms)
Level 6 – 1: Harm ("Crucio"... very ish)
Level 7 – 1: Finger of Death ("avada kevadra")
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