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Author Topic: Heritage feats and Blood feats  (Read 1373 times)
Antilles
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« Reply #15 on: June 06, 2011, 03:41:28 PM »

Problem is, which ones do you pick as archetypically human? Either you pick a short list, which kinda goes against the whole versatility argument, or you make a feat that's basically 'pick 2.5 points worth of advantages on the talent benefits list', which would be kinda cumbersome and and potentially open for abuse by min-maxing players.

I'm pretty certain all Blood feats have Folk as part of their prerequisite, which rules out Unborn and Rootwalkers.
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Crafty_Alex
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« Reply #16 on: June 06, 2011, 03:56:26 PM »

We can make Humans have a little bit of elf or dwarf or even ogre in the family, but not the other way around.

That's a little difficult when the 'standard' human template is 'Medium Folk Walker with a base speed of 30 ft.' It's much easier to start with a human then add on the effects of the Blood feat.

Quite right. I spent a goodly deal puzzling over those feats, and starting with Human is the only thing that made sense - I do not see how a half-human/half-ogre is any different from a half-ogre/half-human, except that writing it that way creates another dozen feats or so Smiley

True enough.  I didn't make any claims that it would be easy.

Probably a Human blooded feat would simply impart a degree of human versatility.  So, a couple of options that the players would choose.  Origin skill, maybe a bonus to a save of choice, a trick.  That sort of thing.

Per RAW, you do not even need 'blood'  an Unborn with Ogre Blooded???  Pech Blooded Rootwalker?  sometimes the GM just has to saw "um... no."

Unlike D&D, Humans are no more versatile than other races except that they get Talents - both "base" species get the same number of skill points, origin skills, etc. - and I'm not about to start giving species Talents, especially when the species have Species feats. That way lies madness and game design purgatory.

And per the RAW, you DO need blood to take a Blood feat - all require Folk as a prereq Smiley.
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« Reply #17 on: June 06, 2011, 04:09:30 PM »

Per RAW, you do not even need 'blood'  an Unborn with Ogre Blooded???  Pech Blooded Rootwalker?  sometimes the GM just has to saw "um... no."

I don't understand what you'e trying to say here. You need to be classified as "folk" to take a "blood" feat. Unborns are constructs and Rootwalker's plants, so neither of them can take any such feat.
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MilitiaJim
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« Reply #18 on: June 06, 2011, 04:16:27 PM »

Per RAW, you do not even need 'blood'  an Unborn with Ogre Blooded???  Pech Blooded Rootwalker?  sometimes the GM just has to saw "um... no."
I don't understand what you'e trying to say here. You need to be classified as "folk" to take a "blood" feat. Unborns are constructs and Rootwalker's plants, so neither of them can take any such feat.
Which is good, unless you want players to be redneck trees...
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« Reply #19 on: June 06, 2011, 04:42:56 PM »

oops - my bad, missed the folk part - faulty memory error at line 73.

I will have to give some more thought to ideas that would work with giving some human blood to another race.  The real key to a Human Blooded feat would be in the option to take a non-human race for whatever reasons (abilities / attributes / story) and still be able to access species feats that are restricted to humans (Angelic Legacy for example).  it all really depends on how the world is shaped.  If humans are the most prolific species, then an Orc with human blood would reduce the cross species penalty.  But that is not enough of a benefit for a full feat.
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Antilles
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« Reply #20 on: June 06, 2011, 06:01:45 PM »

...I'm still not seeing why taking human and adding X Blood is a sub-optimal choice here. Especially if the end goal here is to bypass the restriction on half a dozen feats... If, in your world, Orcs (or anyone) can have angelic blood, add them to the list (or remove the prereq entirely). And if you're not the GM, talk to him. Tell him you've got an awesome character concept with an awesome backstory, but he kinda need feat X. As long as you're not going for some min-maxing cheese combo, there should be little reason why he wouldn't let you take the feat, prerequisites be damned. Remember Rule Zero...
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LordKruelos
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« Reply #21 on: June 06, 2011, 06:48:35 PM »

Per RAW, you do not even need 'blood'  an Unborn with Ogre Blooded???  Pech Blooded Rootwalker?  sometimes the GM just has to saw "um... no."
I don't understand what you'e trying to say here. You need to be classified as "folk" to take a "blood" feat. Unborns are constructs and Rootwalker's plants, so neither of them can take any such feat.
Which is good, unless you want players to be redneck trees...

Redneck Trees. How did I miss that one?
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MilitiaJim
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« Reply #22 on: June 06, 2011, 07:58:12 PM »

Which is good, unless you want players to be redneck trees...
Redneck Trees. How did I miss that one?
Good sense and/or taste thoughtfully deleting Disturbing Things.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
LordKruelos
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« Reply #23 on: June 06, 2011, 08:09:14 PM »

Now I know the monster for my next Delta Green game...
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