RE: Shadowrun
That game (and I love it) really isn't intended to be balanced. It's a flavor-fest (assuming you like your cyberpunk crossed with magic) that brings back the future dystopia from the 80's.
Oh, that's totally true. I just mean it seems unfair that the street sam who hits all points on the checklist gains skills at a faster rate as the guy who isn't as funny or as good at coming up with neat plans (and thus gets 2+ points less per session) - just because one player might be a bit quicker then the other.
Probably the same reason that if I gave someone an Action Die in Spycraft, I added the bonus XP to the mission reward, not their personal one (and I give XP / character points to players who mission a session for my games too). Just my inherent, and slightly weird, sense of fair play I suppose.
And yeah, for the record, there are a lot of things about Shadowrun that I like - so Crafty needs to finish Chrome and Spellbound so I can totally kick that shit with a system I prefer (that is totally balanced and a flavour-fest).