In a ironic turn of events people at the D&D 4E site are clamoring for a combat system to be implemented or discussed not unlike Master Craft's. Someone actually mentioned Master Craft's combat system in generalities on the comments section of the article. I think its the one written by mike mearls. Link: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110531
To add to the Discussion:
I never ever want to see a Condition Track system like the one in SAGA, ever... that thing was the bane of our games.
I was reading over Spell Bound Kingdoms again and I really like the simple Organization rules they use.
Your "Force" score is how martially adept your organization is (like an order of Templar in a church). Shadow is it's ability to pull off covert missions and it's ability to not be found. Magic is it's knowledge of the Arcane and how much magic it can field. Efficiency is how quickly it can act as an entity (like initiative on a larger scale). And finally Scope is how influential or wide spread it is, lower scores I think mean more local influence and higher scores are more wide spread. Something like when it's Scope is reduced to 0 it doesn't exist as an organization anymore. Anyway, I liked it because it's a simple and straight forward.
@Mr. A, Krensky, and MilitiaJim: I think both systems have their uses, but neither gets under my skin as much as locked Class skills. 4E really makes me sad over things like the fighter knows fewer skills and has fewer skills to choose from.
Either way you do it, I think a characters skills should be more freely chosen and less restrictive. Origin Skills helped with this. I think Saga had a good skill list as a whole, Mastercraft gets a little cumbersome sometimes, and 4E is downright draconian while being really hard to find useful in creative ways. I think Mastercraft did a good thing by using skills in a way that could be useful in combat, it really helped more "skillful" characters contribute.
I'm on my second cup of coffee this morning, sorry if this all came out like brain vomit.