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Author Topic: Are there any plans for supporting Epic Level play?  (Read 2124 times)
Doomwarden
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« on: March 01, 2011, 10:41:40 PM »

Expansions, Sourcebooks, Adventures et al?
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Goodlun
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« Reply #1 on: March 01, 2011, 10:53:16 PM »

I for one would be interested in this sort of product.

I just don't know if its needed per say.  I mean high level characters can pull of some pretty neat stuff already.  You through in all the campaign qualities that allow for charters to have even more goodness you start ending up with some pretty robust characters much more so then in other D20 games.

One of the strengths of the game is how narrative it already is allowing one to really get in there and get that feel for things.  The NPC design system and scaling also makes it easy to play a very high adventure epic game from even early levels.  IE dragon slaying, political maneuvering that makes kings pawns and the what not. 

That being said I always hated stopping at lvl 20 as that is when you just finally got your wow I am cool powers this effect is a lot less in FC.  I think FC certainly has strong core mechanisms that would allow it to scale into the epic levels with out a need to reinvent mechanics.  I guess the biggest appeal I have for wanting to venture forth into this land would to be to get more mileage out master classes.   
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« Reply #2 on: March 01, 2011, 11:14:26 PM »

When D&D 4th ed was announced, they made a big to-do about characters up to level 30 being part of the core rules.  I believe Pat's response when asked if Fantasycraft would follow suit was, "Our characters have always gone to level 30, we just ignore the first 10."

IMO, the game goes "epic" at level 14 when you can acquire a 'gamebreaker' ability, and I'd bet the house on 20th level [Blank]Craft characters against 30th level epics in D&D 3rd.  After 15, things get down right nuts.
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« Reply #3 on: March 01, 2011, 11:52:50 PM »

I think you could just keep going, to some extent. You might a fourth tier of class: Epic. I think such classes would actually be more like templates for open-ended advancement in some area, at least, if you wanted to go with the idea of unlimited Epic advancement.
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aegis
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« Reply #4 on: March 02, 2011, 01:51:22 AM »

Epic level can, in my opinion, be handled through high-level play, indeed (with the gamebreakers and all that), but also thanks to some well chosen campaign qualities. Larger-than-Life Heroes, Dominant Heroes, Luck Abounds, Iron Heroes, all these qualities exemplify what epic play is about: half-gods walking among men and facing extraordinary threats.

On a side note, there was also a Norse epic setting planned for Fantasy Craft at the early days of development. It was called Godspawn I believe, and although it has been postponed, I don't think Alex and Pat have given up on it altogether.
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« Reply #5 on: March 02, 2011, 02:05:14 AM »

Epic is really more about how you play and what your characters do the about numbers.

That said, above level 14 and up are quite epic. If you want to keep going after 20, you should be able to adapt E6's principles quite easily.
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« Reply #6 on: March 02, 2011, 02:18:09 AM »

Epic is really more about how you play and what your characters do the about numbers.

That said, above level 14 and up are quite epic. If you want to keep going after 20, you should be able to adapt E6's principles quite easily.

My thoughts on open-ended Epic classes would actually be quite similar to E6.
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« Reply #7 on: March 02, 2011, 06:18:28 AM »

On a side note, there was also a Norse epic setting planned for Fantasy Craft at the early days of development. It was called Godspawn I believe, and although it has been postponed, I don't think Alex and Pat have given up on it altogether.

Godspawn is still in development, though it's a good ways off yet. When it arrives, it will indeed contain both an epic setting and the epic play pack in one book.
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« Reply #8 on: March 02, 2011, 07:20:57 AM »

Will this included an 'extended' Table 6.1 (NPC Traits) with higher Threat Levels.

Personally, I'm not one for epic play, but those who are might need that Wink

Cheers! Cheesy
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« Reply #9 on: March 02, 2011, 07:32:37 AM »

You can easily (well, not always, but most of the time) extrapolate the values from Table 6.1 to higher levels using a table editor.

But that's not the point of epic gaming in my opinion. When I said "play at high levels" as a response to the request, it's because the gamebreakers are available at such levels. What actually makes the game epic is the atmosphere, the challenges, the raw power of the characters (in terms of what they can do beyond normal physics, hence the gamebreakers), and the relative distance between this power and that of the NPCs that populate the setting. But the numbers... eeerf, particularly in a game like FC where the monsters scale up with level, they mean nothing!

(IMHO, of course.)
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« Reply #10 on: March 02, 2011, 08:02:00 AM »

Will this included an 'extended' Table 6.1 (NPC Traits) with higher Threat Levels.

Personally, I'm not one for epic play, but those who are might need that Wink

Cheers! Cheesy

Not exactly. Our plan for epic play doesn't necessarily involve extending the game. Wink

...and that's all I'll say on the topic for now. As I mentioned, we're still a long ways from this particular release.
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« Reply #11 on: March 02, 2011, 12:50:32 PM »

Between Base, Expert,  and Master classes, not to mention multiclassing classes, you can logically keep going forever and ever. Eventually, a soldier is going to get all he can get out of just wielding a sword, and he'll have to go into something like swashbuckler or edgemaster for instance to get more out of his weapon. Right there you have 30 levels of classes, then add in a master class and you have 35. You just need to expand the XP charts to include it.
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« Reply #12 on: March 03, 2011, 04:47:25 AM »

How would you then handle the Dynasty Warriors trope of "150 guys come at you" "Oh well I flick my wrist, they all die"

Isn't this why Mook and Swarm exist?

I agree with everyone who says it's not in the numbers, its in the story.
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« Reply #13 on: March 03, 2011, 11:02:56 AM »

You just need to expand the XP charts to include it.
And that isn't any sort of challenge.  (How awesome would Soldier 14/Mage 14/Rune Knight 7 be?)
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« Reply #14 on: March 03, 2011, 08:24:18 PM »

I'd be interested to see where Epic is going...
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