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Author Topic: [CLOSED] Fantasy Craft PBEM Campaign  (Read 2341 times)
Doublebond
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« Reply #15 on: March 01, 2011, 09:53:21 PM »

One for one stat point buy:  simplify purchase, ensures an average I want across all stats, a graduated system reduces your average if you purchase higher scores

It also raises the average across the board. In initial testing I was able to come up with a gray elf with a wisdom of 20 and 14 in every other stat (setup of 16 con, 12 int, 16 wis, and 14 in every other stat + Elf species + owl nation feat).

That's quite a bit higher than what Fantasy Craft expects at level one. A setup of three 12s and three 14s is generally considered a nice well-rounded selection before heading into species and specialty options, while this one-for-one system can get you three 16s and three 14s at the same point.

Now I'm certainly not going to refuse playing such a character as the elf I outlined above when offered. Tongue I think it could certainly work, but I worry you may have to be adjusting the system on fly quite a bit in order to keep the difficulty curve right. It's more a question of whether you're up to it than anything else, and that something to consider carefully, imo, seeing as how this is your first time running Fantasy Craft.
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foproy
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« Reply #16 on: March 01, 2011, 10:34:13 PM »

i was able to work out a simple spreadsheet for distrobution of points, still requires a lot of manual work, but its easy to make, and operate.
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Catodon
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« Reply #17 on: March 01, 2011, 10:50:35 PM »

Hi all
Below are three ideas for characters. I thought I'd give you all 24h or so to vote/comment. All these should fill a hole in the party's spread of capabilities and will be fun to play.

Pech Artisan Keeper
Specialist/backer
Renaissance Gnome in the vein of DaVinci, Michelangelo and a little Newton. Scholar, painter, mathematician, sculptor and inventor. A competent, overconfident, tireless self-promoter. The existing crafting, comp, and ungrades rules provide lots of opportunities for an inventor. Adventuring will also spread his fame and attract rich patrons. I hate tinker gnomes, this will be a gnome inventor done right.

Drake Nomad Scout
solver/combatant
Cliff-drakes live much like sentient seabirds, ranging over the ocean for much of the year and returning to the cliffs to breed. This drake has always ranged further and seen more than most of his kind, relishing the freedom of the air and the thrill of discovery. Taking up with a group of explorers seems like a natural progression for this far-ranging predator.

Drake Aristocrat Courtier
talker
The first few decades after leaving the nest are the most dangerous for a dragon. Not yet at full size, wandering in search of a territory, trying to amass a hoard and without the protection of parents. A young drake faces monsters, other predators, and most dangerous of all organised soldiers; be they human, orc, or other folk.
Through my great insight I saw an unusual solution: rather than stake a claim on land then have to struggle with folk I have ingratiated myself to rulers among the mortals. With my magnificence it is only nature that I am rising in the court. Here I can use my position to gain legal title to lands and treasures. This latest venture will provide opportunities to extend my web of influence.
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Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
ironperenti
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« Reply #18 on: March 01, 2011, 11:56:51 PM »

I have a simple spreadsheet for distribution of points as well.  However, I don't see the need for a graduated system.  The stats just mean you are the cream of the crop.  That being said there will be enemies who are also extremely powerful and in addition to their NPC stat block will have ability scores that rival or surpass the heroes.  In the end it should be a wash and give all the players a warm and fuzzy b/c they have high stats. 

REFERENCE (My modifications to the available races)

Drake
+2 Str
+2 Int
2 Dex   
Large beast (Reach 2, wounds Con 1.5, Speed 30 ft.)
breath weapon (fire)
cold-blooded
inquisitive mind
natural attack (Bite I, Claw I)
reviled
winged flight 40 ft.

Dwarf   
+4 Con
2 Dex   
Medium folk (Reach 1, wounds Con, Speed 20 ft.)
darkvision I
enlightened Crafting
improved stability
iron gut
restricted actions (Kick actions, Jump, Swim)
thick hide 2

Elf   
+4 Dex
+2 Wis
2 Con
-2 Cha   
Medium fey (Reach 1, wounds Con, Speed 40 ft.)
aloof
keen sight
natural elegance
sharp hearing

Giant   
+2 Str   
Large folk (Reach 2, wounds Con 1.5, Speed 50 ft.)
hurled proficiency
improved stability
natural attack (Trample I)
sterner stuff

Goblin   
+2 Dex
+2 Con
-1 Int
1 Cha   
Small folk (Reach 1, wounds Con 2/3, Speed 20 ft.)
agile defense +1
ambush basics
darkvision I
light-sensitive
tenacious spirit

Human   
Per Talent   
Medium folk (Reach 1, wounds Con, Speed 30 ft.)

Ogre   
+2 Str
+4 Con
2 Int
2 Cha   
Large folk (Reach 1, wounds Con 1.5, Speed 30 ft.)
enlightened athletics
no pain
reviled
restricted actions (Influence, Outmaneuver, Tumble)
unbreakable

Orc   
+3 Str
+3 Con
2 Int
-2 Wis   
Medium folk (Reach 1, wounds Con, Speed 30 ft.)
always ready
enlightened intimidate
grueling combatant
light-sensitive
restricted actions (Calm, Decipher, Influence)

Pech   
+2 Int
+2 Dex
-2 Wis   
Small folk (Reach 1, wounds Con 2/3, Speed 30 ft.)
enlightened resolve
hearty appetite
hurled proficiency

Rootwalker   
+2 Dex
+2 to any
2 to any   
Large plant (Reach 1, wounds Con 1.5, Speed 30 ft.)
Achilles heel (fire)
bleeding immunity
lean season
lumbering
natural camouflage
thick hide 2

Saurian   
+2 Dex
+2 to any
2 to any   
Medium folk (Reach 1, wounds Con, Speed 30 ft.)
agile defense +1
cold-blooded
darkvision I
natural attack (Bite I, Tail Slap I)
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Doublebond
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« Reply #19 on: March 02, 2011, 12:58:37 AM »

REFERENCE (My modifications to the available races)

Did you consult the official guidelines when designing those modifications?

Hi all
Below are three ideas for characters. I thought I'd give you all 24h or so to vote/comment. All these should fill a hole in the party's spread of capabilities and will be fun to play.

Drake Aristocrat Courtier
talker
The first few decades after leaving the nest are the most dangerous for a dragon. Not yet at full size, wandering in search of a territory, trying to amass a hoard and without the protection of parents. A young drake faces monsters, other predators, and most dangerous of all organised soldiers; be they human, orc, or other folk.
Through my great insight I saw an unusual solution: rather than stake a claim on land then have to struggle with folk I have ingratiated myself to rulers among the mortals. With my magnificence it is only nature that I am rising in the court. Here I can use my position to gain legal title to lands and treasures. This latest venture will provide opportunities to extend my web of influence.


I feel like the group should have an go-to talker, if only to facilitate actual trades and transactions. That said, I am very partial—more partial, really—to the idea of a Keeper in the party.

I myself kind of want to do a sage with a focus on the talker-aspect, specifically a merchant-like character, but I have no idea what the mindset is behind playing a sage. Embarrassed
« Last Edit: March 02, 2011, 01:16:51 AM by Doublebond » Logged
ironperenti
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« Reply #20 on: March 02, 2011, 10:53:37 AM »

I tweaked the races as I saw fit, no guidelines used.  They will be fine.
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Catodon
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« Reply #21 on: March 02, 2011, 05:20:07 PM »

I tweaked the races as I saw fit, no guidelines used.  They will be fine.

The system is hard to really break. I begin to see that this will be 'Heroes and High Adventure' style-wise. As for the rules tweaks that produce that effect I vote we 'suck it and see'.

@ Double bond Sages are slippery. A soldier anyone can think of archetypes striaght off but a Sage? Basically your the one the others come to for advice. This is pretty broad so I tend to use the cross-training. You know: a retired veteran providing tactical advice (crosstrain soldier), a village wisewoman (crosstrain priest), a scholar lecturing and advising (crosstrain mage?), a master craftsman dispensing tricks of the trade and looking out for his pupils (crosstrain Keeeper). You get the idea. Hope this helps.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Catodon
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« Reply #22 on: March 02, 2011, 11:25:54 PM »

Assuming double bond goes the sage merchant talker I'll go with the Pech Keeper.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Doublebond
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« Reply #23 on: March 02, 2011, 11:26:47 PM »

Assuming double bond goes the sage merchant talker I'll go with the Pech Keeper.

I'm now resolved to try it, for better or worse.
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ironperenti
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« Reply #24 on: March 05, 2011, 08:08:15 PM »

Change of plans, shutting down the recruiting.  Thanks for the input.  My apologies to anyone who was interested in playing.  God bless and have fun.
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Catodon
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« Reply #25 on: March 06, 2011, 04:58:48 PM »

Ok, good luck with the game if it is running.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Wolverine
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« Reply #26 on: March 07, 2011, 05:34:44 AM »

Well poop Sad
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Doublebond
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« Reply #27 on: March 07, 2011, 07:51:22 AM »

Very sad indeed.  Sad
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