Setting: You are citizens of Atlantis. Magic and technology are merged in many ways. Magical stones called lode stones provide the basis of all magic. Using these stones in various configurations a Mage can channel tremendous energy allowing them to cast spells. However, even a lay person can take advantage of the magical properties of lode stones and so many "technological" devices have been developed using the stones. One particular device that takes a Mage of significant ability to operate is called a Transporter. Atlantis' merchant class and the crown soon learned that it was cheaper to send out explorers via the transporter and see if they made it back than to send out a whole fleet. Now the transporters are used to send out small teams to unknown points of the world to cut trade deals. Then using detailed star charts provided by the Crown the teams make their way back home mapping the route and searching for useful way stations. Many an adventuring party participates in these ventures even though many do not make it back because one good deal could set them up for life. Your group will be one such party who has met at an Adventuring lodge and decided to pool your resources. You have been lucky enough to draw a potentially huge contract. The target destination is over 2000 miles away, which means serious money just based on distance alone. Your group will be equipped with any necessary gear, as well as precious metals and gems for trade as it has been found most cultures will trade for these items.
Stats: Point buy, one for one, base 8 per stat, all characters start with 36 points. I have added a figured stat called Prowess which is an average of your STR and DEX which is used for both melee and ranged to hit bonus.
Starting Money: 300 silver
Some notes on Magic and equipment.
A Mage does not need a mage’s pouch. However, just like a cook keeps a recipe book, most mages are not blessed with a photographic memory and so they keep a spell book or two to help them keep their spells fresh in their mind.
Spellcasting is a learned ability using gestures and incantations to focus the energy. The only material components required are lode stones and or metal to help focus the magical energy. For spell levels 0-3 merely having lodestone will allow mage's to cast their spells. As the stones are used in the gestures they are typically worn as rings or bracelets. For spell levels 4-6, a small amount of metal is required to focus the more potent energy. Therefore, most mage's who disdain mundane weaponry use wands made of various light metals with a base typically carved from lode stone or a lode rock attached to the base. For spell levels 7-9, it takes more metal and extra lode stone. Most mages use staves. The typical mage's staff is inlaid with copper or silver spiraling the length of the staff. Both ends are capped, usually with steel or iron with a lode stone orb attached to the top or several smaller lodestones inlaid beneath the steel caps. As you might expect, many of these wands and staves have become very ornate.
Your basic lodestone costs 50s for the stone. If you have it made into a piece of jewelry the cost can go up tremendously but at a minimum, plain lodestone jewelry is 75s. Your basic wand goes for 150s. A mage's staff costs 50s per spell level it is designed to cast.
Since mortals must rely on the lodestone to use magic, magic potions are pretty much non-existent. Any potion or liquid with an obvious magical property is not available. Examples are Ability boost, invisibility, control weather. Curative potions are still available but they are similar to food as they are made from natural ingredients and therefore you can only benefit from one such potion per day.
There are two possibly three rollover players from my last campaign. I am looking for a group of five or six. The majority of the game will be played via email with about three GM posts per week. I typically run a game that is a balance between combat, skills and player ingenuity. I intend to kick the game off on 1 April, characters should be done and ready to go by then.