Author Topic: A new Idea for a game  (Read 10125 times)

Catodon

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Re: A new Idea for a game
« Reply #105 on: March 10, 2011, 06:55:38 PM »

Updated The Box with Steamtalk as his native language.
where are we setting up a storage space for the character sheets? Page 1 of the IC thread or do we want to use the wiki?
« Last Edit: March 10, 2011, 07:05:16 PM by Catodon »
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1

MilitiaJim

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Re: A new Idea for a game
« Reply #106 on: March 10, 2011, 07:17:49 PM »
where are we setting up a storage space for the character sheets? Page 1 of the IC thread or do we want to use the wiki?
I suspect it will be page 1 of the OCC thread.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

Catodon

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Re: A new Idea for a game
« Reply #107 on: March 10, 2011, 07:38:02 PM »
The Box's tale
(how's this)
For several months The Box wandered Chataya day and night reading everything (signs, pamphlets, invoices, etc.), handling whatever piqued its curiosity (flowers, small children, jewellery etc.), going everywhere (alleys, bedrooms, garbage dumps etc) and ceaselessly asking questions (Why are children small?, why are you all dressed the same?, what is a city guard? Etc.). Eventually, irate shopkeepers, fathers, and others demanded an end to this public nuisance.
After several attempts the city guard managed to capture and detain The Box by baiting a trap with a musical alarm clock then putting it into an iron-bound chest and burying it. Still many in the guard and the council are nagged by guilt for treating an innocent so poorly.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1

Mister Andersen

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Re: A new Idea for a game
« Reply #108 on: March 10, 2011, 10:08:34 PM »
Kravchinsky will be intrigued to meet someone who is as tall as he is when he stands straight.   :D

That said, I went with Survival over Medicine because Medicine is not really something Mikhailovskoe Kravchinsky Kropotkinyvich paid much attention to.  Find the bits for a poultice, but not so much the application thereof.  Should I metagame a bit and give him a rank or two?  (Which would require me to see if that became a class skill, but I can adjust if that would be a good idea.)

Eh, we've got that particular base covered now, so don't go bending your build out of shape over it because we still need trackers

Iprophet

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Re: A new Idea for a game
« Reply #109 on: March 10, 2011, 10:14:26 PM »
Just waiting on an o.k. to shanghai an OOC style, then we'll get up and running.

Catodon

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Re: A new Idea for a game
« Reply #110 on: March 11, 2011, 12:46:44 AM »
Just switched out the Carpentry kit for thieves kit on The Box's tool hand. It matches the little extra bit of background submitted today.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1

paddyfool

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Re: A new Idea for a game
« Reply #111 on: March 11, 2011, 10:58:43 AM »
And now I'm tempted to tweak Rollo's armament, proficiencies, and title (he doesn't really have any justification for the "Sir" whatsoever, and a sabre would make much more thematic sense as primary melee option for a military cavalric type of this era, or a monster slayer, for that matter, than a flail...)  Sooner we start, the better.

MilitiaJim

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Re: A new Idea for a game
« Reply #112 on: March 11, 2011, 11:03:50 AM »
I've got a justifications for the "Sir":  It sounds good.   ;D
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

paddyfool

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Re: A new Idea for a game
« Reply #113 on: March 11, 2011, 11:32:07 AM »
Thank you!  I'll leave it in, for now (although there is a temptation to justify it with a "Hero of" feat...)

EDIT: And now he has the sabre, and "Sir" is officially an old nickname.  Proper job.
« Last Edit: March 11, 2011, 11:57:33 AM by paddyfool »

Iprophet

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Re: A new Idea for a game
« Reply #114 on: March 11, 2011, 12:32:16 PM »
OOC thread is up!

Antilles

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Re: A new Idea for a game
« Reply #115 on: March 11, 2011, 06:33:27 PM »
Couldn't find any good pictures, and the background's a bit short, but can't really put it off any longer, now can I? Oh, and the name was generated using the random name generator in the book :)

Tlatoss Onyxmaw, Saurian Channeler
Tlatoss Onyxmaw
Saurian Sorcerer
Channeler 5

Type: Medium biped folk, Reach 1
Speed: 30 ft.

STR: 14
DEX: 13
CON: 13
INT: 16
WIS: 12
CHA: 12

Vitality: 50
Wounds: 13

Melee Attack: 7 = 5 + 2
  • Superior Saurian Main Gauche +8: 1d6+3 lethal; threat 20; guard +1, hook
  • Superior Saurian Dagger +8: 1d6+3 lethal; threat 19-20; bleed, hurl
Unarmed Attack: 7 = 5 + 2
  • Punch +8, 1d4+2 lethal; threat 20
  • Bite I +8, 1d8+2 lethal; threat 18-20
  • Tail Slap I +8, 1d8+2 lethal; threat 20; Reach +1
Ranged Attack: 6 = 5 + 1

    Fortitude save: 2 = 1 + 1
    Reflex save: 4 = 3 + 1
    Will save: 4 = 1 + 3

    Defense: 16 = 10 + 3(class) + 1(dex) + 1(origin) +1(guard)
    DR: 3 = 3(thick hide)/3(armor)
    Resists: 2 Edged

    Initiative: 6 = 5(class) + 1(dex)

    Action dice: 3d4

    Lifestyle: 2
    • Panache: 2 (+1 Appearance, 20s income)
    • Prudence: 0 (15% Money saved/earned)

    Legend: +1
    Reputation: 50
    Renown:

    Origin Abilities:
    • Cold-Blooded
    • Darkvision I
    • Natural Attack: Tail Slap I & Bite I
    • Charming
    • Paired Skills: Spellcasting -> Intimidate
    • Terrifying Look

    Class Abilities:
    • Will of the Lightning
    • Path of Ascendance
    • Touch of the Weird I
    • Circle of Power II

    Skills: Total = Ranks + Attribute Modifier + Misc
    • Acrobatics +9 = 8 + 1
    • Athletics +10 = 8 + 2
    • Bluff +9 = 8 + 1
    • Intimidate +9 = 8 + 1
    • Notice +9 = 8 + 1
    • Prestidigitation +9 = 8 + 1
    • Resolve +9 = 8 + 1
    • Ride +9 = 8 + 1
    • Sneak +9 = 8 + 1
    • Spellcasting +13 = 8 + 3 + 2, threat range 19-20
    Origin Skills: Ride & Bluff
    ACP -0

    Feats:
    • Draconic Heritage
    • Knife Basics
    • Two-Weapon Fighting
    • Casting Basics

    Interests:
    • Language: Low Draconic
    • Study: Dragon Kingdom Military
    • Language: Rust Common
    • Study: Draconic History
    • Study: History of Magic

    Proficiencies:
    • Unarmed (forte)
    • Edged (forte)

    Advanced tricks:
    • Relentless Attack

    Gear:
    General Equipment
    Backpack
    Bedroll
    Climber's Gear
    Firesteel
    Supplies
    2xRations
    Potion of Healing
    Potion of Vitality
    Armor
    Drake Fitted Reinforced Studded Leather
    Weapons
    Superior Saurian Main Gauche
    Superior Saurian Dagger

    Spells:
    Level 0
    Feather Fall
    Polar Ray
    Zot!
    Telekinesis
    Level 1
    Burning Hands
    Magic Missile
    Shield
    Fly I, Snap
    Control Weather I
    Level 2
    Scorching Ray
    Knock
    Mage Armor
    Spiritual Weapon
    Gust of Wind
    Save DC: 12

    Money in hand: 24,5s


    Tlatoss has been roaming the Steam Kingdom for the last ten years, seemingly looking to escape something in his past. He has never spoken to anyone about his past, but perceptive individuals have picked up certain clues, noticed certain treasured items, that would indicate he was once an military officer in the draconic kingdom, and when in dire straits have been known to mumble a name under his breath, followed by several vile curses about his character, hygiene, preferred sexual partners and heritage.

    He has traveled from town to town, performing small jobs for coin. He presents himself as a knife-fighter, preferring to keep his magic as a surprise for when it is most needed, or will do the most damage. He is friendly and seemingly easy-going, but he rarely lets anyone get close to him, preferring to slip away in the darkness.

    Jobs have been scarce lately, and his purse is almost empty, so his hopes are high for the town coming up on the horizon.
    "After all is said and done, more is said than done."
    - Aesop
    Mortality clarified in a single strike!