See, the back and forth listing of agencies here tells me it it should be cut down even further. Five, possibly six, spreads in the main book to establish format and train GMs/players on the usability of the system.
This is something of a raw nerve for me, and has been ever since I got into modern settings.
While I recognise the necessity of catering to the US as the primary pen-n-paper market, keeping something in a core ruleset that stops making the USA or Western Europe the default go-to setting for a modern RPG and instead directs inspiration beyond those borders should be encouraged. Like WWII, it's so over utilised it's become dull and boring and a disincentive when it comes time for me to weigh the pros and cons of spending money on a product
That the Archer Conspiracy was run out of Australia and the Bond analog was African were the 2 things -- the 2 daring, new wonderful things! -- that made me take notice and love the SFA to bits (well, the supernatural stuff worked into the genre helped too).