Something I put together to support a Napoleonic War game I've been weedled into running for my players. I'd like some feedback and any suggestions. I have no idea what caliber or cost to stick these at... partly as they'll be used by me in in the 1800s and I wasn't planning on using the Gear system.
Pattern 1800 Infantry Rifle (Baker Rifle)
4d4+2 1-2/19-20 1S60 12 80ft S/2h FLK,NUL(0),SLD(6),UPG(Bayonet Lug, Leaf Sight) 9lb - 15/+0 1800
Land Pattern Musket (Brown Bess)
4d4+2 1-2/19-20 1S60 12 10ft S/2h FLK,IMP,INA(4),NUL(0),SLD(5),UPG(Bayonet Lug) 10lb - 15/+0 1722
Pennsylvania (or Kentucky) Long Rifle
4d4+2 1-2/19-20 1S40 12 80ft S/2h FLK,NUL(0),SLD(6) 10lb - 15/+0 1740s
This is REALLY rough, not much more then what came off the top of my head so I'll take any comments and suggestions.
Fire-lock (FLK)
This weapon does not use modern cased or caseless ammunition, insteady it is loaded with loose powder which is ignited by means of a flame or spark generated by a fuse, match, flint-lock, or percussion cap. This makes the weapon susceptible to atmospheric moisture. Note these modifiers by themselves will never allow a level 4 critical miss.
- Very Humid (also ocean spray and fog): +1 error range,
- Light Rain: +2 error range
- Moderate Rain: +3 error range
- Heavy Rain: +4 error range,
- Storm: +6 error range
- Hurricane/Blizzard: +8 error range
The other things I know I need is a way to squeeze longer range out of a round by using measure loose powder and some way of modeling the smoke put out by these things. The measured powder can probably be replicated by a feat or skill check and an extra action to add a bonus to attack, but I'm not sure about the smoke.