Something I put together to support a Napoleonic War game I've been weedled into running for my players. I'd like some feedback and any suggestions. I have no idea what caliber or cost to stick these at... partly as they'll be used by me in in the 1800s and I wasn't planning on using the Gear system.
Pattern 1800 Infantry Rifle (Baker Rifle)
4d4+2 1-2/19-20 1S60 12 80ft S/2h FLK,NUL(0),SLD(6),UPG(Bayonet Lug, Leaf Sight) 9lb - 15/+0 1800
Land Pattern Musket (Brown Bess)
4d4+2 1-2/19-20 1S60 12 10ft S/2h FLK,IMP,INA(4),NUL(0),SLD(5),UPG(Bayonet Lug) 10lb - 15/+0 1722
Pennsylvania (or Kentucky) Long Rifle
4d4+2 1-2/19-20 1S40 12 80ft S/2h FLK,NUL(0),SLD(6) 10lb - 15/+0 1740s
This is REALLY rough, not much more then what came off the top of my head so I'll take any comments and suggestions.
This weapon does not use modern cased or caseless ammunition, insteady it is loaded with loose powder which is ignited by means of a flame or spark generated by a fuse, match, flint-lock, or percussion cap. This makes the weapon susceptible to atmospheric moisture. Note these modifiers by themselves will never allow a level 4 critical miss.
- Very Humid (also ocean spray and fog): +1 error range,
- Light Rain: +2 error range
- Moderate Rain: +3 error range
- Heavy Rain: +4 error range,
- Storm: +6 error range
- Hurricane/Blizzard: +8 error range
The other things I know I need is a way to squeeze longer range out of a round by using measure loose powder and some way of modeling the smoke put out by these things. The measured powder can probably be replicated by a feat or skill check and an extra action to add a bonus to attack, but I'm not sure about the smoke.