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Author Topic: Wyrmstone: Unlimited characters  (Read 2817 times)
Gentry
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« on: September 06, 2007, 05:07:19 PM »

I'd like to direct people's attention to wyrmstone.org, and direct them then to the Player's Guide section, and from there ask them to please scroll down to the heading "Signature and Unlimited Characters".

I'm curious as to people's thoughts on that, as it moves *way* outside the usual Organized Play box.

Thoughts?
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« Reply #1 on: September 06, 2007, 06:17:27 PM »

I like the idea. If nothing else, it makes filling in a table a heck of a lot easier.
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« Reply #2 on: September 07, 2007, 12:09:11 AM »

Delicious.
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Bill Whitmore
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« Reply #3 on: September 07, 2007, 01:36:09 AM »

Hmm, I see a confusing point.

Unlimited characters do not advance, have continuity, or track Experience. They can be created at any level, with any legal character build combination.

vs

New Characters

New Wyrmstone characters are created according to the rules in the Spycraft 2.0 Rulebook, in addition:

    * Each Character can begin at any level as desired by the Player.

It is unclear if the latter block refers to ALL characters or just Unlimited characters.
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« Reply #4 on: September 07, 2007, 04:56:06 AM »

Thank you Bill.  The language *is* currently a little dense, and needs polish.  It'll get looked at.
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« Reply #5 on: September 07, 2007, 10:45:12 AM »

I approve entirely. Wyrmstone looks to be making great decisions early on. Looking forward to seeing more.
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« Reply #6 on: September 07, 2007, 11:47:39 AM »

Thank you Bill.  The language *is* currently a little dense, and needs polish.  It'll get looked at.

When I get a chance, I'll read through the rest of it and post anything else I think could use clarification.
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« Reply #7 on: September 07, 2007, 04:23:00 PM »

Please do, Bill.  This is exactly the kind of attention it needs, and exactly the sort of activity that'll make it a "community" game.

In fact, in a broader sense, I want to encourage everybody to wander all over Wyrmstone.org, and use the forums over there to talk about website issues.  The Wyrmstone site engine is pretty much entirely homegrown, and we know what WE use, but we're not everybody.  Smiley  So if there's something you'd like to see, post it in the fledgling forums over there.  That way it's in a convenient spot where we can find it.

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« Reply #8 on: September 07, 2007, 06:13:52 PM »

I wanted to add here (due to comments on the other thread) that there are two principal reasons that unlimited characters can potentially be very good for an OP campaign.

First, there are rules-monkeys out there who just like tinkering with character builds, and only really want to play a character a few times, and have no real desire to track xp.  They can create a vast stable of unlimited characters and try stuff out to their hearts' content.

Second, there are players who don't get to play very often, and so are liable to get left behind in the "xp race" that naturally comes to afflict any OP campaign.  The players who start first will generally always be ahead of everyone else, because they've played everything first.  Eliminating scenario retirement times takes a step toward remedying that, but Unlimited Characters take the big step, allowing the occasional players to stay level-consistent with the players around them.  In this case, maybe somebody only wants to play Zark the Magnificent (because they like the concept, perhaps), but only gets to play a few times a year when they hit a quarterly gameday blowout or a local con.  As an unlimited character, Zark the Magnificent will be competitive and valuable at any table, and will never have to take a back seat simply because the other players at the table have played more, and their characters are higher level.   
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