Hello Forum Goers. Another submission from myself, feedback always welcome.
For those who might be curious, yes, this classes namesake is from 4th Edition, a system I had been playing regularly before this year. I'm looking to convert one of my previous campaigns into Fantasy Craft. It's been a little tricky, mostly because the group is just very resistant to change. For one player, she was very wedded to her Avenger, specifically the basic Oath Power granted by the class (roll twice for attacks, take better). In an attempt to convert, I ended up making her my own homebrewed version of the class.
For a quick synoposis, An Avenger is considered a divine warrior, but unlike a paladin, serving as a shield and a champion of their cause, Avengers are more purely instruments of Wrath and retribution, born and trained for the sole purpose of hunting one's foes.
Requirements: Miracles campaign quality, Alignment, Strength 15+, Angelic Heritage
Favored Attributes: Strength, Wisdom
Caster: Each level in this class increases your Casting Level by 1.
Class Skills: Impress, Intimidate, Medicine, Notice, Resolve, Sense Motive, Alignment skills
Skill Points: 6 + Int modifier per level Vitality: 9 + Con modifier per level
Base Attack Bouns: High Fortitude: Medium Reflex: Medium Will: Medium
Defense: High Initiative: Medium Lifestyle: Low Legend: Low
Astral Poise: At level one, and every level after, you gain one additional skill point that must be spent either on Sense Motive or Resolve. Also, your Wisdom increases by 1.
Oath of Emnity I:The wicked can never truly escape your wrath. At level 1, you may spend a full action declaring an Oath of Emnity against an adversary. While under this effect, you always know the direction of your target. This lasts until the end of the scene, or you declare an oath against a different target. You may use this ability a number of times per scene equal to your starting action dice. Also, you gain a trick.
Oath Strike (Attack Trick): If you make attack check against a target subject to your Oath of Emnity, you may roll twice, and take the better result. You may use this trick once per round.
Oath of Emnity II: At level 6, you only need to take a half action to declare an Oath of Emnity, and your threat range against that target increases by 1.
Oath of Enmity III: At level 10, you may declare an Oath of Emnity as a free action on your turn. In addition, if you kill or knock an Oathed adversary unconscious, you may regain one spell granted to you by a Step you’ve taken.
Armor of Faith: Your faith serves as your shield as well as your sword. At Level 2, you gain Damage Reduction 2/Opposing Alignment.
At level 7, this increases to Damage Reduction 4/Opposing Alignment
Path of the Zealot: At Levels 3, 5, 7, and 9, you take a Step along any 1 of your Alignment’s Paths. All Steps from this ability must be taken along a single Path until you complete it, at which point you gain a Basic Combat feat instead.
Angelic Legacy: At Level 4, you gain the Angelic Legacy Feat (see Fantasy Craft, page 100).
Masks of God: At Levels 4 and 8, you may choose 1 of thev Priest's Masks of God abilities (see Fantasy Craft, page 45), with the same restrictions.
Holy Weapon: At level 8, each of your attacks become blessed by your god. You may convert your attack damage to divine damage without penalty (see Fantasy Craft, page 210).