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Author Topic: Spycraft CCG  (Read 3808 times)
Sketchpad
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« Reply #15 on: March 09, 2011, 03:20:11 PM »

I think Spycraft as a card game would survive well if adapted into the Living Card Game model that FFG uses for Call of Cthuhlu ...
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Wilhelm
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« Reply #16 on: June 01, 2011, 12:59:47 AM »

I think just releasing all previously printed card in a living card game with two or three expansions along with minor rules tweaks would be really awesome.

Personally, I've never played spycraft, discovered it pretty recently and become very interested. But inability to buy it right now makes me really sad.

If there was a way to obtain whole set in a package, I would grab it right away.

I've considered buying starters and booster box, but couldn't find it with reasonable price and shipping cost (Ukraine).

If anyone knows any "optimal" way to get this game nowadays, then please tell me.

P.S. Sorry for bad english...
« Last Edit: June 01, 2011, 01:04:17 AM by Wilhelm » Logged
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« Reply #17 on: June 01, 2011, 02:06:25 AM »

If Crafty were to produce a CCG I would be deeply disappointed. A company with ethics would never produce a CCG.
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« Reply #18 on: June 01, 2011, 03:24:58 AM »

Something more akin to Munchkin's model
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« Reply #19 on: June 01, 2011, 07:13:20 PM »

I think thay would be acceptable.   Evil
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"I just do eyes"
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« Reply #20 on: June 02, 2011, 03:03:37 PM »

Check on ebay, you may be able to find a box of the decks and a box of the boosters for a good price.
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Crusader Citadel

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« Reply #21 on: May 26, 2012, 09:47:11 AM »

The wife and I just started playing this after falling in love with Sentinels of the Multiverse and wanting to combine that fun with the awesome-ness that is Spycraft.  We are enjoying in, though there is a bit of a learning curve.  Not because the mechanics or concepts are hard to grasp, but in sorting out the intent from the wording of the rules and cards.  Once you "get into the head" of the designer, there was an epiphany moment where it all just fell into place.  

As with all games though, it would be nice to have a forum to discuss ambiguous rulings, builds, strategies and such.  If anyone here wants to use this thread or start another, I'd watch with great interest and contribute where I can.
« Last Edit: May 26, 2012, 09:53:16 AM by ProfMarks » Logged
ahzad
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« Reply #22 on: May 26, 2012, 11:49:06 AM »

i was a huge fan of the CCG and behind the stargate ccg it's my second favorite. it's been quite a while since i played but i used to run tournament's out of the comic/game store i managed and was the area's rules referee for what it's worth. if you have questions i'd be glad to answer them to the best of my ability, but like i said it's been a number of years since i've played.
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« Reply #23 on: May 26, 2012, 11:22:38 PM »

That's kind Ahzad.  Awesome to have someone with your experience willing to lend a hand. Just finished up with a play session and 'think' we were able to adjudicate all the questions that came up.  If we get a go tomorrow, I may have a question or two.

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« Reply #24 on: June 08, 2012, 11:25:49 PM »

I played UFS to national level too. That also got cancelled.
Wait, what? I was in a LGS a couple of months ago and he told me they were still making UFS (not that I've bought any cards since '08)

You sure about that?

Edit, back on topic: I played (and have) a LOT of SpyCraft CCG cards, but the game wasn't what you'd call balanced. There were/are certain types of actions and agents that are simply better than others. Introducing the non-aligned "faction" (The Franchise) was a huge mistake, IMO. It was a fun game when played for fun, but when played competitively only two factions (Franchise, and Banshee Net) were any good. Franchise because they could afford ANYTHING, even enemy agents, and Banshee because a well built Banshee deck could simpy stop any other deck from doing anything, ever.
« Last Edit: June 08, 2012, 11:32:27 PM by Viperion » Logged
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