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Author Topic: Spycraft CCG  (Read 3772 times)
Koz
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« on: January 31, 2011, 02:14:36 PM »

Hey all, I was wondering if anyone knew if Crafty Games holds the license to the Spycraft CCG, or if AEG still does.  Does anyone know?  Thanks for any answers. 

Koz
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Crafty_Alex
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« Reply #1 on: January 31, 2011, 02:26:20 PM »

We hold the license for the CCG, and all other Spycraft products.
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Dace
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« Reply #2 on: February 01, 2011, 11:56:15 PM »

I miss the CCG. It was insanely fun.
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agent oni
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« Reply #3 on: February 02, 2011, 04:06:54 PM »

I played it a couple of times but it never grabbed me.  The artwork was the first obstacle and the gameplay was not really that much fun for me either.

If Crafty ever does something with SC outside of rpg, I hope it would be in the form of a non-collectible card game.  Due to Dominion, there has been an explosion of similar card games that have some elements of the ccg traits without the collectible aspect.  What I would not like is the FFG's way with their Living Card Game production.
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klofft
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« Reply #4 on: February 06, 2011, 05:12:33 PM »

I'm going to have to go with "insanely fun" also.  Loved the artwork lots.  Thought that if you put your "role-playing mind" on while playing the game, all the missions played out like awesome scenes.  Wish I could play it more often.
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ahzad
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« Reply #5 on: February 06, 2011, 06:31:15 PM »

I'm going to have to go with "insanely fun" also.  Loved the artwork lots.  Thought that if you put your "role-playing mind" on while playing the game, all the missions played out like awesome scenes.  Wish I could play it more often.

Me too! A buddy and me still play it once in a while, loved the game a lot we did.
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« Reply #6 on: February 07, 2011, 01:14:15 AM »

I'm going to have to go with "insanely fun" also.  Loved the artwork lots.  Thought that if you put your "role-playing mind" on while playing the game, all the missions played out like awesome scenes.  Wish I could play it more often.

Me too! A buddy and me still play it once in a while, loved the game a lot we did.

I did not like the CCG at all, but it wasn't really the game's fault, it may have been all right.  But in my mind it had one major failing.  It was a CCG.

I never liked the "Collectible" part of CCGs, I just wanted to be able to play the damn card game.  Eventually everyone I played had multiple copies of rare, read overpowered, cards that they had spent way too much money to get and which I had no intention of matching.  What started off as a fun and interesting game became boring and largely not fun.  So eventually that disliking became loathing.

Unfortunately, that was about the time that Spycraft CCG came out.  If I could go a buy boxed version of the game that had all of the cards in it, not just a random array, but ALL of the cards in it, I might consider playing it again.

But then, I would much prefer that every CCG just became a CG, keeping the "Card Game" and dropping the "Collectible".
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« Reply #7 on: February 07, 2011, 06:26:31 AM »

Exactly. I think it might have been better served as something more akin to Munchkin
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klofft
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« Reply #8 on: February 07, 2011, 06:41:28 AM »

The way we dealt with the "collectible" part is that only one person had cards: me.  I choked up the money for them, and then I built thematic decks for my group to use.  I have about 30 decks pre-constructed, some better than others, but none super-imbalanced because they came from the same pool of cards so the "rare wealth" got spread around.
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toturi
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« Reply #9 on: February 07, 2011, 11:42:30 PM »

I never liked the "Collectible" part of CCGs, I just wanted to be able to play the damn card game.  Eventually everyone I played had multiple copies of rare, read overpowered, cards that they had spent way too much money to get and which I had no intention of matching.  What started off as a fun and interesting game became boring and largely not fun.  So eventually that disliking became loathing.
I wasn't too bothered about the collectible part of the Spycraft CCG. Sure, there were rares. But most of those rares were more flavor than actually "you need this to be competitive". You could actually build competitive decks with fixed rares, uncommons(these are the real workhorses in Spycraft CCG, IMO) and commons.
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« Reply #10 on: February 08, 2011, 04:41:50 AM »



Yeah, I had to go there. Wink
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« Reply #11 on: February 09, 2011, 03:47:15 PM »

...

I loved that card game!  It was actually my first ccg since I was more familiar with D&D than Magic.

I never really understood the hatred people felt for it.  I even liked the corny photo cards.  They were hilarious!
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Nepenthe
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« Reply #12 on: February 10, 2011, 10:40:08 AM »

...

I loved that card game!  It was actually my first ccg since I was more familiar with D&D than Magic.

I never really understood the hatred people felt for it.  I even liked the corny photo cards.  They were hilarious!

Back then it was either Magic or Spellfire, really, and the end result was of course a sharply divided "fanbase" (I hate the term). Along with the cancellation of the Dragonlance line, the axing of Spellfire was the other thing I'm never going to forgive Wizards.
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glimmerrat
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« Reply #13 on: February 11, 2011, 02:20:27 AM »

I played Decipher's Star Wars and Trek CCGs to national level. They got cancelled.

I played UFS to national level too. That also got cancelled.

I don't do CCGs anymore.
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« Reply #14 on: February 16, 2011, 09:02:20 PM »

For us at the time, Magic was the serious/hobbyist game, Spellfire was a "couples" game that my gaming buddies and I would play when our wives were along.
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