Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 24, 2013, 07:48:17 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Faith Check
« previous next »
Pages: 1 [2] Go Down Print
Author Topic: Faith Check  (Read 1218 times)
paddyfool
Control
******
Posts: 1218


View Profile
« Reply #15 on: January 29, 2011, 07:20:41 AM »

I suggest roleplaying it out, too - have the character that touch it go on a short test-of-faith spirit journey, perhaps along the lines of the one experienced by Richard Mayhew to get the key from the Black Friars in Neverwhere.  To pass the test of faith, they must do as their alignment dictates in the face of all pressure and evidence to give it up.  The precise "win" condition will depend on their alignment, and if they have no alignment, perhaps make it about maintaining some other defining trait of their character.

But if you were to make it a die roll thing... one-time only Will save.  Perhaps modified by having an alignment, and gaining painful wounds across the hand that touches the spear (lethal+stress damage) for failure.

EDIT: Roll the dice yourself, however, to keep the party in the dark to what's going on.  And if none of them pass, send them on a side-quest to find someone of pure faith.
« Last Edit: January 30, 2011, 11:18:44 AM by paddyfool » Logged
Golden Dragon
Handler
*****
Posts: 836



View Profile
« Reply #16 on: January 29, 2011, 08:51:18 PM »

To sumarize the Honor system in terms of "faith"~

At character creation choose a number from 0 to 5. This is the intensity of your 'Faith'.
Certain situations or character abilities may call upon you faith - this gains you a bonus equal to the number chosen.
Certain characters or situations may prey upon your faith - this gives you a penalty equal to the number chosen.

Yoink. If I ever need a mechanic to import the Passions from Pendragon, this will be my first attempt.
Logged

Gregory the Golden Dragon
-I'm a child progeny.
-Most children are.
      Calvin & Hobbes
Morgenstern
Control
******
Posts: 4346



View Profile
« Reply #17 on: January 30, 2011, 07:16:06 AM »

Yoink. If I ever need a mechanic to import the Passions from Pendragon, this will be my first attempt.

Enjoy. You might want to read through the Rokugan converison document to see the more complete details and a few examples of feats that put the mechanic into practice.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Golden Dragon
Handler
*****
Posts: 836



View Profile
« Reply #18 on: January 30, 2011, 09:33:13 AM »

Yoink. If I ever need a mechanic to import the Passions from Pendragon, this will be my first attempt.

Enjoy. You might want to read through the Rokugan converison document to see the more complete details and a few examples of feats that put the mechanic into practice.

I've been skimming the thread. (I enjoy reading your work.) Until now, I hadn't had the imagination to use it for anything other than honor.
Logged

Gregory the Golden Dragon
-I'm a child progeny.
-Most children are.
      Calvin & Hobbes
royalfa
Agent
***
Posts: 108




View Profile
« Reply #19 on: February 01, 2011, 02:53:42 AM »

0k Lets summarize:

I'm writing the last scene of a dungeon crawl adventure. I have in mind a complex task mixing as both progression/timing at once.

http://www.crafty-games.com/forum/index.php?topic=4500.msg84647#msg84647

I almost write it all...We have troubles to play because only half the PCs shows to session...


The room is the mausoleum for an ancient forgotten god, here is his earthly body
I download the "one page dungeon" pdf and convert one dungeon to FC)
I change a lot of things in the original room to make it, as I say, a skill challenge.

Well the PCs must pass 5 test linked to 5 riddles.
The firsts one is a "test of strength".

The must "investigate/research" a pile of books/scrolls to find out  about the test the riddle in the stone
point to one rune in the room carver on a crystal spear that have an impaled skeleton against the wall.
They cant release the spear neither break it with weapons or magic.
The only too things that break the spear is physical strength

P
Quote
hysical Strength
Type of check: Individual
SKILL: Athletics
 DC: 23 (Sliding: Desperate)
Time: 1 round
Success: The spear breaks. Critical:The skeleton is damaged too
Fail: Nothing happens you receive d4 wounds.  Critical:d4+2 additional wounds and a broken bone (hand, foot, elbow)
Special: Martial Artist feat grants +4 bonus to the check.

Or by "Strengh of faith"

Quote
Strength of Faith
Type of check: Individual (aligned character only)
SKILL: Intimidate or Resolve (Wis) (character must argue the use of a skill)
 DC: 20 (Sliding: Hard)
Time: 1 round
Success: The spear breaks Critical:The skeleton is damaged too
Fail: Nothing happens 1d4 Wis Impairment Critical:d4 additional Wis impairment
Special: Priest +2 to the check, same alignment +4 instead, opposite alignment -2 instead.
A priest character can spend 2 AD to “Ask his god for help” (as per "narrative control") and the lance breaks without making a roll.
(1 AD if friendly alignment 3 AD if opposed alignment)

At least is this what I came of.

I almost done with the scene need to write the four challenge right and some other things (2 special foes and a magical item), then I translate all to English (is in both english/spanish) and then I post in here to have feedback. Hope done this soon...lot of work!!! lol

Thanks all and good gaming
Roy
Logged
Pages: 1 [2] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!