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Author Topic: [mastercraft] The Superior (was: [class conversion] Avatar)  (Read 2052 times)
Mister Andersen
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« on: January 23, 2011, 02:29:59 PM »

    Superior [expert class]
    People have always sort to exceed their natural limits, both out of a sense of manifest destiny and to reach out to some concept of the divine. Superiors are one expression of this, physical powerhouses of striking appearance and capacity for violence. Depending on the campaign, a Superior can be...
    • A genetically engineered super-soldier
    • The next stage of evolution
    • Members of an elite warrior sect
    • A young hero granted the favour of the gods

         Party Role: Combatant. Superiors develop their bodies to peak human performance (and perhaps beyond) and though that can compliment social and intellectual aspects of their character, they still find their greatest expression in physical conflict.

    Class Features
         Requirements: Constitution 13+, Impress 4+ ranks, Resolve 4+ ranks, Guts
         Favoured Attributes: Strength, Charisma
         Vitality: 12 + Con modifier per level.
         Class Skills: Acrobatics, Athletics, Impress, Intimidate, Medicine, Notice, Resolve, Sense Motive
         Skill Points: 4 + Int modifier.
         Caster Level: Each level taken in this class increases your Caster Level by 1.

    Core Ability
         Unstoppable Force: Once a Superior begins to exert herself, it seems like there is no stopping her! Each time you spend one or more action dice to increase a Strength-based attack check or skill check, you also benefit from a single Refresh action using the result of that roll.

    Class Abilities
         Blockbuster: At Level 1, you are considered one size category larger for all bull rush, trip, and grappling attempts and your Strength is considered (5 + class level) higher for carrying capacity and Strength-based skill checks. Additionally, exactly once, when you level you may choose to reduce any single attribute by 2 in order to either gain Hearty Appetite or else increase your size by 1 category to a maximum of Large (1x1).
         Unearthly Splendour: Your body subtly shifts towards an ideal physical form. At levels 2 & 7, you gain the Unearthly Splendour feat.
         Agoge: At levels 3, 5, 7 & 9, you take one step along the Path of either the Bat, Travel or War. If you don't possess a ritual weapon, the benefits of War apply to your unarmed attacks.
         Bulwark I: Your presence is a shield. At level 4, once per scene as a free action, you may expend your spell points to grant you and any team mates who remain adjacent to you an amount of subdual resistance equal to the points spent that lasts until the end of the scene. Additionally, once per scene as a full action you may spend 2 spell points to automatically cast Brawn I on yourself.
         Bulwark II: At level 8, your Bulwark I ability also generates an equal amount of stress resistance. Additionally, once per scene as a full action you may spend 4 spell points to automatically cast either Brawn II or Wits I on yourself.
         Drop Zone: At level 4, so long as you aren't paralyzed, unconscious, or dying you instead suffer subdual damage when falling and the distance between damage dice increases from 10 ft to 5 ft x your class level. Also, you gain superior jumper I. You lose these abilities if you wear moderate or heavy armor.
         Adamant: At Level 6, your three lowest attributes each rise by 1.
         Wuxia I: At Level 8, your Jump results are no longer limited by your height and the distance you Jump increases by 50% (rounded up).
         Self-Perfection: At Level 10, your three lowest attributes each rise by 2, your other attributes each rise by 1.

    Level
    BAB
    Fort
    Ref
    Will
    Def
    Init
    Lifestyle
    Legend
    SP
    Class Abilities
    1
    +0
    +2
    +1
    +0
    +1
    +0
    +1
    +1
    1
    Blockbuster, unstoppable force
    2
    +1
    +3
    +2
    +0
    +1
    +1
    +2
    +1
    2
    Unearthly splendour
    3
    +2
    +3
    +2
    +1
    +2
    +1
    +2
    +2
    3
    Agoge
    4
    +3
    +4
    +2
    +1
    +2
    +2
    +2
    +2
    4
    Bulwark I, drop zone
    5
    +3
    +4
    +3
    +1
    +3
    +2
    +3
    +3
    5
    Agoge
    6
    +4
    +5
    +3
    +2
    +4
    +2
    +3
    +3
    6
    Adamant
    7
    +5
    +5
    +4
    +2
    +4
    +3
    +4
    +4
    7
    Agoge, unearthly splendour
    8
    +6
    +6
    +4
    +2
    +5
    +3
    +4
    +4
    8
    Bulwark II, wuxia I
    9
    +6
    +6
    +4
    +3
    +5
    +4
    +4
    +5
    9
    Agoge
    10
    +7
    +7
    +5
    +3
    +6
    +4
    +5
    +5
    10
    Self perfection



    Since Val asked so nicely, here's my translation of it. I've stripped out somewhere between a third to a half of the original in favour of benefits using the new tools to hand that aim to achieve a similar flavour.

    To whit, the abilities dealing with psionics are gone to make way for Agoge because that seemed the best suited to the idea of the class as a supersoldier, even though Superhuman was nice. I had considered Path of Strength, but Blockbuster renders most of that moot. The size boost of the original is now something you have to pay extra for instead of being a freebie

    Take It has been transformed into Bulwark in order to give the class something to help it play better with others. I'm not terribly bothered by the idea of a mage/avatar abusing this because any spell points spent on Bulwark aren't being spent on any spells. The formerly high lifestyle was dropped to medium to pay for the SP progression

    Given the Candidate feat doesn't exist at the moment, Bioefficiency was dropped partly because I like my superhumans with hearty appetites and partly so I could use the nearest equivalent to the feat it granted as an entry requirement (which also has the added advantage of allowing the class to play with non-humans: pech and half-orc avatars are cool).

    While the the style feats of the original do have mastercraft counterparts, Unearthly Appearance just worked better for me as the expression of that aspect of the class, and by targeting the lower of two attributes gives a more rounded end product in line with Self Perfection

    Wuxia ran into the problem that granting it as a D slot power potentially makes for "a dead level" for people entering late from or returning to martial artist, so moving Wuxia I to the 8th level slot and bringing in Dropzone at 4th at least solves that.

    ETA: Tweaked Bulwark to take the possibility of someone picking up the Spell Power into account. In short, it's an option I like in much the same way that picking up Blessed is a sensible idea for classes such as this that offer only 4 steps of a Path
    « Last Edit: April 29, 2011, 04:08:30 PM by Mister Andersen » Logged

    Big_Jim
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    « Reply #1 on: January 23, 2011, 04:16:25 PM »

    Is the free Refresh from the core ability using the value rolled on the action die boosting the attack/skill check or does it burn its own action die?
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    Mister Andersen
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    « Reply #2 on: January 23, 2011, 05:38:52 PM »

    It wouldn't be free if you had to pay for it. Edited for clarity.
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    jameswllorimer
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    « Reply #3 on: January 23, 2011, 08:24:24 PM »

    Surely the d12 per level vitality is a typo?
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    Mister Andersen
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    « Reply #4 on: January 23, 2011, 09:13:21 PM »

    Yeah, it's still kinda my default thinking when it comes to identifying classes instead of fixed points.

    Edit: Renamed This Is Sparta! to Agoge.
    « Last Edit: January 23, 2011, 09:21:10 PM by Mister Andersen » Logged

    jameswllorimer
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    « Reply #5 on: January 23, 2011, 09:25:30 PM »

    Yeah, it's still kinda my default thinking when it comes to identifying classes instead of fixed points.

    Edit: Renamed This Is Sparta! to Agoge.

    Awwww any reference to 300 and I'm a happy man!
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    Mister Andersen
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    « Reply #6 on: January 23, 2011, 10:05:46 PM »

    This Is Sparta! [style feat]
    There are consequences for imposing on you.
         Prerequisites: Will save bonus 3+
         Benefit: When you are targeted by an unsuccessful Influence or Intimidate check, including a Threat action, you gain 1 Edge. You may spend 2 Edge to target anyone who has made such a failed check against you during the current scene and inflict stress damage equal to your Appearance modifier (minimum 1).
    « Last Edit: February 23, 2011, 05:28:43 AM by Mister Andersen » Logged

    jameswllorimer
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    « Reply #7 on: January 24, 2011, 06:11:11 AM »

    Nice!
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    Valentina
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    « Reply #8 on: January 26, 2011, 01:47:54 AM »

    Hail!
    Sorry sorry, so sorry, for the very late reply. I am flattered, it is just darling, dahling.

    I too want Superhuman back for both it's raw awesome and because of it breaking up the "big line of feat-likes" abilities. I can't really think of a good way to put this, but it's kind of like Crowd Control for the Counter-Terrorist. Something specific and shiny to the class that's more than just filling a potential dead level. Agoge is fine, I think, but....it's sort of like how a class should be more than Fight On for 5 levels of 10. if that makes sense. Also, it's good design to have flexibility of expression for varying interests, not every Avatar is an engine of destruction.

    Also: I LOVE Bulwark. Like, I smile as I type this. I'm sure it's just my namesake, but I really like the idea of the Avatar being a Tank for her allies and friends. That term, Avatar, not just Super Human, but also Amazingly Human in so many good ways. Things that promote this are excellent in my eyes. =]

    So yes, much love and respect, Mr. A. I am impressed, flattered, and pleased in equal proportions.  Cool
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    Mister Andersen
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    « Reply #9 on: January 26, 2011, 02:17:56 AM »

    My main problem with superhuman was that when combined with Blockbuster things just got silly. However, I've just had a bit of a brainwave and have used the fact that Bulwark relies on Spell points in order to integrate the Brawn spells into the class. Admittedly it's only a +3 and and then a +5 boost, but I think it balances and scales better, and provides the character with what could be a very tough choice on how to deploy their abilities.

    I'm sort of toying with the idea of offering Path of Beauty for Agoge but it feels a little too generous to do so.
    « Last Edit: January 26, 2011, 02:23:00 AM by Mister Andersen » Logged

    Morgenstern
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    « Reply #10 on: January 26, 2011, 04:47:19 AM »

    I can't find my copy of The Shop at the moment for a more detailed comparison, but what you ahve there looks fairly flavorful.

    I'd consider making the steps choice of Covert Feat or Step along the path (Covert covers a lot of mobility effects).

    I've been planning a much needed nerf to Self-perfection - the scales for Attrbute bonuses are much more formalized now and +20 attribute points from a class is just too much. I'm also finding it better to split the game breaker off with a seperate anme alows you to have the first half appear in more than one class (future proofing). Otherwise it looks like the Legacy rules should give you the game breaker from taking the first half in two places and that way lies madness.

    Suggest the following changes to ramp down the attribute buffs:

    Adamant: At level 6, your three lowest attributes each rise by 1.

    Self-Perfection: At level 10, your three lowest attributes each rise by 2, your other attributes each rise by 1.
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    Morgenstern
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    « Reply #11 on: January 26, 2011, 04:57:12 AM »

    Sizes are in "categories". Not grades Smiley.

    I don't know if I'd invoke the refresh action rather than just awarding the vitality. Were you trying to make Lancers dramatically better at using this core ability?

    Spellpoint progression is off. 1 per level.
    « Last Edit: January 26, 2011, 05:03:34 AM by Morgenstern » Logged

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    Mister Andersen
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    « Reply #12 on: January 26, 2011, 06:01:58 AM »

    Sizes are in "categories". Not grades Smiley.

    I don't know if I'd invoke the refresh action rather than just awarding the vitality. Were you trying to make Lancers dramatically better at using this core ability?

    It seemed elegant to roll in a previous mechanic, and as you're not spending AD on a refresh action, the martial artist shouldn't be getting undue benefit (they only roll the 1 die to boost an attack) and the soldier would be getting increased vitality in any case but it could be interpreted as gaining 2 wounds per die spent. Specify a single refresh action perhaps?
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    glimmerrat
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    « Reply #13 on: January 28, 2011, 03:12:27 AM »

    Its Remo Williams in a neat little package!
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    « Reply #14 on: February 12, 2011, 07:51:36 PM »

    ....waitasec.

         Bulwark II: At level 8, you and your team mates also gain an amount of stress resistance equal to your subdual resistance.

    So if an Avatar's got subdual resistance from a feat or item s/he also hands out an aura of "Be Cool, Yang"?

    Like:
    "Hey, Shog-whatsit!" -*BKOOM*
    *scrEEEEEEEEeeeeeee*
    *spit* "Eat dirt, freak...I'm not afraid of anything I can't spell."
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    ("If it has a pulse, CRUSH ITS SKULL !")
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