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Author Topic: Building a effective fencer in Fantasy Craft  (Read 3347 times)
Krensky
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« Reply #30 on: January 16, 2011, 09:36:33 PM »

I see. It might be fun to try something like that. Shame it's a little skimpy on the bonus feats but it is to be expected. As you present it seems loaded with cool abilities.

Edit: It also gave me an idea for a character - a ogre martial artist - basicly a sohei type char being a resilient focused person overcoming his savage nature through martial arts training. Awesomesauce.

It's only one feat behind the Soldier. It gets a bonus Unarmed or Melee feat at 3rd and every odd level after that.

If you don't have AC and just want to check out the Martial Artist Call to Arms PDF is $2 at DriveThru.
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« Reply #31 on: January 16, 2011, 10:03:28 PM »

I see. It might be fun to try something like that. Shame it's a little skimpy on the bonus feats but it is to be expected. As you present it seems loaded with cool abilities.

Edit: It also gave me an idea for a character - a ogre martial artist - basicly a sohei type char being a resilient focused person overcoming his savage nature through martial arts training. Awesomesauce.

It's only one feat behind the Soldier. It gets a bonus Unarmed or Melee feat at 3rd and every odd level after that.

If you don't have AC and just want to check out the Martial Artist Call to Arms PDF is $2 at DriveThru.

Will probably do that but I think I will wait and just buy AC when the book hits the shelves. I just re-checked Martial Artist and this feat is powerful. Substituting your chosen stat for both offense and defense? Amazing!
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Sletchman
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« Reply #32 on: January 16, 2011, 10:04:35 PM »

Don't forget - if you wanna go with Martial Artist, but don't want to be an unarmed fighter, you can always pick up stuff like Strut and Provoke, which are not only great abilities, but are totally iconic moves for a flashy fencer.
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Krensky
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« Reply #33 on: January 16, 2011, 10:16:49 PM »

Don't forget - if you wanna go with Martial Artist, but don't want to be an unarmed fighter, you can always pick up stuff like Strut and Provoke, which are not only great abilities, but are totally iconic moves for a flashy fencer.

Yeah, there are more then enough Ploy abilities to find something to take at levels six and nine before getting Master's Touch at level 10.

Will probably do that but I think I will wait and just buy AC when the book hits the shelves. I just re-checked Martial Artist and this feat is powerful. Substituting your chosen stat for both offense and defense? Amazing!

Please note that Martial Arts attack attribute shifting only applies to unarmed attacks. But yeah, it's a strong feat.
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« Reply #34 on: January 16, 2011, 10:29:13 PM »

It's main advantage is that at level 10, it allows the use of two tricks on each attack.

The thing that puzzling me here is that everyone keeps mentioning this about the martial artist yet the edgemaster grants the same ability at level 8, and no one's mentioned it yet IIRC.
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« Reply #35 on: January 16, 2011, 10:37:39 PM »

Because the Martial Artist introduces it earlier
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« Reply #36 on: January 16, 2011, 10:37:47 PM »

It's main advantage is that at level 10, it allows the use of two tricks on each attack.

The thing that puzzling me here is that everyone keeps mentioning this about the martial artist yet the edgemaster grants the same ability at level 8, and no one's mentioned it yet IIRC.

Which makes you a minimum of level 12, if I'm doing my math right.

edit: ninja'd by a desertpuma.
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« Reply #37 on: January 16, 2011, 10:55:27 PM »

Edgemaster does make up for it with other abilities.
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« Reply #38 on: January 17, 2011, 12:03:40 AM »

Edgemaster does make up for it with other abilities.

That was what I was trying to get at. The edgemaster could leave the character more invested in weapons all around where the Martial Artist would have him somewhat more dual-focused; a unarmed combat oriented character is going to get a lot more mileage out of that class than one trying to pursue a weapon focused build. As I understand it.
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« Reply #39 on: January 17, 2011, 12:33:07 AM »

Edgemaster does make up for it with other abilities.

That was what I was trying to get at. The edgemaster could leave the character more invested in weapons all around where the Martial Artist would have him somewhat more dual-focused; a unarmed combat oriented character is going to get a lot more mileage out of that class than one trying to pursue a weapon focused build. As I understand it.

Not really. The only thing a weapon oriented Martial Artist looses out on is the boost to unarmed damage and attack attribute shift from Martial Arts. Otherwise Unyielding is an excellent core ability, any of the Discipline abilities work fine with or without a weapon, Way of the Warrior allows you to take a Melee Combat feat, and Improved Reach works for Unarmed or Melee.

A Martial Artist/Edgemaster works very well. So does a Soldier/Edgemaster.
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« Reply #40 on: January 17, 2011, 12:41:14 AM »

As I see it, a Martial Artist loses no more for being weapon focused then an Edgemaster does as both will have a single feat that will be of little use to them - the Martial Artist won't use his Martial Arts feat very often [using a weapon as often as possible, and lacking the damage and attack boosts], and the Edgemaster won't use Wrestling Basics [it's primary benefit requires empty hands, which won't happen often at all - to the point that I've always considered this a bizarre requirement].

I'm not suggesting straight Martial Artist [or Soldier for that matter] is a better choice then Edgemaster, just that it's not going to lose anything for not engaging in frequent fisticuffs.
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« Reply #41 on: January 17, 2011, 06:51:49 AM »

Don't forget - if you wanna go with Martial Artist, but don't want to be an unarmed fighter, you can always pick up stuff like Strut and Provoke, which are not only great abilities, but are totally iconic moves for a flashy fencer.

Yeah, there are more then enough Ploy abilities to find something to take at levels six and nine before getting Master's Touch at level 10.

Will probably do that but I think I will wait and just buy AC when the book hits the shelves. I just re-checked Martial Artist and this feat is powerful. Substituting your chosen stat for both offense and defense? Amazing!

Please note that Martial Arts attack attribute shifting only applies to unarmed attacks. But yeah, it's a strong feat.

But the Defense and Initiative part remains unchanged or that has been made absolete or erased by errata?
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Krensky
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« Reply #42 on: January 17, 2011, 08:35:54 AM »

I think you're looking at the first printing. Snag the Guidance and Errata document.

Basically, Martial Arts requires you to have a Str and Dex of 13, adds two to unarmed damage, and lets you switch the base stat for Defense and Unarmed Attack. Master's Art increased the damage and threat range of unarmed, along with letting you shift the stat for Initiative and Unarmed damage.
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« Reply #43 on: January 17, 2011, 11:36:28 AM »

I think you're looking at the first printing. Snag the Guidance and Errata document.

Basically, Martial Arts requires you to have a Str and Dex of 13, adds two to unarmed damage, and lets you switch the base stat for Defense and Unarmed Attack. Master's Art increased the damage and threat range of unarmed, along with letting you shift the stat for Initiative and Unarmed damage.

Oh. Ok. That still very good. BTW Do large characters do more damage with their unarmed strikes? Is this rule anywhere in Fantasy Craft?
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« Reply #44 on: January 17, 2011, 01:29:32 PM »

Oh. Ok. That still very good. BTW Do large characters do more damage with their unarmed strikes? Is this rule anywhere in Fantasy Craft?

Only if they have a natural attack. Fantasy Craft does not go nearly so far to reward Large size as other 3.x games - but conversely, you can play Large characters without Level Adjustment Smiley.
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