I like this take a lot more than the previous version. The flavor is good, but the words and works aren't quite there. Here's my take on your work. What do you think?
Gore-Splattered: You gain thick hide 3. Also, at Level 1 and for each Class Level thereafter, you gain 1 additional skill point that must be spent on Intimidate or Resolve.
I like this. Although I think the Thick Hide is a solid core ability on its own, and the free skill points might be a bit much. However, creating a new skill pair for Basic Skill Mastery is nice, and not a huge bump in power scale.Gore-Splattered:
You gain thick hide 3. Also, when taking the Basic Skill Mastery feat you have access to a new skill pair: Berserker (Intimidate & Resolve).
Furious: You gain the Rage Mastery feat. Any time you take Wound damage, fail a save against an effect, or fail to rest a skill check in combat, you instantly and involuntarily enter the Berserk Stance after the action is resolved. Also, while in Berserk stance, any melee attacks you make that would normally inflict subdual damage inflict lethal damage instead (this does not apply to Pummel and other actions that specify subdual damage only).
Good establishing ability.
Blood Drinker: At Level 2, When you kill or knock an opponent unconscious, you may spend action dice to heal without taking a Refresh action.
I think some minor rewording and referencing is needed. Also, limit it to a single AD per kill - that's how other general AD heals work. You want to heal more, spread more carnage!Blood Drinker:
At Level 2, When you kill or knock an opponent unconscious, you may spend an action die to heal as if you were out of combat (see Fantasy Craft, page 212)
, as a free action.
Red carpet treatment I: At Level 3, you gain the Cleave Basics feat.
Red carpet treatment II: At Level 7, you gain the Cleave Mastery feat.
Not a fan of the name (I see what you're doing, but you're burning up a solid glitterati ability name for... a lopsided-grin inducing gag). That and all you're doing is granting a specific feat (twice). This ability need more. Might I suggest the following replacement?Carve A Path I:
Whether a crowd or a battlefield, others don’t stay in your way. At Level 3, you gain the Cleave Basics feat and your maximum rank in Intimidate increases to your Career Level + 5.Carve A Path II:
At Level 7, you gain the Cleave Mastery feat and your maximum rank in Intimidate increases to your Career Level + 7.
Never heard of him: At Level 4, you may substitute Resolve in place of Bluff when attempting to Lie.
This one just doesn't hit me thematically. Are you going for the "big, stoic,grim, conan-type with violance bubbleing just beneath the facade he's plastered onto his face and just stares at others then confronted with questions so that they assume his answers for themselves"? then it might need another name that gets that across.Silent Staredown:
At Level 4, you may substitute Resolve in place of Bluff when attempting to Lie to questions asked of you.
This replacement is still kinda blah... I don't know.
Violent reputation I: At Level 4, you gain +1 on Intimidate checks and one rank of Heroic Renown. However, any NPC who recognizes you has their Disposition worsened by 5, unless they possess the feral or ferocity qualities or any Rage feat.
Violent reputation II: At Level 8, your bonus to Intimidate checks increase to +2 and you gain another rank of Heroic Renown. Any NPC who recognizes you now has their Disposition worsened by 10 instead of 5.
Like many others, I'm just not a fan of these. I understand the Disposition worsening mechanic that you've got going on here, but it works against the desires outcome as much as for it (A merchant is likely to raise prices slightly because of a negative disposition - not give the scary man a deal so he moves on). So you want his bad reputation to scare wimps into helping him, and for him to be a real dick when he wants to tweak someone's nose. Browbeat is what you want to do, then. How about:Violent reputation I:
At Level 4, your Heroic Renown increases by 1 and you may target a single character with as many Browbeat checks during a single scene as you have Unarmed Combat feats.Violent reputation II:
At Level 8, your Heroic Renown increases by 1 (total increase 2) and you may now apply your highest and second highest shift for your multiple browbeat checks.
Natural predator: Level 5 and 9, the lower of your Strength and Wisdom increases by 1.
Nice. I like it when these things work off of the flavor of the Favored Attributes. You only listed two of the three needed, but this ability added Wisdom to the mix. Therefore:Natural Predator:
Level 5 and 9, the lower of your Strength, Constitution, or Wisdom increases by 1.
Hound of battle: At Level 6, once per scene, while you are in the berserk stance, you may gain one Basic Combat feat as a temporary feat until the end of the scene.
This needs to kick off a a free action so there's no mistaking whether or not it's been used.Hound of Battle:
At Level 6, once per scene, while you are in the berserk stance, as a free action, you may gain one Basic Combat feat as a temporary feat until the end of the scene.
Unnerving transformation: At Level 7, while in berserk stance, you gain the Horror type, the lumbering NPC quality (-2 Reflexes, flanked by any two adjacent opponents), and when you hit an opponent with an unarmed or melee attack, the target also suffers 2 stress damage.
This needs to be optional, since it's got a downside built into it. There will be times when the Mad Berserker doesn't want to get worked up to the max. Also, I think the transformation must be a voluntary thing - so it's not kicked off by the level 1 ability's instant and involuntary Berserk Stance.Unnerving Transformation:
At Level 7, when you voluntarily enter the berserk stance, you may choose to gain the Horror
type and when you hit an opponent with an unarmed or melee attack, the target also suffers 2 stress damage If you do this, you also gain the lumbering
Chill of darkness: At Level 8, you gain the fearsome NPC quality.
Lake of blood: At Level 10, choose five tricks. You gain those tricks as temporary bonus tricks when you are in berserk stance.
Not a fan of the name... and it's rather weak without some some caveats. Not if you get to cherry pick 5 tricks from any source... that's a gamebreaker! We'll add in the "gain and replace" mechanic from Cross-Training to allow character progression continue unhindered.Orgy Of Destruction:
At Level 10, choose five attack tricks from any character options (Including feats you do not possess), as long as you have the appropriate forte for the tricks attack type. You gain those tricks as temporary bonus tricks when you are in the Berserk stance.
You may not choose a trick you already have, and if you later gain a trick you’ve chosen here you do not gain it a second time; instead, you make a new trick choice to replace the former one.