An idea long, long in the works, LukeNukem914, Mutt, and I finally cooked up a tasty little dish we've been excited to craft for quite awhile. A fresh take on a simple premise; a backer class more interested in Meats than Feats, more focused on Culinary Skills than Mercenary Kills, and more passionate about passion fruit than any cleric could claim to be about his deity.
I can only be talking about one class, and that is...
"All that live must consume;" one of the core rules of nature, and the one that facilitates the existence of food. A commodity, a necessity, an icon of wealth, or even a symbol of hope- food is so primally important to living beings that it is no wonder there are more ways to cook a roast than ways to kill a man. Whether for nourishment or pleasure, eating is a crucial, commonplace occurence. The Chef refutes this, however. The Chef believes eating is anything but "commonplace." He elevates consumption to a new level. With the right pinch of spice, the perfect temperature to sear, and an unbeatable microbrew from the dankest of cellars, the Chef can turn any meal into a transcendental experience.
Depending on your campaign, a Chef could be...
A famous gourmand who has turned his legendary skill in the kitchen toward training others, though his hot temper often gets in the way.
The local tavernkeep, always ready to pour a pint and weave a tale for a thirsty traveler with time to kill.
A talented cook who uses his familiarity with blades to cut down any foe who may stand in his way of cooking The Legendary Fish.
A quirky and adorable barista who always knows which bold roast will ease the party's pains and pep them up for the next adventure.
The captain of a renowned vessel whose sole purpose in life is to rapidly deliver the tastiest meals on wheels for wanderers on-the-go.
Your best friend's mom.
Party Role: Backer. The Chef brings his party a slew of options to keep their bellies stuffed and their bodies in tip-top condition. Certainly more interested in preparation and premeditation than reckless whim, the Chef can often be the level-headed compliment to an otherwise spicy group.
Requirements: Crafting 6+ ranks, Adept Cook feat, 1+ culinary Interest
Favored Attributes: Intelligence, Constitution, Dexterity
Class Skills: Crafting, Haggle, Impress, Investigate, Medicine, Notice, Prestidigitation, Resolve, Search, Tactics
Skill Points: 6 + Int modifier per level
Vitality: 9 + Con modifier per level
Broad Palate: Flavour means more to you than it does to most people, and every bite you take refreshes and invigorates you, no matter the meal. When you benefit from a food or drink item, you also gain a bonus d6 action die. Unless used, this action die is lost at the end of the scene.
Signature Dish: No chef worth his salt-shaker follows recipes by the book; he writes his own! At Levels 1, 5 and 9, you may choose 2 classic dishes to develop fantastic expansions on. Thereafter, when crafting one of the chosen food items, you may treat the Complexity as 5 higher and the silver value as 20s higher to craft a Signature version, which confers extreme benefits instead of their standard effects for 8 hours. Each character may only be affected by a single Signature Dish effect per chef at a time, and no more than 4 of these effects at once. Signature versions of non-perishable food and drink revert to their ordinary, non-Signature effects at the end of the adventure.
Animal Feed: The DC of Train Animal checks targeting this animal is reduced to 10.
Booze: Grants Aggro Basics as a temporary feat.
Coffee: Grants Lightning Reflexes as a temporary feat.
Food, comfort: Grants Iron Will as a temporary feat.
Food, filling: Grants Great Fortitude as a temporary feat.
Food, fresh: Grants Fortune Favors The Bold as a temporary feat.
Food, hearty: Grants Guts as a temporary feat.
Meal, common: Grants Regeneration 1. This regeneration cannot heal wounds.
Rations: Grants Veteran Adventurer as a temporary feat.
Spirits: Grants Glint of Madness as a temporary feat.
Waste Not, Want Not: You use every last bit of the creature... even the poison sacs. At Level 2, you may create poisons using your Cooking focus, and their Incubation Period is considered to be 1 hour. Additionally, the DC to detect this poison in food you have made is 10 higher, and the DC to save against your poisoned foods rises by the number of Gear feats you possess[/color].
At Level 7, you gain Contagion Immunity and you can always tell if food you can see or smell is poisoned.
Bonus Feat: At Levels 3 and 7, you gain an additional Gear or Style feat.
Iron Chef: Your talent and personality blend into each other like the finest of complimenting flavours. At Level 4, your Gear and Style feats also count as each other when fulfilling prerequisites and requirements or determining the effects of any ability.
Someone's In The Kitchen I: When you're here, you're familiar. At Level 4, whenever you are in a Kitchen or Cook's Workshop, you also benefit from the effects of the other room, and your Craft checks that create food or drink yield twice as much.
Someone's In The Kitchen II: You can definitely take the heat. At Level 8, while in a Kitchen or Cook's Workshop, when you spend 1 action die to boost a result, you may roll and add the results of 2 dice.
Going For Seconds: With food as delicious as yours, there's no such thing as leftovers! At Level 6, you and each teammate may benefit from an additional food item and an additional drink item youve created per day.
Banquet: Your passion and drive allows you to create extravagant meals whose flavours and tastes exceed even those of your greatest standalone dishes. At Level 8, once per adventure, you may spend two hours cooking furiously to prepare a fantastical meal, resulting in a nonmagical effect otherwise identical to a Heroes' Feast spell, with a Casting Level equal to 2 x your Chef Level. Additionally, Teammates who take part in the meal gain a temporary bonus feat from a feat tree of their choice, though they must still meet the prerequisites for the chosen feat. The benefits gained from this ability last for 12 hours.
Three-Course Meal: All who have tasted, smelled, or even dreamed of your cuisine know this truth: The best compliment for your cooking... Is more of it. At Level 10, you and your teammates may benefit from an additional food and an additional drink per day, and up to 3 of your Signature Dishes at a time.
It sure beats eating what you find beside the road.
Prerequisites: Cooking Focus
Benefit: Once per character per adventure, when a character eats something you have crafted, their Disposition towards you increases by 2 + the number of Gear feats you have. Also, you gain a trick.
Hot Potato (Thrown Weapon Attack Trick): You may choose to deal either Fire or Heat damage with this attack, though the attack suffers a -4 penalty.
Special: You may not benefit from the effects of this feat when you lack a Cook's kit.