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Author Topic: Mageslayer and Warcasting Basics  (Read 1311 times)
Zetesofos
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« on: January 09, 2011, 09:30:00 PM »

Two more set for now

Melee Combat Feats

Mageslayer Basics
You have a very personal relationship with magic.
Benefit: You gain a +2 insight bonus to Will saves vs. spells.  Also, you gain a stance
Magebane (stance): When you hit an opponent with a melee or unarmed attack while in this stance, he suffers a
Ė2 morale penalty with spellcasting checks until your next Initiative Count.

Mageslayer Mastery
Casting magic around you is a game mages don't want to play
Prerequisites: Mageslayer Basics
Benefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1).  Also, you gain a trick.
Destabilize (Tire Trick): Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Mageslayer Supremacy
When spells affect you, it's because you let them.
Prerequisites: Mageslayer Mastery
Benefit:Your Wisdom score increases by 1 and you gain a trick.
Spellguard (Anticipate Trick):  Your sense motive check also becomes a spell defense against the target's next spell before your nextinitiative count.


Spellcasting Feats

Warcasting Basics
Some people say magic shouldn't be used as a weapon...those people don't live long.
Prerequisites: Spellcasting 1+ ranks
Benefit: Whenever you benefit from the Refresh action, you gain 2 spell points.
Battlecasting (stance): Whenever you make successful attack check, you gain a +2 morale bonus to your next spellcrafting check.  Whenever you make a successful spellcasting check, you gain a +2 morale bonus to your next attack check.  Both bonuses last until your next initiative count.

Warcasting Mastery
Both magic and war are taxing endevors
Prerequisites: Warcasting Basics
Benefit: You may spend up to 3 Edge to increase the spell save DC of your next spell by 2.  Also, you gain a trick.
[Arcane Acumen (Attack Trick): You may substitute your Spellcasting (Int) bonus for your melee attack bonus. If the attack misses you become flat-footed at the end of your Initiative Count. You may use this trick as many times per combat as you have Spellcasting feats.

Warcasting Supremecy
Magic is the greatest weapon of war.
Prerequisites:Warcasting Mastery
Benefit: Once per round, when an adversary fails a save against one of your spells by 4 or more, you gain 1 Edge. Also, you gain a trick.
Spell Surge (Spellcasting trick): You may spend up to 5 Edge and add that many points to the spellcasting check, or threat range of this spell.

« Last Edit: January 09, 2011, 11:56:46 PM by Zetesofos » Logged
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« Reply #1 on: January 09, 2011, 10:14:13 PM »

Spellguard (Anticipate Trick).  Your sense motive check also becomes a spell defense against the target's next spell.

"... or until your next initiative," I imagine.
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vardeman
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« Reply #2 on: January 09, 2011, 10:15:28 PM »

One more set for now

Mageslayer Mastery
Casting magic around you is a game mages don't want to play
Prerequisites: Mageslayer Basics
Benefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1).  Also, you gain a trick.
Destabilize (Tire Trick) Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Minimum 6?  Is that supposed to be maximum?
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Zetesofos
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« Reply #3 on: January 09, 2011, 10:23:58 PM »

Spellguard (Anticipate Trick).  Your sense motive check also becomes a spell defense against the target's next spell.

"... or until your next initiative," I imagine.

fixed!

One more set for now

Mageslayer Mastery
Casting magic around you is a game mages don't want to play
Prerequisites: Mageslayer Basics
Benefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1).  Also, you gain a trick.
Destabilize (Tire Trick) Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Minimum 6?  Is that supposed to be maximum?

Copied the structure from Repartee Basics....in other words, their score can't go below 6.
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Krensky
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« Reply #4 on: January 09, 2011, 10:25:26 PM »

Warcaster is obscenely too powerful.
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Zetesofos
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« Reply #5 on: January 09, 2011, 10:30:16 PM »

Warcaster is obscenely too powerful.

Editing.....
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Krensky
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« Reply #6 on: January 09, 2011, 11:01:43 PM »

Warcaster is obscenely too powerful.

Editing.....

And even worse.

Why on earth would you take Casting Basics when you could take your Warcasting Basics?  Untyped bonus to three checks and free SP instead of a typed bonus to one and a threat boost. Well I suppose I might still take Casting Basics since it stacks.

Mastery grants a way to spend edge, but there's no way to generate Edge at that point in the chain. I realize you copied the Force field thing from Greatsword Mastery, but on a spellcaster it's a bit much for Mastery.

Supremacy's edge generation is way to rapid, although at first blush the trick is ok.
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We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
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« Reply #7 on: January 09, 2011, 11:10:59 PM »

I like the idea of Warcasting, but there is no way the feats should be appealing to pure Mages. As written, oh, yeah, totally.

Also, the idea of a force field is cute, but does it stop other things besides opponents? Does it keep off the rain? Etc.
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Mister Andersen
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« Reply #8 on: January 09, 2011, 11:40:46 PM »

Warcasting Basics
In a conflict of attrition, victory goes to those who can endure.
     Benefit: You gain a number of extra spell points equal to your Constitution modifer (minimum 1). You also gain a stance.).
     Battlecasting (stance): When casting damage spells of a level less than or equal to your Charisma modifier, they gain the keen quality equal to your Caster level.

Warcasting Mastery
Conflict is a matter of give and take. The same is true of magic.
     Prerequisites: Warcasting Basics
     Benefit: For every 4 spell points you expend, you gain 1 Edge. You also gain a trick.
     The Magic Reloaded (Refresh Trick): A special character regains expended spell points equal to the Menace of the adventure instead of recovering wound damage, while a standard character regains expended spell points equal to the Menace of the adventure instead of recovering lost vitality.

Warcasting Supremecy
Magic is a devastating weapon, but it is not used alone and not without cost.
     Prerequisites: Warcasting Mastery
     Benefit: Once per round you gain 1 Edge when you're attacked by a special adversary.  Also, you gain a trick.
     Spell-Shock (Spellcasting Trick): Spend 4 Edge. Even if the casting check fails, up to 3 allies adjacent to you may immediately make a free attack against the target during which they may travel up to half their movement.
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Zetesofos
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« Reply #9 on: January 09, 2011, 11:48:25 PM »

Warcasting Basics
In a conflict of attrition, victory goes to those who can endure.
     Benefit: You gain a number of extra spell points equal to your Constitution modifer (minimum 1). You also gain a stance.).  [seems two similar to spell power though...]
     Battlecasting (stance): When casting damage spells of a level less than or equal to your Charisma modifier, they gain the keen quality equal to your Caster level.

Warcasting Mastery
Conflict is a matter of give and take. The same is true of magic.
     Prerequisites: Warcasting Basics
     Benefit: For every 4 spell points you expend, you gain 1 Edge. You also gain a trick. [not any better)
     The Magic Reloaded (Refresh Trick): A special character regains expended spell points equal to the Menace of the adventure instead of recovering wound damage, while a standard character regains expended spell points equal to the Menace of the adventure instead of recovering lost vitality. [fixed so no need]

Warcasting Supremecy
Magic is a devastating weapon, but it is not used alone and not without cost.
     Prerequisites: Warcasting Mastery
     Benefit: Once per round you gain 1 Edge when you're attacked by a special adversary.  Also, you gain a trick. [same as lionheart mastery]
     Spell-Shock (Spellcasting Trick): Spend 4 Edge. Even if the casting check fails, up to 3 allies adjacent to you may immediately make a free attack against the target during which they may travel up to half their movement. [better than lionheart mastery]
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Zetesofos
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« Reply #10 on: January 09, 2011, 11:51:03 PM »

ok, so lowered the spell points from the refresh to 2, and made battle casting dependent on back and forth of casting/attacking (and succeeding to do it)

put arcane acumen at mastery (removed force field).  Keeping edge ability at mastery with no generator (if you need it before supremacy, there are other feats)

made edge generation dependant on failed save by amount (should be more unpredictable - and it does feel a bit better to.  The trick is drawb from combo supremacy Finisher. 
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Mister Andersen
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« Reply #11 on: January 09, 2011, 11:57:25 PM »

Spell power is keyed to action die -- that's generally 3 - 6 extra sp. Your average spellcaster is highly unlikely to ever move above a Con mod of +2.

I have no idea what you mean about "Not any better" -- your initial benefit was 1:1 edge for spell points

You'll note that it's a Supremacy feat, so it gets to be that little bit better than a Mastery feat. And the similarity is deliberate.
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Zetesofos
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« Reply #12 on: January 10, 2011, 12:13:29 AM »

Initially, I had meant it to be that any number of spell points, but at least 1 spent on any ONE spell gave you exactly 1 Edge, not a 1:1 ratio.  but, it doesn't matter really, since I scrapped it.  The problem was that you could reliably generate 1 Edge per round.  The trick I added now is it's chancey per round (and has the added flavor of being dependant of being a spell that causes saving throws). 

The con modifier might work, but then it might lead to abuse of sinking in points in Con to get more points.....unlikely, but possible. 

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Mister Andersen
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« Reply #13 on: January 10, 2011, 12:19:31 AM »

At the expense of Int, the key spellcasting skill, and charisma, needed for buffing save DCs, and Wis, which is a determinant for the number of spells you have? Unlikely.
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« Reply #14 on: January 10, 2011, 06:54:59 PM »

I don't like the two ways to get gain Edge. There are feat chains that work that way, but none that provide such intrinsically useful benefits, that I can think of.
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