All true, Silvercat
As I always say, "Crafty Games: I'm not only the CFO, I'm also the janitor." You simply can't compare our output to Pathfinder without ignoring the scale of our operations. Paizo has 30 (?) staffers, at least 5 on-staff editors, an SRD, massive inherited fan and third-party support from D&D of all things, and a tremendous war chest. We have...us, and a handful of enthusiastic fans (not even freelancers - most who tried to work on FC frankly found it too hard to complete the work. True story). Everything at this company - from business decisions and 5-year planning, to paying the bills and harassing contractors, to designing the games and, yes, cleaning the floors - is on us, and no one else. That is why we have to balance the needs of Spellbound vs. everything else, because if I'm doing Spellbound, that means I'm conversely NOT doing Mistborn: House War, Spycraft Third, or a host of other projects that have really good prospects in the market and will help us grow...not to mention conducting business, cutting checks, or any other of the million things we have to do running our own shop.
We can't "just hire people" to do these jobs, because that's not the sort of industry gaming is; if you are going to survive, you need to make sure you CYfinancialA first and IF you have the money, hire people very tactically. That's why you don't see full time designers anywhere but the biggest companies - very, very few tabletop game companies can even afford to have folks whose only job is to actually make the games on staff. We've made it this far because of sweat equity and because we built the company on a "cockroach model" - one that's durable enough it can survive being trod upon by the 800 lb. gorillas of the industry and survive - but that strategy is not one that's very conducive to growth. Crafty is moving into its next phase, thanks in many ways to the success of the Mistborn brands, and sustaining that growth means making the smartest possible decisions not only about how we spend our limited time and resources, but about our brands themselves.
Fantasy Craft has had its shot, and ultimately that means the brand is what it is. Pat and I accept that. If we were more mercenary or better about being objective about FC, we probably would have killed Spellbound a long time ago, but we want to do better than just leaving it in the gutter so we chose to commit to finishing what we started. That the project is slow is not an artifact of us not caring, or not wanting to engage you with new material, it's the simple fact that Spellbound is not the foundation of this company's future. So we're giving FC what we can afford to give, when we can. Spellbound is a massive information dump that will give you a large book's worth of new stuff to play with, but beyond that I make no commitments to more official material. We *have* other stuff, but what comes next at this point really depends on what will help Crafty most as it moves forward.