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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 166921 times)
Mutt
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« Reply #2490 on: May 13, 2015, 03:25:40 PM »

two questions:
1) if a character is using a Massive weapon, can he still use it if his strenght gets impaired? I'd assume so because otherwise it would be kinda silly, and that the prerequisite for Massive is having a "normal" strenght of 15.

2)if the players encounter a special npc that should be their opponent and manage to befriend him so that he'll fight with them, how should his vitality be considered since usually they got really high vitality?

1. I would actually make an assumption in the opposite calling; the weapon is now too unwieldy to manage with impaired strength. Characters that utilize Fatigue and the Cheap Shot trick (not to mention a Martial Artist with his Gamebreaker ability to lower an attribute down to 1) would absolutely attempt to do that sort of thing.

2. You could go with the videogame logic of "being on the good guy team suddenly weakens you for balancing purposes", but that's boring. There's no real difference between that option, and the option of the team hiring an NPC of their equal Threat Level for an adventure or even just a scene. High Vitality can be circumvented fairly easily, and if there isn't a way that the enemy NPCs can get around it then it should be the reward of the players for actually managing to befriend them.
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Antilles
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« Reply #2491 on: May 13, 2015, 04:10:13 PM »

1. I agree with the 'cannot use the weapon at all' angle... Though if it happened to a PC, I'd throw them a bone where they can spend 1 AD to continue using the weapon, though they suffer the untrained penalty and the Massive quality no longer takes effect.

2. Let the NPC keep the stats.... then add more mooks to future encounters to compensate Evil.
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« Reply #2492 on: May 13, 2015, 04:24:41 PM »

Best of all would be generally not to use NPCs with ridiculous high vitality.
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« Reply #2493 on: May 14, 2015, 02:15:16 AM »

I'm using the normal rules to create special npcs, their vitality is always much higher than the "average" pc. For example, the party's soldier has around 40-50 vitality points, the npc in question had around 100, while the "final boss" had 140. I guess that Antilles' solution is quite practical...and honestly I didn't think about it!

Using the action die to avoid the consequences of a lower strenght score might be a good idea too, it just seems a bit too smiple to exploit strenght damage (in any form) to make a character unable to use his weapon, I'd still like to hear a reply from the authors Smiley
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Mutt
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« Reply #2494 on: May 14, 2015, 02:37:22 AM »

Well, Strength isn't much of a penalty for using weapons unless you're trying to go with Massive weapons. Unless you're an already-weak Pech or something and can barely carry your own weapon due to Carrying Capacity, a bit of a penalty shouldn't ban you from using ALL your weapons. A dagger, or even just a club or rock, is good enough in a pinch.
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« Reply #2495 on: May 14, 2015, 02:55:46 AM »

@TheVastator

Yes, but honestly, those rules imho aren't very good. With that high vitality it's almost always easier to fatigue or shake them into submission - or start seriously crit-fishing.
I tend to limit the health level of my NPCs to I or II
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« Reply #2496 on: May 14, 2015, 07:44:45 AM »

If the enemy turned ally has more Vitality then your comfortable with, drop their health.
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« Reply #2497 on: June 04, 2015, 06:06:31 AM »

With a spell targeting, say, 1 character per Caster Level (e.g. Cause Wounds, Mass), can you affect a hidden ennemy who happens to be “targetable” (within Close Distance as far as Cause Wounds, Mass is concerned)?

I mean, does the spell automagically affect 1 character per Caster Level within the area, or do you have to explicitly target (and therefore see) each character you want to affect? Is the magic able to affect perfectly hidden ennemies?

“Hmm, I have the feeling some spies might be in the area… Yeah, I know, I see nobody neither, but I’ve been fooled too many times… Excuse me for a second… Shazam! There, Cause Wounds IV, Mass. That’s better. You were saying?…”
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« Reply #2498 on: June 04, 2015, 08:54:30 AM »

*snip*

NOOOOO!!! That way lies only madness. Shocked
The caster needs to be aware of his enemies/allies when casting his spells.
The caster can't see it - or sense it otherwise - then he can't target the spell properly.
And targeting hidden/invisible creatures with spells, without overcoming said status, is silly.

Furthermore, in case of spells that offer a maximum number of targets depending upon level, this is a flexible maximum.
Nobody forces the caster to use the maximum amount of targets by each spell cast.

Additionally, there are reasons why the Ghost feat chain is so damn awesome, because it can grant a stealth expert the hidden status,
which for many a mage - and anyone else, really - can be real pain in the ass to deal with. Evil Grin
Killing such a massive investment with - at worst - nothing else than healing or wounding spells would be insane.

Overall, just my opinion. Grin
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Elvith Gent
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« Reply #2499 on: June 04, 2015, 10:11:06 AM »

I do agree, really I do.  Wink

As it happens, I was precisely looking for some way to harm the Fine Ghost III PC (yeah, Fine, really, I’ve got this kind of monsters around here) without it feeling too much “Deus Ex Machina” (“Hey, hello, I’m the guy with Detection X and Blindsight that you can’t hide from. Too bad, really. Now I just have to kill you because the GM designed me precisely to do so”).

But I think a fireball may be enough to scare her a bit. ^^
« Last Edit: June 04, 2015, 10:14:15 AM by Elvith Gent » Logged
Slashes-With-Claws
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« Reply #2500 on: June 04, 2015, 11:29:56 AM »

I do agree, really I do.  Wink

As it happens, I was precisely looking for some way to harm the Fine Ghost III PC (yeah, Fine, really, I’ve got this kind of monsters around here) without it feeling too much “Deus Ex Machina” (“Hey, hello, I’m the guy with Detection X and Blindsight that you can’t hide from. Too bad, really. Now I just have to kill you because the GM designed me precisely to do so”).

But I think a fireball may be enough to scare her a bit. ^^

Or Cloud Kill.   Evil

I actually play a Ghost Supremacy saurian burglar with maxed Sneak and high Dex.  And the biggest weakness is that attacking breaks the hidden status for the enemy that was attacked and everyone else gets a notice roll to see if they spot the attack.
« Last Edit: June 04, 2015, 11:32:14 AM by Slashes-With-Claws » Logged

Mutt
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« Reply #2501 on: June 04, 2015, 02:03:12 PM »

The biggest boon to mages and other players is the fact that some spells don't HAVE actual 'targets'. As mentioned above, Cloudkill and Fireball both simply fill up an area and don't actually target a specific person. A paranoid wizard would be throwing Cloudkill behind himself and running away if he caught the strange feeling of being watched.
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Saizhan
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« Reply #2502 on: June 25, 2015, 04:31:40 PM »

Some more quick questions...
Can you have more than one alignment?
Does Acid Resistance from Angelic Heritage extend to your armor?
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Krensky
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« Reply #2503 on: June 25, 2015, 04:54:23 PM »

Some more quick questions...
Can you have more than one alignment?
Does Acid Resistance from Angelic Heritage extend to your armor?

No for both.
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« Reply #2504 on: Today at 02:44:19 AM »

In the Adventure Companion, in the Sunchaser Chapter.  The city of Lin Moran is mentioned on pages 79, 80 and shows on the map. However, on page 81 under the The Six Lakes section, second paragraph starts off with Lin Meras, but the description seems to be of Lin Moran, guessing a typo?
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