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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 79162 times)
Morgenstern
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« Reply #1710 on: May 17, 2013, 09:33:09 AM »

It's not "meant to be creatable in a day." There's just in a very broad category with a hard floor that "it won't take you less than a day." It's meant to be created when the combination of your coin production by crafting + coin committed from appropriate materials equals at least its value of 50s Smiley. The default is you can use raw materials up to half the value (or put another way you can match crafted value with materials value 1:1).

With no Crafting Feat and a downtime roll result of 16-25 you'd need to have had at least 9 days of downtime (27 silver) and 23 silver of mats to make up the remainder. Actually an uninterrupted week is sufficient to too, since a week with a roll of 16-25 produces 30s (then just add 20s of materials).

With Crafting Basics and a downtime roll result of 16-25 you'd need to have had at least 5 days of downtime (30 silver) and 20 silver of mats to make up the remainder.

With Crafting Mastery and a downtime roll result of 16-25 you'd need to have had at least 2 days of downtime (36 silver) and 14 silver of mats to make up the remainder (note: you could make something with a value of 48 silver in 1 day since you've produced 18s, and could use up to twice that in mats with this feat- that extra 2 silver for you potion is what tips it into a second day and you make another 18 silver anyway, so no need to use so many mats).
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Mister Andersen
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« Reply #1711 on: May 17, 2013, 08:12:00 PM »

Huh. Back to the drawing board.

Related question: can you feasibly add essences and charms to something like a foodstuff, poison or elixir?
« Last Edit: May 17, 2013, 08:14:20 PM by Mister Andersen » Logged

Blankbeard
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« Reply #1712 on: May 17, 2013, 08:35:10 PM »

Assuming you want something that works when you'd eat it and not +3 demonbane breadsticks, you're paying rep for something that's fairly short duration.  I'd look at favors close to the essences and charms you have in mind and proceed from there.

Most of the feat/skill/blessing type favors are adventure long so you might reduce costs below that for something that lasts a few scenes or a session.  How many sessions do your adventures run?

It seems cleaner to allow the cook who knows charms to simply use that as a justification for grabbing favors at camp. 

Then again, it's usually more fun to get a little dirty and come up with something new.
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