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Author Topic: Fantasy Craft Second Printing Q&A Thread  (Read 129977 times)
The_Grand_User
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« Reply #2265 on: July 30, 2014, 03:59:06 PM »

Second Printing, pg. 185, Table 4.25

"Ogre: Force 1 special adversary or 1 mob to make a DC 15 Morale check (see page 379)"
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« Reply #2266 on: July 30, 2014, 04:09:38 PM »

The text for the Ogre Craftsmanship weapon upgrade is rather clipped.

Does the forced Morale check from a weapon with Ogre Craftsmanship happen automatically on a hit, or is it something you use separately (and if so, is it a free or a half action)? Is there a limit on the number of Morale checks you can force per turn or combat?

Automatic on hit would seem to be the intuitive interpretation, since it's a weapon upgrade, but that would make the "1 special adversary or 1 mob" wording rather odd; if it were on hit, shouldn't it say "target" like Orc Craftsmanship does? Plus being able to potentially force multiple Morale checks every round seems a bit overpowered, so I'm inclined to assume there must be some limit on frequency of use.

Sorry? Neither orc nor ogre craftsmanship force a Morale check. Can you point us at the specific product and page number you're referencing?

What The Grand User said.
For Orc Craftsmanship, I only meant to say that it uses the sort of targeting language I would expect for an on-hit effect, though the effect is different (stress damage).
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« Reply #2267 on: July 31, 2014, 12:58:08 AM »

Edit: Ninja'd. Hard.
« Last Edit: July 31, 2014, 03:01:42 AM by Curator » Logged
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« Reply #2268 on: July 31, 2014, 02:18:30 AM »

Ah, for once I was looking in the wrong place.

Applying that with every hit is probably overkill. I might tweak it to apply to each critical with the weapon.
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« Reply #2269 on: July 31, 2014, 09:53:17 AM »

Ah, for once I was looking in the wrong place.

Applying that with every hit is probably overkill. I might tweak it to apply to each critical with the weapon.

I've been running it as an effect that happens the first time it's drawn or seen by the group or opponent each combat.
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« Reply #2270 on: August 20, 2014, 10:44:59 PM »

Are there any actual rules for tying people up?  All I can find is the bit in the gear section that has DC20 for Hemp and DC25 for Silk.  Which seems like it's missing a huge and obvious thing - that there's a massive difference between being tied up by a new scout recruit and being tied up by a rigging expert, or other knot tying master.

I know Spycraft had Athletics (Bind), but that is absent from Fantasy Craft.  It's also somewhat critical to my take-em-alive bounty hunting concept.
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Mister Andersen
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« Reply #2271 on: August 21, 2014, 12:33:36 AM »

Prestidigitation check?
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« Reply #2272 on: August 21, 2014, 04:54:57 PM »

Second Printing, pg. 185, Table 4.25

"Ogre: Force 1 special adversary or 1 mob to make a DC 15 Morale check (see page 379)"

To me, it looks like automatic on a hit, but going by the idea that each situation usually forces only one Morale check, only the first hit per scene.
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« Reply #2273 on: August 25, 2014, 10:17:54 PM »

Are there any actual rules for tying people up?  All I can find is the bit in the gear section that has DC20 for Hemp and DC25 for Silk.  Which seems like it's missing a huge and obvious thing - that there's a massive difference between being tied up by a new scout recruit and being tied up by a rigging expert, or other knot tying master.

I know Spycraft had Athletics (Bind), but that is absent from Fantasy Craft.  It's also somewhat critical to my take-em-alive bounty hunting concept.

So... nothing?

It's not a Prestidigitation check, because it's both not listed under that skill (either as an actual check, or as flavour text) and using it doesn't make a lot of thematic sense (it's entirely about deactivating, bypassing and concealing things - it has no applications for building or creating things).  The closest skill that I could find a listing for would be Craft (Tailoring), but that seems a bit silly (silly as in it's more about "making" the rope rather then "using" the rope).
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« Reply #2274 on: August 25, 2014, 10:40:52 PM »

Why are people and things bound? To curtail or disable their proper freedom of movement. Ther's no reason why Bind vs Escape Artist can't both be done with the same skill.
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« Reply #2275 on: August 25, 2014, 11:04:30 PM »

Why are people and things bound? To curtail or disable their proper freedom of movement. Ther's no reason why Bind vs Escape Artist can't both be done with the same skill.

And that logic would be all well and good if I was running the game.  I'm not.  So I need rules that actually exist, rather then something that we can come up with to bridge the gap.  Because the guy who is GMing will more or less immediately ask me for a page or chapter reference - he doesn't really allow any homebrew / house rules at all (to the point of ignoring origin creation rules and just going "The Elf counts as a [blah] in this world" (even if the stats become kinda wonky)).  The best I'll get away with is it having stuff about tying or using rope in the flavour text, but not an actual check.

I figured I'd just missed the rule somewhere, since I'd been using Athletics (Bind) since... well... since SC2.0 was a thing, I guess.  It hadn't occurred to me that FC was totally missing the rule - just that I'd missed it.
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« Reply #2276 on: August 25, 2014, 11:31:15 PM »

Personally Sletch, I'd use Prestidigi at my table. You, however, need something in black and white. Page 300 has skill conversion notes and lists Use Rope as Athletics. Hope this helps.
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« Reply #2277 on: September 16, 2014, 07:39:29 PM »

Can an Assassin use Quick on Your Feet to give his team a surprise round against the enemy in the middle of an ongoing combat? Could someone with Ambush Basics do likewise if they spend the two full rounds to make the check?
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« Reply #2278 on: September 16, 2014, 08:22:35 PM »

Can an Assassin use Quick on Your Feet to give his team a surprise round against the enemy in the middle of an ongoing combat? Could someone with Ambush Basics do likewise if they spend the two full rounds to make the check?

I've never found a reason that they cannot. I just ask that they try to flavour it a little (maybe throw down a smoke pellet or something)
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