I have a new campaign on the horizon and I'm going through tailoring Expert and Master classes for the campaign. In this campaign there is a group of humans loosely based upon a Nordic Viking culture and I am hoping to capture this in a class. I'd prefer an Expert class and thought I'd turn to the forums to gather guidance on forming a solid class.
The Reaver class in my head should be a fearsome warrior who is at home on the Longships and leaps into the Surf and rages onto shore to battle and plunder. I'm leaning towards this class being a leadership role at higher levels, having some bonus towards seamanship and most likely using the Rage Feat Tree.
So here is version 2
Requirements: BAB 3+, Glint of Madness, Water Vehicle Foci, Study: Midgard
Skills: 4+Int Mod per level
Vitality: 12+ Con mod per level
Class Skills: Athletics, Crafting, Intimidate, Notice, Resolve, Ride, Search & Survival
1 Pillage, Rager I
2 Seadog I
3 Howl I
4 Armour Use I, Study the Stance
5 Rager II
6 Rough Living
7 Howl II, Seadog II
8 Armour Use II, Seamanship
9 Rager III
10 Valhalla I Am Coming!
Pillage: At level 1, you gain the Adventurer's Luck feat.
Rager I: At level 1, you gain the Rage Basics feat.
Rager II: At level 5, you gain the Rage Mastery feat.
Rager III: At level 9, you gain the Rage Supremacy feat.
Seadog I: At level 2, you gain the Pathfinder Basics (aquatic) feat, and may cast Endure Elements once per session as a free action.
Seadog II: At level 7, you gain the Pathfinder Supremacy feat, and may cast Endure Elements once per scene.
Howl I: At Level 3, you may Threaten up to 3 standard opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
Howl II: At level 7, you gain the following trick.
Howl (Threaten trick): When you succeed with a Threaten action, you also automatically succeed with a Distract action against the same target. You may use this trick a number of times per combat equal to your starting action dice.
Armour Use I: At level 4, you gain the Soldier ability of this name.
Armour Use II: At level 8, you gain the Soldier ability of this name.
Study the Stance: At level 4, you gain the Edgemaster ability of this name.
Rough Living: At level 6, you gain an iteration of the Scout ability of this name.
Seamanship: At level 8, when you make an aquatic Navigation check or a Ride check using the water vehicle focus, you may roll twice and keep the result you prefer. Further, when leading a Co-operative Check with that skill and focus, the maximum number of helpers is equal to your class level.
Valhalla I Am Coming!: At level 10, your legend increases by 5, you gain the Bloodied, Bold & Resolute feat, and once per session as a free action at the start of combat, you and a total number of allies and mounts equal to your Strength score are considered to benefit from the Heroes Feast spell.