Well, the feats are a little weighty, it seems, I tried to clean up the setting-specific stuff as much as possible, here are the three feats:Vitae Acolyte
You are a vampire or some other essence-drinking creature, either by choice or by force.Prerequisites:
1st Level Only or Special CircumstancesBenefit:
Upon taking this feat, you gain the Anathema (Flash/Fire), Damage Vulnerability (Divine) and Light-Sensitive npc qualities. Also, the disposition of any character who's aware of your species and doesn't share you unique outlook worsens by 10.
However, you no longer age and do not need to sleep, or breathe. You can no longer benefit from food or drink, but you still need to consume the life force of living creatures, this is most often done by drinking their blood, the vessel of that force, given willingly or taken. You may go for one week without consuming the blood of a mortal for every point of the higher of your Constitution and Charisma modifiers (minimum 1). Starting on the eighth day and every week thereafter you gain 1 grade of Shaken and Tainted that cannot be lost until you drink the equivalent of 10 points of constitution impairment for each shared grade. If you are at Tainted IV and gain another grade from this ability, you fall into a coma, only to be awoken after being given the requisite blood or after (Higher of Constitution or Charisma x 5 years)
You may take the Life Drain action, your appearance modifier increases by 1, your highest physical attribute increases by 2, and your highest mental by 1. Finally, your base speed increases by 10 feet.Vitae Consulate
A true blood-suckerPrerequisites:
Choose one of the following: -Beast:
The disposition of non-adversary animals increases by 15, and no animals will attack you unless forced or attacked first by you. At the start of every adventure, you gain Followers as per the Followers feat that must be Pack Wolves, though you only ever gain 3 at a time. You may still gain the Followers feat a second time. -Demon:
You gain a Claw II natural attack and your Claw natural attacks gain +2 threat range against undead, however, you cannot use your Life Drain ability outside of combat. Also, any character other than one of your teammates who sees you suffers a -3 morale penalty with Will saves. -Raven:
You gain the Beguiling trait, and your Panache increases by 2. Also, you lose your Reviled trait. -Recluse:
You gain a +5 bonus on all knowledge checks and +2 to all Sense Motive and Investigate rolls, and you may go for ten times as long without feeding, however, you suffer a -2 penalty with all charisma-based checks targeting living creatures.
Upon taking this feat you may choose to gain the Undead type, if you do so, your your starting action dice is reduced by 1, and you take a -5 penalty to Sense Motive checks when interaction with living creatures, finding it more and more difficult to relate to their alien ways.Vitae Lord
You have become a unique incarnation of spirit, beyond most mortal comprehensionPrerequisites:
Vitae Consulate, Undead typeBenefit:
Choose one of the following, you need not choose the same option you took from the prerequisite feat. -Beast:
You may take on an pseudo-illusory beastly form: Beastform (Stance):
While in this stance your base speed increases by 20, and you gain a +1 bonus with all Str- and Dex- based checks and rolls. Also, you gain a Bite II natural attack with the Trip quality. While in this stance you lose any other natural weapons you have, and cannot manipulate objects or perform checks that require the use of hands. Your gear becomes part of your new form and functions as if carried or worn on your person. -Demon:
You gain a Bite I natural attack with the Grab special ability as well as the Devour and Unnerving NPC qualities. -Raven:
You may use your Life Drain to inflict orgasmic ecstasy without draining blood, against a pinned, helpless or flatfooted target, you may choose to forgo normal actions on your turn to mute the target and inflict 20 points of flash and bang damage every round. Standard characters are also stunned for 2d6 minutes afterwards. You also gain Followers as the feat, choosing only Artists, Strumpets, or Worshippers, each follower is always considered willing in regard to Life Drain, and you do not lose reputation if you cause their death because of that ability, you may still gain the Followers feat a second time. -Recluse:
Investigate and Survival checks targeting you that are not critical threats or successes return only misleading information along some general lines you dictate, in the event of a critical error, you may specifically choose what the target learns. Also, checks made to detect your physical presence or notice signs of your passing have their DCs increased by 5.
Anathema is a house NPC quality, it works like Achilles Heel, except that when the target suffers the first listed damage type, they take the same amount of the second listed damage type. (So, when they take Flash, they also take an equal amount of Fire).
Life Drain was a... somewhat complicated restricted action:Life Drain Grapple Benefit – Requires Drain Ability
Against a pinned character, you inflict 1 point of Constitution Impairment and gain Regeneration 4 until the end of your next initiative. You may also use this ability outside of combat against a willing participant (though the target need not understand the process or even what is going to happen). To resist you outside of a grapple, a target must succeed on a will save DC 10 + Your Charisma modifier + The number of species feats you have. The target may make the save every round, but must make the save even if the previous round was successful. In order to stop using this ability outside of combat, you must make a Will Save DC 5 + the target's current Constitution score, but once you have drained 5 points of Constitution, you take a -5 penalty to this save. You cannot make this save if you tried and failed last round. When you stop using this ability, and you are not in combat, the victim must make a will save DC 10 + your charisma modifier + the number of species feats you have or forget what happened during that time, they may also make this save 24 hours later.
There ya go! Hope it helps! Sorry it hasn't been more recently updated.