Glad you enjoyed it Red Samurai!
To recap the second session:
* ALL scenes were Dramatic (there were two)
* Monster Slayer, Crusader, and Inquisitor escape lavafall and enter a chamber filled waist high with green slime
* Slayer tries to pole vault across to a stone platform in the middle of the slime pool, but slips and falls, swallowing some slime. He gets sickened for a minute.
* Inquisitor helps the Slayer get over his momentary retching
* Demonz attack (aforementioned lobster monsters)
* The demons in this case were TL 7 versions of the Brawler II from Call From Beyond.
* The Inquisitor got dragged into the muck and his comrades attacked the demon that was grappling him; the Slayer nearly speared him through on a Critical Failure, but the damage was minimal
* The heroes survived lobster monster attack, prepared to enter the main ritual chamber. They had some difficulty opening the door quietly, so they went ahead and bashed it down with the Crusader getting a Critical Success on "kicking down doors".
* In the main room, instead of cultists and a head priest, they found a lot of demons (more lobsters) and one Huge Demon (Brawler IV) who was leading the chant. They realize that they had already been drawn into the Abyss earlier and now the demon was trying to help open a portal through to their realm.
* The Huge Demon uses a Terrifying Roar which sends the Crusader and Slayer bolting back into the slime pool room.
* The altar before the Huge Demon is acting as a Consecrate spell, but Evil, giving our heroes -2 penalties on rolls and +2 to demons
* The brave Inquisitor gets up to the demonic altar and confronts the Huge Demon. He stops the ritual and saves the mortal plane from a demonic invasion, though it means cutting himself and his allies off from home.
* He is also able to destroy the altar with some Castigate and bashing of his bastard sword. He then Consecrates a spot to help his allies.
* The Crusader and Slayer finally snap out of their fearful flight from the demons and turn to face the crab-claw things on their tails.
* The Inquisitor gets taken down, spends some AD to get back into the fight, then goes down again for good.
* Vitality points drop significantly due to the Huge Demon and his lobster buddies's 1d12+ damage (reskinned their axes as Big Ass Claws)
* The Crusader and Slayer finish off the lesser demons and start whittling away at the Huge Demon's vitality pool. It quickly becomes a race to 0 wound points.
* The Slayer uses recovery and his last action dice to keep himself barely above 0.
* The two remaining heroes finally fell the Huge Demon with only a handful of vitality and wounds between them.
* As the abyssal construct of Hellmount begins to disintegrate, the two survivors escape outside and find themselves surrounded by demons. They announce their intent to begin demon slaying anew, and we fade out on their heroic charge.
I buffed up the Threat Level to 7 and that made a big difference in the tension of the battles this session. Every hit counted, and the fairly massive damage the Brawlers meted out quickly added up. There were no Critical Hits on either side, surprisingly, and the one Critical Failure I activated did something like 1 Wound Point to the Inquisitor. The tension of the fight made up for the lack of other suspense thus far.
The Inquisitor deserved a posthumous medal for his self-sacrifice and bravery in the face of the demon horde. He stopped the ritual, broke the demonic altar, and buffed his pals when they needed it most. If they hadn't run away due to Terrifying Roar, he might have had a chance to survive - but honestly I wanted this game to end with some PC deaths.
As an ongoing campaign, this would probably get boring pretty fast; open door, explore room, fight monster, rinse repeat. That is the stuff of traditional dungeon crawls, and while I know that appeals to some, I'm glad this was a one shot. This is not to say I didn't have fun, mind you; just that the adventure could use some more room for interaction and thinking.
I think I may have won some new players to FantasyCraft, and we are considering a real campaign on Infrno some time soon. All things considered, it was a success.