Author Topic: [Recruiting/OOC 1] Shinobi  (Read 24216 times)

Mister Andersen

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Re: [Recruiting] Shinobi
« Reply #60 on: January 14, 2011, 05:22:02 AM »
      Still some stuff to work out but she's mostly there

Name: Inaba Aiko
Type: Medium folk (human)
Origin: Sensitive Inspector
Class: Priest 3 / Martial Artist 1 / Sweeper 4

Str 12 (+1)  Dex 13 (+1)  Con 12 (+1)  Int 16 (+3)  Wis 16 (+3)  Cha 12 (+1)

Combat
Spoiler: show

Initiative: +10 (+6 class, +1 Dex, +3 feat)
Speed: 30 ft. ground, 40 ft. "flight"

Fortitude: 5 (+4 class, +1 Con)   
Reflex: 10 (+6 class, +1 Dex, +3 feat)
Will: 10 (+4 class, +3 Wis, +3 feat)

Defence: 23 (+9 class, +3 Wis, +1 species)
DR: 0               
Vitality: 95 (87 class, 8 Con)   
Wounds: 12               

Base Attack Bonus: +7
   Unarmed: +10 (+3 Wis)
   Melee: +8/+9 blunt (+1 Str)
   Ranged: +8 (+1 Dex)
 
Attacks
  • Unarmed strike: 1d4+3 lethal, Thr 19-20
  • Jitte: 1d6+2 subdual, Thr 20, qual: 'elf' made, grip, hook, superior
  • Katana: 1d10+2 divine, Thr 1920, qual: bleed, cavalry, grip, keen 4, superior
     
Proficiencies & Tricks: Turn the Tables trick, Unarmed, Blunt (f), Edged, Parry trick, Hurled, You Dropped Something trick   

 
Class & Special Abilities
Spoiler: show

  • Always Ready: You may always act during surprise rounds
  • Skeptical: The DC of all Bluff checks targeting you increases by 3
  • Enlightened Sense Motive: Maximum ranks of Sense Motive increases by 1.
  • Sharp Mind: Gain +1 skill point per level.
  • Charming: Once per session, you may improve the disposition of any 1 non-adversary NPC by 5
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die
  • Paired skills: (Investigate -> Search)
  • Devout: 1/check, spend AD to retry non-error failed alignment attack/ class skill check
  • Truth I: You gain a +5 bonus with Sense Motive checks.
  • Truth II: You gain the Human Nature class ability -- Flawless Investigate/Sense Motive, DC 23
  • Signs & Portents I: # of times equal to starting AD, spend 1 minute to request free hint or gain bonus AD
  • Martial Arts: Martial Arts feat
  • Split Shot: Whenever you spend one or more action dice to increase an attack check or damage roll, the same bonus is added to your next roll of that type that round as long as it is made against a different opponent               
  • Hard Sweep I: BSM (Intimidate + Investigate) feat                  
  • Deathdealer I: Cleave Basics feat. You may also apply the benefits of this feat chain to your ranged attacks made with 1-handed weapons within their first range increment                   
  • Predictive Awareness I: Anticipate up to 3 standard opponents at once.                  
  • Uncanny Dodge I: Retain Ability bonus to Defence when flat-footed or attacked by invisible opponent, but not when held.
  • Wushu Ballet: Expert Disarm feat. Make a free attack @-2 penalty against same opponent during the round in which they are disarmed.


Feats
Spoiler: show

  • Freebie feat -- Gempuku Ceremony: Katana, exotic melee damage (divine), exotic melee damage (force), base class (priest)

  • Iron Will: +3 Will save, ignore first fatigued or shaken (Basic combat)
  • Saurian Blood: +1 to higher Dex/Cha, Def +1, buy saurian feats, -2 to one ability for 1st level only feat (Species).
  • Sky Clutch: When in light or no armour, running horizontal jump distance doubled & not height limited, and immune to falling damage if not paralyzed, unconscious, or dying (Species)
  • Lightning Reflexes: Reflex bump, roll Init twice & keep best (Basic combat)
  • Martial Arts (Wisdom): Use Wis to calculate Defence and unarmed attack, +2 unarmed damage, +1 unarmed threat. (Unarmed combat).
  • Basic Skill Mastery (Intimidate + Investigate): +2 insight bonus, +1 threat
  • Cleave Basics: 1/round, free std attack vs 2nd opponent if 1st is dropped
  • Sky Crest: 'Winged flight' 40 ft.
  • ...: ...




Skills (origin)  
Spoiler: show

Bonus Ranks Misc Threat Error Bonus Ranks Misc Threat Error Bonus Ranks Misc Threat Error
Acrobatics
10
9
20
1
Impress
7
6
20
1
Ride
1
0
20
1-3
Athletics
12
11
20
1
Intimidate
13
8
2
19-20
1
Search
14
11
20
1
Blend
1
0
20
1-3
Investigate
16
11
2
19-20
1
Sense_Motive
20
12
5
20
1
Bluff
5
4
20
1
Medicine
5
2
20
1
Sneak
3
2
20
1
Crafting
11
8
20
1
Notice
14
11
20
1
Survival
3
0
20
1-3
Disguise
1
0
20
1-3
Prestidigitation
1
0
20
1-3
Tactics
5
2
20
1
Haggle
3
0
20
1-3
Resolve
12
11
20
1

Foci: Crafting (Inscription), Crafting (Cooking), Crafting (Pharmacy)

 
Interests: Alignment (Magistrates), Study (Law), Language (Low Imperial), Study (The Empire), Language (High Imperial), Study (Criminology), Study (Forensics), Language (Hanse)

Action Dice: 4d6    
Legend: +4
Reputation: 0
Renown: Heroic 2

Light Load (max): 70 lb
Heavy Load (max): 210 lb
 
Lifestyle: +4 (+3 class, +1 Cha)
   Panache: 2
      Appearance: +1
      Income: 20s
   Prudence: 2 (25%)
Coin in Hand: 68s
Stake: xx
Prizes (max 3+1): "Divine Wind" (Gempuku Ceremony Katana).

Gear (xx lb)
Spoiler: show

  • "Divine Wind" (Katana). 4 lb
  • Jitte x2. 4 lb
  • Murder Wall scroll. 4 lb


« Last Edit: May 15, 2013, 06:54:14 AM by Mister Andersen »

Gatac

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Re: [Recruiting] Shinobi
« Reply #61 on: January 16, 2011, 02:01:19 AM »
Good build, Mr. Anderson. Take note: the first Species feat is a freebie, the second one will come into play later and shouldn't appear in the actual build yet.

Mister Andersen

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Re: [Recruiting] Shinobi
« Reply #62 on: January 16, 2011, 02:37:16 AM »
Well, I was toying with the idea that since I'm taking the saurian blood species feat, I might as well take the 2 point hit to buy the 1st level splinter feat it allows

MikeS

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Re: [Recruiting] Shinobi
« Reply #63 on: January 16, 2011, 08:38:55 PM »
I've taken a close look at all of those Heritage/Legacy feats, and I wasn't really happy with any combination (don't have the AC yet, though).

Here are some suggestions, see what you think fits best:

Draconic Heritage/Legacy, housing: mempo (face mask)
Elemental Heritage/Legacy, Water, housing: katana

I'd prefer to either of those an item that gives step 1 (Heritage) and 2 (Legacy) along one of the Bushido Paths (see Mr.s A's thread in the License to improvise forum), preferably Heroism, with War as second choice

Gatac

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Re: [Recruiting] Shinobi
« Reply #64 on: January 16, 2011, 11:58:16 PM »
I'm generally down with the idea of using a path, MikeS, though I think that may leave you at a power disadvantage. Both paths you mention are okay - I think War would be easier for me to deal with, mechanics-wise. Mister Anderson, any thoughts here? Your system-fu is much stronger than mine. :)

Gatac

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Re: [Recruiting] Shinobi
« Reply #65 on: January 20, 2011, 09:31:55 PM »
So I'm looking to get this rolling. Mr. A, MikeS, your characters are essentially done at this stage, we can worry about the legendary item business later. PM me with the email addresses you want to use so I can share you in on the Waves we use to play. Looking forward to seeing you guys there. :)

MikeS

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Re: [Recruiting] Shinobi
« Reply #66 on: January 21, 2011, 07:41:44 AM »
Gatac, I think I'll just go with the elemental water heritage/legacy in sword form. I'll update my character section tonight to add the item description, and then add a character description and motivation, etc.

Gatac

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Re: [Recruiting] Shinobi
« Reply #67 on: January 21, 2011, 12:21:28 PM »
Shared you both on a new Wave. Go ahead and introduce your characters - I tried to plant some seeds, but ultimately I figured I'd give you some leeway in how you meet the group.

MikeS

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Re: [Recruiting] Shinobi
« Reply #68 on: January 21, 2011, 08:23:30 PM »
Added the legendary item description on the previous page, and I'm off to the Wave!

Mister Andersen

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Re: [Recruiting] Shinobi
« Reply #69 on: January 21, 2011, 08:23:41 PM »
This right here sings to me as the basis for legendary item.

Katana, exotic melee damage (divine), greater damage resistance (ranged), base class: priest

Gatac

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Re: [Recruiting] Shinobi
« Reply #70 on: January 21, 2011, 11:46:32 PM »
Would you like to do that instead of the species feat thing?

MikeS

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Re: [Recruiting] Shinobi
« Reply #71 on: January 21, 2011, 11:57:09 PM »
I'd prefer using that rule, too. I can come up with a new weapon (will probably have the same flavor, but mechanics that fit better).

Gatac

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Re: [Recruiting] Shinobi
« Reply #72 on: January 22, 2011, 02:01:23 AM »
I've got no problem with it, just be aware that the existing characters have the two-step Species feat thing going for them. Might want to spend some medium-term thought on how these effects can be upgraded down the line.

MikeS

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Re: [Recruiting] Shinobi
« Reply #73 on: January 22, 2011, 05:27:26 PM »
If you are worried about balance, perhaps we could add a second feat similar to the Heirloom feat later that lets us unlock greater abilities in our items. Just a sugggestion

glimmerrat

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Re: [Recruiting] Shinobi
« Reply #74 on: January 23, 2011, 10:54:04 AM »
I think i'm gonna have to bow out, guys. With recent events i'm just not gonna have time. Sorry  :'(
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