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Author Topic: [Recruiting/OOC 1] Shinobi  (Read 11585 times)
Gatac
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« Reply #90 on: September 23, 2012, 11:14:43 PM »

Indeed! Still looking for a number 3 (and a 4, if sufficient interest exists).

Mike, either option's fine with me. We can work on reflavoring spells later when you've settled on what you want him to do.
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Morganti
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« Reply #91 on: September 23, 2012, 11:39:11 PM »

So 7th level, fast feats, no rela magic, people are basically human regardless of actual origin choice.
Is that correct?

Im thinking either a Monter hunter type(think Vayne from Lol) Or a Mist Dancer or sorts.
Or something else, what is nailed down party member wise?
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~Do you think its possible that someone else is doing this very same thing at this very same moment?~
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Mister Andersen
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« Reply #92 on: September 23, 2012, 11:54:01 PM »

So 7th level, fast feats, no rela magic, people are basically human regardless of actual origin choice.
Is that correct?

Im thinking either a Monter hunter type(think Vayne from Lol) Or a Mist Dancer or sorts.
Or something else, what is nailed down party member wise?

Inaba Aiko
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MikeS
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« Reply #93 on: October 25, 2012, 12:14:58 AM »

Gatac, I'm going to bow out of this one for now. I've had the character mostly ready for a couple of weeks now, but can't find the time to put down finishing touches and put him on the forum due to workload and other obligations, which of course doesn't bode well for my participation here.
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Prince Facestab
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« Reply #94 on: October 25, 2012, 01:21:18 AM »

I don't suppose, with MikeS bowing out, recruitment would be open?  Ever since picking up the PDF, I've dreamed night and day of playing in a Fantasycraft game.  Well, most nights and most days.

If it is open, would you be willing to help out a new guy with character creation?  My experience with the system consists of having read the book a few times.  Well, most of the book.
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Mister Andersen
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« Reply #95 on: October 25, 2012, 02:37:08 AM »

Sure can do. What's your character concept?
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Gatac
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« Reply #96 on: October 25, 2012, 01:14:04 PM »

Yeah, recruitment is open. Of course, I'm also willing to help with character building, but Mr. Anderson here has the superior Rules-fu, so heed his advice. Smiley
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Prince Facestab
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« Reply #97 on: October 25, 2012, 04:14:39 PM »

Neat!

I have two character ideas, depending on what the GM feels would be the best fit for the campaign.  They're in many ways opposites of each other.

The first idea I had was for a grizzled, blood and guts style samurai.  He's been in many a battle, and feels that the ideals of Bushido have little place in the thick of melee, where you're trying to kill the other guy, and the other guy is trying to kill you, both by any means.  He'd be more than a touch cynical, and he wouldn't think too much of courtiers.  He'd almost certainly be played by Toshiro Mifune.

The other idea I had would be for a younger, privileged samurai.  This character could still be an excellent swordsman, but he's never been in battle.  He'd be fairly comfortable in a court setting, although still a touch naive, mostly in that he wouldn't understand the stakes that people are playing for.  Ideally, he'd have little concept of money, and little understanding of the lives of common people.

Would one of these characters fit better than the other?  Let me know what you think!
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Gatac
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« Reply #98 on: October 26, 2012, 12:31:42 PM »

He'd almost certainly be played by Toshiro Mifune.

You can stop right there. Sold! Smiley
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Prince Facestab
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« Reply #99 on: October 26, 2012, 11:16:19 PM »

He'd almost certainly be played by Toshiro Mifune.

You can stop right there. Sold! Smiley

Ok!  That's what I'll do, then!

I'll work on getting background and description up pretty soon.  Mechanical stuff, as I mentioned, I'll probably need more than a few pointers.  The human traits "Grizzled", "Ruthless", and "Stern" all seem like fair fits.  Maybe "Cunning", as it's not just fighting, but clever fighting that characterizes him.  Lots of levels in soldier.  How viable is it to be able to use several different sorts of weapons?  I don't see him using a katana primarily; instead something more like a nodachi, ono, or tetsubo.  Any mechanical suggestions towards these goals would be much appreciated.

Anyway, background!  As I said, should be up soon.  After I sleep.  Sleep is fairly important.
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Gatac
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« Reply #100 on: October 27, 2012, 12:57:05 AM »

Very viable! As a Soldier, you have plenty of weapon proficiencies and combat feats to use however you wish. As for Talent, I'm fond of Cunning on pretty much any build; for a Mifune-style guy, I think Stern also works nicely. Just for variety's sake, I would very much like a character built around a tetsubo! That sounds like a Great Club, mechanically, to me - obviously you'll want the Club feat chain, which will let you switch up subdual and lethal damage, easily knock out standard characters and sweep people off their feet easily - so in computer game parlance, you may not have the most DPS, but you're good at crowd control. Smiley A Soldier build will be good at this with its added durability - add stuff like the Charging feats to quickly close the distance, and you'll be like a madman hurling himself into the middle of the fight and knocking everyone aside, leaving the dazed and confused survivors for your squishier teammates to pick up.
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Prince Facestab
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« Reply #101 on: October 27, 2012, 03:54:00 PM »

As promised, here is the non-mechanical stuff!

Tanaka Masakazu

(click to show/hide)

Let me know what you think, and if there's anything you'd like to be different.  I put in the uncle so that he wouldn't completely be a lone wolf who wolfs alone.

Now, to get working on that mechanical stuff...
« Last Edit: October 27, 2012, 04:01:59 PM by Prince Facestab » Logged
Prince Facestab
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« Reply #102 on: October 29, 2012, 03:33:43 PM »

Ok, I've started working on the mechanical stuff a bit.  I've got the bare bones so far.  It's at this point I could use a few suggestions.

For feats, the club tree and charging tree were both suggested.  Anything else I should totally get?  I sorta was leaning towards the Athlete skill package, since skill points are a bit dear as a soldier.  Lightning reflexes also appealed, as I was looking at things to use with my Melee Combat Expert, and finding little; lightning reflexes would perhaps get my reflex save high enough that I could manage to parry a few things that would hit me.

Anyway, I'd love some suggestions or critiques, and I'll keep plugging away in the meantime!

Character Sheet:

(click to show/hide)
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Mister Andersen
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« Reply #103 on: October 29, 2012, 06:15:28 PM »

Alrighty.

You have 4 class and 5 level based feats (due to the fast feats quality) to play with.

Club B/M/S eats 3. I'd also take Polearm Basics for the ridiculous DR its stance gives you against most ranged attacks (at this point, a minimum of 6 thanks to MCE). That's your class feats out of the way.

If you want skill points, you're locked into Basic Skill Mastery and Talented as your 1st & 2nd level feat choices to get the most efficient use out of your 'free' skill point; given your write-up I'd go with Officer (Intimidate/Tactics) as it heightens your scary dudeness and compensates for not having as many ranks in Tactics.

That in turn suggests the style feat Glint of Madness to take advantage of your buffed Intimidate checks. And since you're playing with clubs, Crushing Mastery also seems a natural (thus upping PB's DR to 7). It's worth holding off on the final feat until discussing with Gatac what your supernatural freebie feat is going to be.

Proficiencywise, you've got 10 out of the gate + another 3 due to level. Two go on getting the blunt forte, and I'd probably drop another 2 on the unarmed forte, Edged is a given, and Armoured Assurance a natural trick to pick up. Since you're using a great club the Overpowering Strike, Toppling Swing, and Retribution tricks are all must haves, along with Mix-Up (Threaten). Ragged Wound & Salt the Wound are a potent combo. And I'd be tempted to add in either the hurled or bow proficiency for a little ranged versitility.
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MikeS
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« Reply #104 on: October 29, 2012, 10:31:20 PM »

Question on the legacy items:

I thought the original intent was to have a race heritage and legacy feat here that represent the gradual unlocking of power. I didn't take the heritage feat earlier, but instead took Mr. A's Gempukku Ceremony feat to represent the item.

I see now that Mr. A took both the Gempukku Ceremony and the Heritage and Legacy feats. Do those all represent your item, Mr. A?

Gatac, what do you suggest for the Legacy level feat? Should I just pick a Legacy, or should I pay for the corresponding Heritage feat in addition? Or are we paying for both of those feats, and only the initial Heritage feat (for which I chose Gempukku) is free?
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