I own the material in dead-tree format, and the only reason I decided to try the pdfs was to get the conversion documents. Given the high price for what amounts to a few pages that are of use to me, I won't be doing it again. I don't regret the purchase in the case of the Shadowforce: Archer rulebook as much as I do the 1e rulebook, since there was so much more meat to the conversion of the former, while the latter felt very minimal. No conversion of the gambling rules into a Dramatic Conflict or note how to use it with the current skill system -- which with the release of Casino Royale would have been killer -- and no conversion of the Fixer class. I understand we've got a 5-level preview, I understand that it's supposed to be out whenever WoF hits the streets, but I've had Spycraft 2.0 for a couple years now, and still no Fixer -- a core class from 1e. Given how lean that conversion was in the first place, I have to admit more than a bit of disappointment.
I'm sorry to hear that, but I do understand. In all honesty, these PDFs are the worst selling of everything we've released - not that they sell particularly poorly
, in the grand scheme of things, but there it is. We don't, as a rule, trump our 2.0 materials with conversions - Streetwise/Gambling has entirely replaced (and improved upon) the original 1.0 rules, since they never were a DCon. As for the Fixer - he was renamed the Intruder in 2.0. The new Fixer is a far cry from the 1.0 Fixer, as in...he's an actual fixer
now, in the real world sense
Just wanted to clear up any misunderstanding.
To keep this on the productive tip, in future pdfs, I'd really want to see conversions of the key stuff in it in order for it to justify a purchase -- full PrC writeups even if it means reprinting material from WoF or 10KB (outside of the stuff in the core rulebook for 2.0, which you can assume everybody has,) full class conversions for things like the SFA classes (High-Roller, etc.), and in the case of something like the Shop book, a conversion of the expanded gadget rules. I know it's more work, but if I'm going to be expected to pay $15 for a product I already own, it's what would be necessary, and given the slow release of products from Crafty, it would be pleasant "hit" while waiting for the next .pdf or book from Flaming Mongoose.
Point taken, and a fair one at that. I doubt very much we will ever trump planned print releases with PDFs, however, as for many, our greatest value is as a source of mechanics (and they may be relying upon new tech still to come in that future volume
). Class conversions may look thin, but it's fair to note that most of our old PrC's have been recycled and presented in 2.0 and WoF - the process of making 2.0 Expert Classes really was an exercise in taking 2 very similar PrC's from first ed and making 1 distinctive version with its own broad niche...sometimes with a 1.0 name. Thus, you probably won't see a 2.0 Doppleganger and a 2.0 Mole and a 2.0 Blank - rather, we have the 2.0 Faceman (which ate most of the Doppleganger) and the 2.0 Mole (which consumed much of the Blank and the old Mole to make one definative organizational infiltrator). So if you feel you're not seeing many classes - well, that's cause they don't fit in 2.0 anymore
However, classes which aren't going to be replicated, such as the SFA Senior Agent Classes, will definately return in the conversion docs...we won't leave you hanging when there's not a replacement.
That may be the minority view, but as it stands, the pdfs simply aren't anything like a value for me.
I expected the owners of the dead-tree stuff would be the least interested - I see the PDFs as being most valuable to those fans who have come into the game with 2.0, or those who want more portable 1.0. Thanks for the thoughtful feedback, Belisarius (and everybody else)!