Let me add that having Ase Forrester on your side is a great benefit! On d4 action dice, he scores a 10 or 11 at least once every session. Giving him more action dice is a GM nightmare.
To be fair, the average was about 8-9, until I hit 6th level. Now, it's about a 12, I think.
Ase has 4d6 + 5d4 AD, with each adding +7 to result, exploding on top 2 rolled, and +1 AD for everybody in a dramatic scene. (coupled with 5 free hints, each of which could mean more AD)
One of those AD could go to make a rolled 1 a hit, and another to add to damage.
I'm actually debating, at this point, taking a non-Chance feat.
However, with Cultist, you have to spend one of your precious level feats, rather then having all the goodness handed to you. If you want to start with the free action dice then you have no feats - you get black cat and grab fortunate and that's it.
Exactly. I thought there was another Chance Expert instance out there, so I don't know we can blame Cultist for that. I will give it to you that Chance Expert is quite powerful for its price...will keep that in mind.
I don't know of another FantasyCraft instance of Chance Expert, even in Wyrmstone.
It could get quite bad...
Hypothetical broken Specialty:
 Bonus Feat: Fortunate
 Chance Expert
 More than Luck
and if you really want to fill in the remaining points...
 Free Hint
 Trick: Return the Favor
4 additional Action dice please (5, if you take a Chance Feat as your level 1 feat). Ugh.