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Author Topic: A few new specialties  (Read 5214 times)
Big_Jim
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« on: December 14, 2010, 07:55:14 PM »

I've been working on a few projects and I wanted to get some feedback on these specialties.

Bodyguard
To serve and protect… mostly protect.
•   Bonus Feat: Aggro Basics
•   Heroism: You gain a +1 bonus with all attack and skill checks you make during Dramatic scenes.
•   Paired Skills: Each time you gain 1 or more ranks in the Blend skill, you gain equal ranks in the Tactics skill. This may not increase your Tactics skill beyond its maximum rank.
•   Step In: Once per combat you may choose to receive all of 1 attack’s damage on an adjacent character. Your Damage Reduction and Damage Resistance apply normally.

Daredevil
Others merely take risks. You embrace them.
•   Bonus Feat: Fortunate
•   Agile Defense: Your base Defense increases by 1.
•   Chance Expert: You’re considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.
•   Practiced Acrobatics: If you spend an action die to boost a Acrobatics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.
•   Glory-Bound: You may purchase Heroic Renown for 20 Reputation per Rank (see Fantasy Craft, page 187).

Artillerist
You’re gruff and always complaining, but the walls still fall before you.
•   Bonus Feat: Siege Basics
•   Attribute Training: The lower of your Strength or Wisdom scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.
•   Commissioned: You may purchase military renown for 20 Reputation per Rank (see Fantasy Craft, page 187).
•   Inquisitive Mind: You gain 2 additional Interests.
•   Siege Weapons Forte: You gain the Siege Weapons proficiency and forte.

Any ideas or improvements?

Edit: Changed Grognard to Artillerist. Cleaned up text.
« Last Edit: December 15, 2010, 04:27:06 PM by Big_Jim » Logged
Doublebond
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« Reply #1 on: December 14, 2010, 08:42:13 PM »

Fortune Favors the bold seems much more fitting for daredevil.
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SilvercatMoonpaw
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« Reply #2 on: December 14, 2010, 09:07:37 PM »

Shouldn't these go in License to Improvise?
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Big_Jim
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« Reply #3 on: December 14, 2010, 09:28:17 PM »

Fortune Favors the bold seems much more fitting for daredevil.
Only in name, really. I see "More action dice = more chances to do crazy things", is more daredevilish than "bonus to action dice = less crazy things being done, but being done well."

Shouldn't these go in License to Improvise?
Yeah.. I goofed. this should be in LtI.
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pawsplay
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« Reply #4 on: December 15, 2010, 12:04:17 AM »

I dunno. Spectacular successes, but then running out of luck, seems pretty daredevilish to me.
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Krensky
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« Reply #5 on: December 15, 2010, 01:14:23 AM »

Grognard seems off.

Probably because nothing in it says elite veteran assault infantry.



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Big_Jim
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« Reply #6 on: December 15, 2010, 04:19:23 PM »

I dunno. Spectacular successes, but then running out of luck, seems pretty daredevilish to me.

Sure, but does it promote the concept and encourage the player to be a daredevil? or does it mean the player plays it even more safe after he's burned his few precious dice? I know the GM is supposed to award you AD for doing cool stuff, but after a while, what was once "cool stuff" is pretty mundane... and then you're out of dice.

Grognard seems off.

Probably because nothing in it says elite veteran assault infantry.

You're right. I had it stuck in my head that the famed grognards were Napoleon's Cannoneers... but no, it was his Grenadiers. Change the name to Artillerist. Does it fit now?
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Desertpuma
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« Reply #7 on: December 17, 2010, 09:28:29 PM »

Is Siege Basics a home brewed feat?
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« Reply #8 on: December 18, 2010, 12:08:03 AM »

Siege Weapon Basics/Mastery/Supremacy can be found in the Adventure Companion
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Desertpuma
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« Reply #9 on: December 18, 2010, 12:23:31 AM »

Found it...just kept looking right past it.
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« Reply #10 on: December 20, 2010, 06:47:14 PM »

I dunno. Spectacular successes, but then running out of luck, seems pretty daredevilish to me.

Sure, but does it promote the concept and encourage the player to be a daredevil? or does it mean the player plays it even more safe after he's burned his few precious dice?

Well, if you're a real daredevil, there is no "after." Either you succeeded or you're dead. Smiley
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paddyfool
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« Reply #11 on: December 22, 2010, 06:32:06 AM »

I'd say that either way is fine for the concept.

Incidentally, was putting Chance Expert and Fortunate in the same specialty deliberate?  Because handing out three action dice seems very powerful indeed...
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Sletchman
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« Reply #12 on: December 22, 2010, 10:17:10 AM »

Chance Expert strikes me as significantly more powerful then any other feat chain expert ability.
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Deral
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« Reply #13 on: December 22, 2010, 12:45:42 PM »

Chance Expert strikes me as significantly more powerful then any other feat chain expert ability.

I'd say Spellcasting Expert at least gives it a run for it's money, but yeah, Chance Expert is pretty significant, coupled with another chance feat it becomes a bit much for a single specialty.
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Big_Jim
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« Reply #14 on: December 22, 2010, 03:35:56 PM »

Just like the cultist specialty in the adventurer's companion?
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