Author Topic: 0-level spell cost  (Read 1108 times)

Banesfinger

  • Recruit
  • *
  • Posts: 25
    • View Profile
0-level spell cost
« on: December 13, 2010, 04:57:22 PM »
Sorry if this has been answered before (I did a search...honest):

Pg. 110: Spell Points: "...pays spell points equal to a spell's level..."

Do 0-level spells cost zero (0) spell points? 
If so, then they are limitless within a scene, correct? (e.g. everyone's vitality could be fully healed using Touch of Light, etc).

Gentry

  • Control
  • ******
  • Posts: 2863
  • It's a Trap!
    • View Profile
    • Wyrmstone Homepage
Re: 0-level spell cost
« Reply #1 on: December 13, 2010, 05:06:28 PM »
Yes. 0-level spells cost no spell points to cast, and so can be cast forever (unless you get crazy with spellcasting feats and end up raising the spell point cost in order to tweak an effect). 
I'm a secret VAO Control (Shh!)

Check out Wyrmstone for FC Open Source campaigning

Have you joined Knife Rights yet?

Live and game in Flyover Country? Join Tornado Alley Game Guil

Krensky

  • Control
  • ******
  • Posts: 8332
  • WWTWD?
    • View Profile
Re: 0-level spell cost
« Reply #2 on: December 13, 2010, 06:04:42 PM »
You still have to roll the casting check though.
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing without things you can't explain. - Captain Roy Montgomery
PSN: Krensky_   Steam + GOG: Krensky

Doublebond

  • Guest
Re: 0-level spell cost
« Reply #3 on: December 13, 2010, 06:16:02 PM »
You still have to roll the casting check though.

Though if you plan on casting a spell as many as times a it takes to achieve a desired result your GM may choose to simply say it happens, as some do with touch of light and healing between combats.

Krensky

  • Control
  • ******
  • Posts: 8332
  • WWTWD?
    • View Profile
Re: 0-level spell cost
« Reply #4 on: December 13, 2010, 06:18:48 PM »
That's what I generally do as well since I never found fully healing vitality between scenes to make things easy in SC2, let alone FC.

But it's a good counter if your players try and spend a hour between scenes or dungeon rooms or whatever casting Touch of Light.
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing without things you can't explain. - Captain Roy Montgomery
PSN: Krensky_   Steam + GOG: Krensky

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9781
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: 0-level spell cost
« Reply #5 on: December 13, 2010, 11:10:10 PM »
This is intentional. There's a sidebar going into Spellbound that talks specifically about Touch of Light and other Level 0 spells that may not be entirely to everyone's taste, but in the RAW it's there to keep things simple and moving.
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Typhon

  • Operative
  • ****
  • Posts: 478
    • View Profile
Re: 0-level spell cost
« Reply #6 on: December 15, 2010, 12:21:58 PM »
Don't forget! It's only Vitality. Doesn't heal Wounds. :)

Doublebond

  • Guest
Re: 0-level spell cost
« Reply #7 on: December 15, 2010, 12:52:53 PM »
Don't forget! It's only Vitality. Doesn't heal Wounds. :)

Also note that it's the only healing spell the mage can cast on himself IIRC.

My party's mage had quite the surprise when he discovered he couldn't use cure wounds on himself.