Author Topic: Mastercraft and the Wild West  (Read 5765 times)

Dace

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Mastercraft and the Wild West
« on: December 11, 2010, 12:30:45 PM »
With True Grit only two weeks away am I the only one hoping to be able to do a western game with the Mastercraft system? Or hope beyond hope that a western game would one day be in the works?

Desertpuma

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Re: Mastercraft and the Wild West
« Reply #1 on: December 11, 2010, 12:53:21 PM »
It could easily be done


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Coyote0273

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Re: Mastercraft and the Wild West
« Reply #2 on: December 23, 2010, 09:10:31 PM »
It's really just picking Campaign Qualities to fit your mood and restricting gear. You'd have to set weapons typical to the era, which is likely the most difficult part, but beyond that, no different than a typical Spycraft setting.

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Re: Mastercraft and the Wild West
« Reply #3 on: December 23, 2010, 10:51:41 PM »
That's an interesting idea... Pinkertons, Texas Rangers and the like.
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Re: Mastercraft and the Wild West
« Reply #4 on: December 23, 2010, 11:01:41 PM »
I converted some ranged combat feats from Spycraft to Fantasy Craft and threw together some weapons and ran a Wild West game - had no problems at all with it.  I'm actually looking at revisiting the idea soonish, and I'll post what I come up with.

Desertpuma

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Re: Mastercraft and the Wild West
« Reply #5 on: December 24, 2010, 01:54:31 AM »
I think it is something that the Crafty needs to look at down the road. You could also, once Spellbound arrives, do a Crafty version of Deadlands if you really wanted to.


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Sletchman

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Re: Mastercraft and the Wild West
« Reply #6 on: December 24, 2010, 04:24:58 AM »
I think it is something that the Crafty needs to look at down the road. You could also, once Spellbound arrives, do a Crafty version of Deadlands if you really wanted to.

My game actually ended being more like Deadlands because my players have a problem removing the idea of magic from a game with the word Fantasy in the title.  No problems with just the one book, but even easier with Spellbound.  I think if 10kB/SC3 have some less advanced firearms and feats in them it'll be a snap to run in the future - if not, it might make a reasonable bag full of guns product / forum endeavour.

snake

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Re: Mastercraft and the Wild West
« Reply #7 on: December 28, 2010, 10:48:54 AM »
With True Grit only two weeks away am I the only one hoping to be able to do a western game with the Mastercraft system? Or hope beyond hope that a western game would one day be in the works?

I think 10KB would be a good bet for your game. Up till now, when I'd been considering crime-related genres for 10KB I'd been thinking Urban Fantasy, Pulp or Cyberpunk but Wild West is a natural too. Dodge City Bank raids and Stagecoach hold-ups, bushwackers, dedicated Lawmen - perfect. You might be able to wing it with FC but good luck anyway.
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mathey

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Re: Mastercraft and the Wild West
« Reply #8 on: March 18, 2011, 02:12:15 PM »
Between Justified, Winter's Bone, and the fact that there's a Call of Juarez game dealing with the Mexican Drug War coming out, I think it'd be pretty boss to do a modern day western set somewhere in the Deep South or in the Southwest. Lord knows there's lots of hooks to be found for federal agents and marshals that parallel the sorts of things Old West lawmen might get up to.

Desertpuma

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Re: Mastercraft and the Wild West
« Reply #9 on: March 18, 2011, 05:26:22 PM »
You could certainly do a US border town set up and see it turn into a shooting gallery.


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MilitiaJim

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Re: Mastercraft and the Wild West
« Reply #10 on: March 18, 2011, 05:29:47 PM »
Between Justified, Winter's Bone, and the fact that there's a Call of Juarez game dealing with the Mexican Drug War coming out, I think it'd be pretty boss to do a modern day western set somewhere in the Deep South or in the Southwest. Lord knows there's lots of hooks to be found for federal agents and marshals that parallel the sorts of things Old West lawmen might get up to.
Tell firearm dealers to sell those dozen rifles to the dude the dealers says gives him a shady vibe, watch those rifles go south into Mexico, then clam up when one of those rifles is used to kill a Border Patrol agent?
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Re: Mastercraft and the Wild West
« Reply #11 on: March 18, 2011, 08:57:32 PM »
For a slightly different angle on the Western try the film "The Proposition". Sort of outback western gothic. Gets me thinking about a Australian Horror/Fantasy/Western setting. If I only had more time.
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Desertpuma

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Re: Mastercraft and the Wild West
« Reply #12 on: March 18, 2011, 09:32:05 PM »
Between Justified, Winter's Bone, and the fact that there's a Call of Juarez game dealing with the Mexican Drug War coming out, I think it'd be pretty boss to do a modern day western set somewhere in the Deep South or in the Southwest. Lord knows there's lots of hooks to be found for federal agents and marshals that parallel the sorts of things Old West lawmen might get up to.
Tell firearm dealers to sell those dozen rifles to the dude the dealers says gives him a shady vibe, watch those rifles go south into Mexico, then clam up when one of those rifles is used to kill a Border Patrol agent?

This already occurs daily in Arizona except for the death of a Border Patrol Agent.


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Dace

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Re: Mastercraft and the Wild West
« Reply #13 on: March 19, 2011, 12:02:32 AM »
This seems to be the year of the Western in Hollywood. True Grit, now Rango and later Cowboys and Aliens. That's more old west style fun that I've seen in a long ol`time.

Tegyrius

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Re: Mastercraft and the Wild West
« Reply #14 on: March 19, 2011, 11:20:37 AM »
This already occurs daily in Arizona except for the death of a Border Patrol Agent.

Google "Operation Gunwalker," "Operation Fast and Furious," and "Agent Brian Terry."

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« Last Edit: March 19, 2011, 12:46:11 PM by Tegyrius »
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