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Author Topic: compiled list of Class Abilities  (Read 3953 times)
corey_s
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« on: December 07, 2010, 12:55:33 AM »


For the Unique Heroes Campaign Quality I'm working on, it would be very helpful if I had a simple condensed list of all Class Abilities provided in the FC core book.

Would I be able to produce this list and distribute it on the Downloads section if I give proper attribution?

This list would just be a simple table with the following columns: Class Ability name, Benefits summary.

I'd like to do the same thing for Origin Benefits and Talent Benefits if possible.


Thanks!
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Crafty_Pat
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« Reply #1 on: December 07, 2010, 09:04:18 PM »

Sounds like what you're after is already in the wiki...

Origins

Specialties

We feel this is the best presentation for this sort of thing, as it's native to those who care to use it most (kitbashers). It's also already done, so there doesn't seem to be a need to expand it.
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Patrick Kapera
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« Reply #2 on: December 07, 2010, 09:19:41 PM »

Sounds like what you're after is already in the wiki...

Origins

Specialties

We feel this is the best presentation for this sort of thing, as it's native to those who care to use it most (kitbashers). It's also already done, so there doesn't seem to be a need to expand it.

Cool thanks!  But sorry if I'm being dense, however I wasn't able to find the list of Class Abilities in the wiki, or from the links you provided - could you point me to the direct link?

Thanks, Pat!
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« Reply #3 on: December 08, 2010, 12:27:48 AM »

Cool thanks!  But sorry if I'm being dense, however I wasn't able to find the list of Class Abilities in the wiki, or from the links you provided - could you point me to the direct link?

Thanks, Pat!


I don't believe there is a list of Class Abilities in the wiki, perhaps this is a good opportunity to add one?  I would personally put the class, name of the ability, a page number and the slot(s) it takes up.  For example:

Class   Ability Name   Slot(s)  Page   
Scout   Sneak Attack   D1, D2, D3, D4, D5   49

I recommend against putting a benefits summary, as most of the abilities can't be sumarised well, and you'd be republishing a lot of Crafty's IP.  Of course if the lads say it's kosher, then go for broke.

Might also be a good time for someone with the inclination and writing ability to update This Section of the wiki too.  In my opinion that's where something like this should go.
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corey_s
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« Reply #4 on: December 08, 2010, 01:12:25 AM »

I don't believe there is a list of Class Abilities in the wiki, perhaps this is a good opportunity to add one?

I'm definitely going to be compiling a Class Abilities list because I'll need it for my upcoming campaign. So of course I'd be glad to share the results of my efforts.

Quote
I would personally put the class, name of the ability, a page number and the slot(s) it takes up.  For example:

Class   Ability Name   Slot(s)  Page   
Scout   Sneak Attack   D1, D2, D3, D4, D5   49

Looks good.  I was going to include Level, listing the level(s) at which the ability is gained.  I hadn't considered Slots - good idea.

Quote
I recommend against putting a benefits summary, as most of the abilities can't be sumarised well, and you'd be republishing a lot of Crafty's IP.  Of course if the lads say it's kosher, then go for broke.

For my own personal use, I'll be including the benefits descriptions verbatim from the book . For the Downloads/Wiki section, I'll simply create a different version that doesn't include the descriptions. If the crafty guys do end up saying it's ok to include the description text with the abilities list, then that's cool, and I can just upload the full version.

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« Reply #5 on: December 08, 2010, 02:21:56 AM »

The Master Index has a list of class abilities, but sadly it hasn't been updated since FC originally came out...
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« Reply #6 on: December 08, 2010, 02:55:58 AM »

For my own personal use, I'll be including the benefits descriptions verbatim from the book . For the Downloads/Wiki section, I'll simply create a different version that doesn't include the descriptions. If the crafty guys do end up saying it's ok to include the description text with the abilities list, then that's cool, and I can just upload the full version.

What Sketchman's suggesting is fine. Let's hold off on including full text. As he suggests, that's a bit much.
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« Reply #7 on: December 08, 2010, 02:56:49 AM »

The Master Index has a list of class abilities, but sadly it hasn't been updated since FC originally came out...

Sadly, that was a project developed by a devoted fan who's since moved to Germany and is working hellacious hours for the gov'ment. If anyone's up for furthering it, we'd be happy to host the results.
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« Reply #8 on: December 08, 2010, 09:36:55 PM »

I went ahead and grabbed it and started plugging the Adventure Companion stuff into it. Quick question for formatting stuff. When putting stuff into the bestiary would make more sense to put something like the "Phaeten Scorpion" into the index as a "Scorpion, Phaeten"?
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« Reply #9 on: December 09, 2010, 02:30:30 AM »

I went ahead and grabbed it and started plugging the Adventure Companion stuff into it. Quick question for formatting stuff. When putting stuff into the bestiary would make more sense to put something like the "Phaeten Scorpion" into the index as a "Scorpion, Phaeten"?

Preferences? This is something you guys will be using. Wink
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« Reply #10 on: December 09, 2010, 09:42:01 PM »

Yes, please use the broader term first, followed by more specific modifiers after a comma. "Scorpion, Paehton" (or whatever) is the way to go.
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« Reply #11 on: December 15, 2010, 05:51:34 PM »

A good place to start for a 1 page list of class abilities is Table 6.3 on page 232.  Not ALL of the abilities are there as this was intended for NPC use, however the bulk of them are there including class and page reference numbers.
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« Reply #12 on: December 20, 2010, 04:18:03 PM »

I would personally put the class, name of the ability, a page number and the slot(s) it takes up.  For example:

Class   Ability Name   Slot(s)  Page   
Scout   Sneak Attack   D1, D2, D3, D4, D5   49

Regarding slots, in a different thread, Morgenstern says this:
While the specific abilites vary, the pattern of acquisition is the same for all base classes, the same for all expert classes, and the same for all master classes

... but I'm looking at the Sage, for instance, level 2 acquisition is Assistance I.

Assistance does not appear to be a 'B' slot (DR ability)... so the pattern of slot acquisitions does not actually appear to be uniform across all the base classes.

I'm going to be compiling the list of class abilities now, and I'd definitely like to include the slots, as Sletchman suggested.  Looks like the class ability skeleton (below) is merely a somewhat loose guideline? And for me to accurately specify the correct slot(s) for each ability, I'll need to decipher them individually rather than being able to simply cross-reference the class ability skeleton for every class?  What slot code would Assistance fall under?

I realize the above paragraph might not be very clear... basically, I'm wondering whether including a "slot(s)" column to the class ability list I'm creating is going to be too difficult and/or uncertain - or whether I'm just missing something.

Class Ability slot skeleton:
Code:
1  - A, Core
2  - B1
3  - C1
4  - D1
5  - C2
6  - F1
7  - C3
8  - D2
9  - C4, F2
10 - H1
11 - B2, C5
12 - D3, F3
13 - C6
14 - G
15 - C7, F4
16 - D4
17 - C8
18 - C4, F5
19 - C9
20 - H2

Slote codes:
Code:
Core: core ability

A: ???
B: DR ability
C: bonus feats
D: armor use
E: selectable
F: portable cover
G: gamebreaker


What is the "A" slot for?  Also, I don't see the "E" slot provided in the Class Abilities as per the base classes wiki article


Thanks!
« Last Edit: December 20, 2010, 04:21:03 PM by corey_s » Logged
Morgenstern
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« Reply #13 on: December 20, 2010, 05:23:44 PM »

Regarding slots, in a different thread, Morgenstern says this:
While the specific abilites vary, the pattern of acquisition is the same for all base classes, the same for all expert classes, and the same for all master classes

... but I'm looking at the Sage, for instance, level 2 acquisition is Assistance I.

Assistance does not appear to be a 'B' slot (DR ability)... so the pattern of slot acquisitions does not actually appear to be uniform across all the base classes.

B isn't always a DR ability. The Soldier's DR  ability is an example of a B ability Smiley. The base class B ability is always found occuring at levels 2/11/19. It's different for nearly every base class. Assistance is indeed the B ability for Sages, the way Fortunes of War is the B ability for Soldiers.

Quote
I'm wondering whether including a "slot(s)" column to the class ability list I'm creating is going to be too difficult and/or uncertain - or whether I'm just missing something.
Breaking things up by slots will make it a LOT easier to make comparisons between new abilities and existing abilities when introducing new mechanics. It'll also give you a better sense of how the skeletons work, since some slots are just plain better/morepowerful than other slots.

Your base class template is slightly bent. Not sure where that one came from. The three different templates are lined up for Career level comparison here ~
http://www.crafty-games.com/content/creating-class-abilities

Class Ability slot skeleton:
Code:
1  - A, Core
2  - B1
3  - C1
4  - D1
5  - C2
6  - E1
7  - C3
8  - D2
9  - C4, E2
10 - F1
11 - B2, C5
12 - D3, E3
13 - C6
14 - Gamebreaker
15 - C7, E4
16 - D4
17 - C8
18 - C4, E5
19 - C9
20 - D5, F2

Slote codes:
Code:
Core: core ability

A: Establishing Ability
B: Defining Ability
C: Class Backbone (major theme)
D: "The Fours" (second major theme)
E: The Threes (frequently selectable or stat bump/floating feats)
F: Major Ability
G: gamebreaker

Post getting too long to manage in window. Back shortly with more.
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corey_s
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« Reply #14 on: December 20, 2010, 05:33:46 PM »

<lots of extremely helpful info>

Most excellent!  Man that helps alot, thanks a ton.

But real quick, just to answer this question:
Quote
Your base class template is slightly bent. Not sure where that one came from. The three different templates are lined up for Career level comparison here ~
http://www.crafty-games.com/content/creating-class-abilities

My source for that base class template was from here: http://www.crafty-games.com/content/base-classes

Looks like that one is wrong/out-of-date...   should I update that page to reflect the data provided on the other page you linked (http://www.crafty-games.com/content/creating-class-abilities)?

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