Which class/product are you thinking of?
The Orc Warlord from Races of Faerun
Ah. Don't have that one. Didn't quite cross my threshold of useful.
The Eye of Gruumsh from Complete Warrior.
That I have. *ambles off to search reference shelf*
For what they are, they're okay. The Eye comes nearest in feel to yours, but I like yours sooo much better. I find the OW to be unwieldy, even as GC, while the EoG has a good feel to it for a focused orc barbarian.
Yeah, the Eye is not bad. Stuff at every level, some of it even useful. The Wild Swing is modestly useful. The ritual scarring is something you can manage by choosing one of the ork horde feats (Western Horde I think). I do like the command the horde
ability of the Eye. Doesn't entirely cement their role as leaders, but at least it gives them a little bit of a teamwork oriented ability - which tend to be pretty rare in D&D. When you see the Horde (sub-race) species feats for the Orks, I think you'll be pleased - they specialize in very different styles of warfare. The 'uruk-hai' sub-race feat is neat because the bonus isn't what you'd expect (it's not a bonus to combat... directly), but everyone who has seen it has instantly identified that one as turning a stock Ork "black-blood" into a "Uruk".
I often examine the D&D classes to see if there is a concept there worth re-tooling. Boiling a 10 level D&D class down to a 5 level Spycraft Master Class has generated some really promising packages to use as the centerpiece of various organizations. The less interesting classes ussually evaporate down to being about a single feat in Spycraft terms - one good idea that did not
need 3-10 levels wrapped around it.
The one nobody has mentioned thus far that I think would be a natural is the Channeler/Legendary Ork. Fear the great ork wardancer that rains down destruction on all who would oppose the Horde!