Actually, I have a question right now.
Keep in mind I'm asking this to make sure I'm grasping your AD&D conversion rules as I read the Planescraft guide. It might sound like nerdiness but I have been hung up on the NPC rules of FC, in general, over the last few days and I just need to get some clarity.
The Kyton, that horrific chain monster of Baator, is one of hundreds of beasts you've adapted to FC, presumably from the 2nd ed source material (I seem to recall a Kyton in a 1st ed manual but I don't feel too confident about that memory's accuracy). I assume you used the Planes of Law MC as the specific document. By chance, I was using that same monster to practice the conversions you wrote up, though I was using the entry from the MC Annual 3. I just got the full text of Planescraft, yesterday, and I immediately went to the Kyton entry to check my work. The main discrepancies between our conversions were the omission of the Kyton's chain control power and its Intelligence score. After a moment of consideration, I took the former to be a means of controlling XP bloat (it already has about six Qualities as a standard character) or that developing an Extraordinary attack for this NPC would be both unnecessary and frustrating (I count at least three upgrades, without including their ability to walk on the chains, as well). If I really feel like I need that ability written out, I can probably handle it. But the difference in Int hasn't made sense to me, yet. My source puts them at a 5, while your version in the PC book gives them an impressive 14. Does PoL list a different score from which your conversion was made? I assume you didn't use the 3.X Kyton as a base, anyway, but I don't recall that particular entry. Is there another Kyton I don't know about? Or, worse still, do I misunderstand a fundamental aspect of your conversions?
I know the Intelligence thing and your conversion system came up on another thread. I'm not trying to drag that back out into the open; I'm just trying to see if I get the gist of your conversions, which appear balanced (I haven't played it out, yet), and I'm not working under false assumptions that will yield unsatisfactory versions of monsters which so intimidated and intrigued me and my old Planescape comrades.