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Author Topic: [Farthest Star] Like, pew pew, man  (Read 1635 times)
Morgenstern
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« Reply #60 on: July 11, 2013, 01:11:30 AM »

While I like the idea of a random element, and can live with it not being flatly tied to error range, the most important thing to me is that the check be simple - no extra dice rolled. So possibly...

"When a weapon's Recoil is greater than your Fitness, you take 1 point of subdual damage each time your attack check is less than the Recoil."

As your BAB goes up you'll get stung less often, but it seems like a pretty easy check.
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How about some pie? - Heroes of the Expanse
MilitiaJim
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« Reply #61 on: July 11, 2013, 08:50:51 AM »

That sounds good.  Smiley
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Morgenstern
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« Reply #62 on: July 11, 2013, 05:57:36 PM »

Better wording~

Each time you make an attack check with this weapon, if the Recoil is greater than your Fitness and the attack check result you suffer 1 point of subdual damage. This damage ignores your DR but can be resisted.
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How about some pie? - Heroes of the Expanse
Morgenstern
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« Reply #63 on: July 11, 2013, 05:59:17 PM »

Oh, I'm also expecting to tie recoil to fire modes in the table for weapons that have multiple speeds, so riding a brute doing single shots and RF 4 are entirely different experiences Smiley.
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How about some pie? - Heroes of the Expanse
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