My turn for a few questions for Scott
Iíll generally be running adventures in the Black Peaks region, and particularly focusing on the conflict between the drakes and the goblins there, and probably convincing the drakes and Dragon Kings of the threat of the Crone and helping mankind against her. There are a couple drakes in the party (one PC, one NPC companion) so that should provide plenty of motive for the party to help the drakes.
Sounds like a good base to work with.
The Black Peaks goblins, what relations do they have with the nearby orcs in the Kaia Jungle?
The goblins think of the Orcs the way we think of summer blockbuster movies... They grab some popcorn and watch the show when the orcs show up. While goblin raiding might uptick slightly while a Orc rampage is passing through, theo orcs kill everything indiscrimatealy, so the goblins mostly stay out of the way. They might pick off some targets of aopportunity in the aftermath, but ussually the surviving humans are so spun up on military standby it's not the best time to visit. The orcs stay out of the high mountian areas ("drake territory") so while the drakes do often come out in fair numbers to help the Matha, the goblins can benefit by stepping up their attacks on the drakes in their absence, rather than than attacking the Matha.
Do the goblins confront the drakes directly on raids, or are they more about sneaking around and stealing the young? If the former, how do they go about it? Do they have flying mounts (I figure something nasty)?
The black peaks are riddled with extensive volcanic cave systems, some big enough for Drakes to nest and even hold massive gatherings in... and others just big enough for a goblin to squeeze through. So, surprisingly, the goblins have more
practical mobility than the drakes do - underground they can outmanuever and escape drakes quite easily if the pick their battlefields right. Underground attacks do a great job of neutralizing the drake advantage of flight. This is one area where the human-drake alliance shines: most early humans had excellent stone cutting and mining skills, and that knowledge remains common among the 4 kingdoms, so humans are often brought in to collapse smaller tunnels, widen larger tunnels and generally help fortify desirable drake caves against goblin incursion.
How best to build/run those goblins who have consumed the young drakes and stole their powers?
About 75% of the goblins in the black peaks should have the Draconic Heritage feat. This immediately sets the tone for these little buggers. Those goblins that have personally drank the blood and eaten the flesh of a drake straight off the still-warm bones have the option to take the Draconic Legacy feat (ignore the ussual species restrictions). Yes, some black peaks goblins can fly
Are the Matha aware of the goblins preying upon the drakes and would they be interested in helping or not? Have the drakes asked for help, or are they too proud to do so?
Innitially the drakes had no idea what was happening to their eggs and young. This period allowed the goblins to get their innitial hold on the region and gain the broad traces of Draconic Heritage in their numbers. Now the threat is fairly well understood and humans are definitely part of the fight, where their small (to a drake) size is a great asset. Similarly the Goblins have learned about their enemies and are much more comfortable attacking adults and calling a feast for multiple bands, ensuring scores or even hundreds
of goblins get a sip and a bite when a large drake falls.
What are the relations between the drakes and the other people groups besides the Matha?
They respect the Matha (and the Rascal) for being smart/clever. When meeting new humans from other regions they'll probably try to test their knowledge or wits just a little to see if they are similarly deserving of respect, or should be lumped in as 'slightly slow' If they think you're not real bright they can be a little disdainful and talk slower. They are so confident of their superior physical prowess that a good, friendly thrashing can also earn their respect (Pummel a drake unconcious, and he'll never give you crap about not knowing the answers to any of his 8 favorite riddles ever again).
Will you be providing bonus content for Sunchaser some day?
There are several master classes addapted for the setting available through the boards/wiki and I put some of my work in context for Sunchaser, but I don't guide official releases. My current project is creating a number of bounties - special one-shot encounters with tough NPCs, but I'm not as gifted with the NPC generation system as some folks so while I have Ideas I haven't fully executed any of them yet. I have a pair of beefed up beggar beetles I want to put out there at some point. You may also see some Sunchaser themes spells and paths after Spellbound comes out.
hanks for your answers and a great setting!
Glad you are enjoying it. I hope you'll share some reports from the game