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Desertpuma
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« Reply #150 on: November 05, 2010, 02:06:44 PM »

All hail the Crafty Crew.....and their crunchiness in design.
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« Reply #151 on: November 06, 2010, 01:47:50 AM »

You don't change species just because you grow from a small kid to a medium adult
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Sletchman
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« Reply #152 on: November 06, 2010, 02:34:32 AM »

You don't change species just because you grow from a small kid to a medium adult

Aren't we talking about constructs here?  Though it does remind me of Robots, with the parents assembling the kid, and putting bigger parts into it as it got older.
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« Reply #153 on: November 06, 2010, 03:24:51 AM »

It's the same basic idea; you're not a different species just because you're a runt
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« Reply #154 on: November 06, 2010, 03:59:53 AM »

Just wanted to say that I really like the cut of this new books jib. Its put all the new call to arms (or almost, spellbound has some of it I suppose) info in one convenient package. Has settings that if not to be used wholesale, are ripe for plundering for campaigns, and species feats, glorious species feats.

One question though (not mechanics related) for the species feat where Saurians get the bite II attack (the one that turns them into gatorman, basically. AFB at the moment). What is the in-setting rationale for them losing their tail attack (i.e. mechanics wise that makes sense, but does their tail drop off or something, because as I recall, gators have huge tails)?

Personally I'm leaning towards the tail stiffening and ossifying, so that it loses its previous whip-like motility.

prototype00

Perhaps 'raptor is a better inspiration than 'gator. Gators have heads against the ground on short necks.
Raptors have powerful/heavy jaws raised up on a biped. Raptor tails has a basketwork of bone to hold them stiff. The straight tail is a counterwieght for the head/jaws. 
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« Reply #155 on: November 06, 2010, 04:05:11 AM »

Just wanted to say that I really like the cut of this new books jib. Its put all the new call to arms (or almost, spellbound has some of it I suppose) info in one convenient package. Has settings that if not to be used wholesale, are ripe for plundering for campaigns, and species feats, glorious species feats.

One question though (not mechanics related) for the species feat where Saurians get the bite II attack (the one that turns them into gatorman, basically. AFB at the moment). What is the in-setting rationale for them losing their tail attack (i.e. mechanics wise that makes sense, but does their tail drop off or something, because as I recall, gators have huge tails)?

Personally I'm leaning towards the tail stiffening and ossifying, so that it loses its previous whip-like motility.

prototype00

Perhaps 'raptor is a better inspiration than 'gator. Gators have heads against the ground on short necks.
Raptors have powerful/heavy jaws raised up on a biped. Raptor tails has a basketwork of bone to hold them stiff. The straight tail is a counterwieght for the head/jaws.  

The straight and heavy tail to balance the over-developed jaw muscles thing makes sense.

Another question, if I may? What paths do priest of Avva from the Sunchaser setting have? (I'm leaning towards Good, Light and heroism myself? )

Edit: I'm an idiot, just found them.
« Last Edit: November 06, 2010, 04:21:56 AM by prototype00 » Logged
Doublebond
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« Reply #156 on: November 06, 2010, 09:33:38 AM »

You don't change species just because you grow from a small kid to a medium adult

You technically do. You can call the resulting creation an unborn, but its species block is still mechanically different from the standard Unborn in the book, making it technically a different species. Beyond that, it's just flavor as to what you yourself consider it.
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ArawnNox
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« Reply #157 on: November 06, 2010, 01:10:56 PM »

You don't change species just because you grow from a small kid to a medium adult

You technically do.

This is exactly why we lost the Triceratops. (sad face)
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« Reply #158 on: November 06, 2010, 02:35:44 PM »

Again, I wished you guys had sorted out the new species feats into sub groups of each specie. A serious pain to have to filter through them all to find the ones that pertain to whatever specie I'd be playing.
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« Reply #159 on: November 06, 2010, 03:09:37 PM »

except some pertain to multiple species, but I know what your saying.
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Gloria Finis
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« Reply #160 on: November 06, 2010, 07:36:19 PM »

*shrug* "By species" feat lists sounds like the very definition of fan-made play-aid to me.
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« Reply #161 on: November 06, 2010, 07:44:38 PM »

*shrug* "By species" feat lists sounds like the very definition of fan-made play-aid to me.

Curse you! I can't afford to lose the next 4 hours of my life! Nooooooooo
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Gentry
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« Reply #162 on: November 06, 2010, 10:09:56 PM »

That's Doublebond for you. Ever ready to take one for the team.
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« Reply #163 on: November 07, 2010, 10:01:57 AM »

It wouldn't be that hard to extract the feats with PDF converter and drop them into an excel sheet with an auto-filter. But I've got a game to go to.
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« Reply #164 on: November 07, 2010, 11:58:37 AM »

Again, I wished you guys had sorted out the new species feats into sub groups of each specie. A serious pain to have to filter through them all to find the ones that pertain to whatever specie I'd be playing.

Does this work for you?

It's open for editing. If anyone wants to add page numbers they can feel free to.
« Last Edit: November 07, 2010, 12:01:48 PM by Doublebond » Logged
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