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Author Topic: [Review] Fantasy Craft Adventure Companion  (Read 8608 times)
prototype00
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« Reply #180 on: November 09, 2010, 06:41:09 AM »

Oh thats cute, just realized that rootwalkers can get a grade V natural attack (granted its slam and not bite, and you are a beast at that point, but still...).

Hmm, might be time to revisit my rootwalker martial artist concept...

In the Sunchaser setting, do the green Errons become martial artists (Hazelighters...? I'm AFB at the moment).

prototype00
« Last Edit: November 09, 2010, 11:46:51 AM by prototype00 » Logged
aegis
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« Reply #181 on: November 09, 2010, 07:57:56 AM »

Just finished reading Epoch. Excellent surprise! I was not expecting this one to be nearly as good as Conan for example. But in fact, instead of making a lesser copy of the Conan setting, I see a much stronger influence of Apocalypto ... and I must say I like it! Even if the movie is not one of my favorites ever, the concept is a surprisingly good fit for a RPG setting. Add a little native Indian myth on the top and you have a unique sword and sorcery world you really want to get into. The hopelessness and despair of the First and Second People is also strongly empathic and you just want to take arms as you read the bard's words. Love it! Excellent setting!

Now, Sunchaser is certainly the one I expect the less from. Let's see if I'm mistaken ...  Grin
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Typhon
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« Reply #182 on: November 09, 2010, 02:36:47 PM »

Does this work for you?

It's open for editing. If anyone wants to add page numbers they can feel free to.

I've added this list to the Wiki here as well. I added in all the options, not just the feats that explicitly state which species can take them (though I'm missing some from FC which I don't have at work with me).

Even better!
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Crafty_Pat
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« Reply #183 on: November 10, 2010, 02:46:13 AM »

Again, I wished you guys had sorted out the new species feats into sub groups of each specie. A serious pain to have to filter through them all to find the ones that pertain to whatever specie I'd be playing.

Does this work for you?

It's open for editing. If anyone wants to add page numbers they can feel free to.

Thanks for getting this up, and thanks to Wolvie for adding it to the wiki.

Also, is there any chance of seeing the other settings listed back in the day?

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.

All true. Godspawn expanded beyond the Adventure Companion both in terms of setting and rules. You'll eventually see it in another book, perhaps even as its own book (we're still working out those details).

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.
Godspawn was supposed to be just that, but was removed from the AC because it needed too many rule twists (if I remember Alex's words). Maybe it will return some time later. Personally, I can't wait! Smiley

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.

I understand there is an entire supplement (and setting) planned for just that style of game. They were talking about the philosophy behind it at one point; instead of adding 10 more levels to the game you simply raise the baseline or something.

i.e. Level one becomes much more epic and the whole scale moves up to accommodate it.

Also all true. Epic Fantasy Craft encompass a much larger rules expansion that any single setting.
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