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Author Topic: [Review] Fantasy Craft Adventure Companion  (Read 8508 times)
Gentry
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« Reply #165 on: November 07, 2010, 04:32:47 PM »

Hats off to Doublebond. All you whiners owe him an adult beverage.   Grin

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« Reply #166 on: November 07, 2010, 05:45:50 PM »

I might buy him a beer, but I'm keeping those four hours... on my mantle... like a trophy...  Evil
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« Reply #167 on: November 07, 2010, 10:33:07 PM »

Question: is there a class that doesn't have notice on its skill list? If there isn't, then I'm not sure of the logic behind giving the C&D's Fulminarius specialty Notice as a bonus Origin skill
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« Reply #168 on: November 07, 2010, 10:53:57 PM »

Question: is there a class that doesn't have notice on its skill list? If there isn't, then I'm not sure of the logic behind giving the C&D's Fulminarius specialty Notice as a bonus Origin skill

I can't think of any, unless the upcoming Spellbound classes are notice-free?
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« Reply #169 on: November 07, 2010, 11:31:35 PM »

Question: is there a class that doesn't have notice on its skill list? If there isn't, then I'm not sure of the logic behind giving the C&D's Fulminarius specialty Notice as a bonus Origin skill

I pondered the same thing a couple pages back.
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Doublebond
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« Reply #170 on: November 08, 2010, 08:30:20 AM »

page 64 of the core confirms there are no core classes that don't have notice.
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« Reply #171 on: November 08, 2010, 09:04:15 AM »

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.
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« Reply #172 on: November 08, 2010, 10:06:35 AM »

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.

Are the master classes not "epic level play"? I thought that was the point of them?

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« Reply #173 on: November 08, 2010, 10:40:18 AM »

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.

I understand there is an entire supplement (and setting) planned for just that style of game. They were talking about the philosophy behind it at one point; instead of adding 10 more levels to the game you simply raise the baseline or something.

i.e. Level one becomes much more epic and the whole scale moves up to accommodate it.
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Crafty_Alex
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« Reply #174 on: November 08, 2010, 10:49:03 AM »

I wrote that entire chapter, btw. And Chapter 1. And Chapter 2. And parts of 3. So I take full responsibility/flames/accolades for this thread  Tongue

What parts did Mark work on?

Mark added a few new critters to Sunchaser.
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« Reply #175 on: November 08, 2010, 10:51:40 AM »

One question though (not mechanics related) for the species feat where Saurians get the bite II attack (the one that turns them into gatorman, basically. AFB at the moment). What is the in-setting rationale for them losing their tail attack (i.e. mechanics wise that makes sense, but does their tail drop off or something, because as I recall, gators have huge tails)?

The rationale is they are not able to whip it around. From a balance perspective, their bite attack becomes one of the most powerful natural attacks available to a PC at III (that's 2d8+str lethal, FTR), without other feats or classes coming into it.
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« Reply #176 on: November 08, 2010, 11:10:38 AM »

My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.
Godspawn was supposed to be just that, but was removed from the AC because it needed too many rule twists (if I remember Alex's words). Maybe it will return some time later. Personally, I can't wait! Smiley
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Morgenstern
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« Reply #177 on: November 08, 2010, 11:28:54 AM »

Mark added a few new critters to Sunchaser.

Cool! Smiley
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« Reply #178 on: November 08, 2010, 03:59:53 PM »

Again, I wished you guys had sorted out the new species feats into sub groups of each specie. A serious pain to have to filter through them all to find the ones that pertain to whatever specie I'd be playing.

Does this work for you?

It's open for editing. If anyone wants to add page numbers they can feel free to.

Very nice! I'm sure anyone trying to make a dwarf/orc/elf/any race that has 12 subraces scattered through that list lol and wanting to know all his optioons will appriciate that.  Smiley   If I see ya at GenCon I'll take ya to The Ram for a beer!
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« Reply #179 on: November 08, 2010, 05:33:09 PM »

Does this work for you?

It's open for editing. If anyone wants to add page numbers they can feel free to.

I've added this list to the Wiki here as well. I added in all the options, not just the feats that explicitly state which species can take them (though I'm missing some from FC which I don't have at work with me).
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