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Doublebond
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« Reply #170 on: November 08, 2010, 08:30:20 AM » |
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page 64 of the core confirms there are no core classes that don't have notice.
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Doublebond
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« Reply #173 on: November 08, 2010, 10:40:18 AM » |
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My only complaint about the Adventure Companion is that I was hoping for some bits for Epic-level play (God of War-esque). Perhaps I was mistaken to think that those rules were going show up this time around.
I understand there is an entire supplement (and setting) planned for just that style of game. They were talking about the philosophy behind it at one point; instead of adding 10 more levels to the game you simply raise the baseline or something. i.e. Level one becomes much more epic and the whole scale moves up to accommodate it.
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Crafty_Alex
Crafty Staff
Control
    
Posts: 3032

Damned if I do, damned if I don't.
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« Reply #175 on: November 08, 2010, 10:51:40 AM » |
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One question though (not mechanics related) for the species feat where Saurians get the bite II attack (the one that turns them into gatorman, basically. AFB at the moment). What is the in-setting rationale for them losing their tail attack (i.e. mechanics wise that makes sense, but does their tail drop off or something, because as I recall, gators have huge tails)?
The rationale is they are not able to whip it around. From a balance perspective, their bite attack becomes one of the most powerful natural attacks available to a PC at III (that's 2d8+str lethal, FTR), without other feats or classes coming into it.
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