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Author Topic: Summary of Differences Bwtween FC and D&D  (Read 3004 times)
Desertpuma
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« Reply #45 on: November 09, 2010, 10:30:58 PM »

It actually sounds more convulted and complex than it is.

I'd suggest starting at 1st level and getting used to the system before jumping into things at higher levels.
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ArawnNox
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« Reply #46 on: November 09, 2010, 10:55:10 PM »

It's not as hard as you might think. It'll go slow the first few times. But now, I can kick out a level 1 PC in about 10-20 minutes if I have a solid idea. Which is multitudes faster than I could create one in 3.5
There are a couple of things you can do to streamline things:
The points you spend on attributes can yield an array of three 14s and three 12s, or all 13s. This makes that part of character creation very fast.
Really, the only thing that can slow you down at that point, is deciding what feat you want and what equipment to buy.
One of the forumites made a character creation guide recently that might help with the first time you sit down to make characters.
As for additional bookkeeping. It seems daunting at first, and I know I've had trouble keeping track of everything, but it's not that much harder than 3.5. I've seen a handful of 4E stuff, and with all the different abilities targeting different saves and all that convoluted nonsense, I think FC would be easier to keep track of.
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Krensky
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« Reply #47 on: November 10, 2010, 01:31:25 AM »

Just browsing the reviews of Fantasy Craft, it looks like you give characters more depth and options (e.g. Origin, Lifestyle, Legend, even the food you eat has meaning).  With all these options must come added bookkeeping, correct?  How cumbersome is this during game-play and character generation (remember - I have a group that is spoiled by 4e's character builder program)?

It's not as complex as it seems from the reviews.

Basically it boils down to buying your attributes (a pain, and I use an android app to help if I'm not using 12s and 14s), pick a talent and specialty (your Origin, analogous to picking a race in D&D), picking a class, a feat, spending skill points and weapon proficiencies and buying some gear. A mage will also need to choose spells. Now, there are a lot of things to choose from but that's a good thing to me.

Generally I spend more time on the concept and backstory then the mechanics.

Lifestyle only comes into play with charisma skill checks, and Legend isn't a game play stat at all (it's a reward mechanic). Food is two small bonuses, if it's a hassle to track either disallow it or print up some cards to track what type of meal and drink the PC is benefiting from (ignore it for NPCs).

Frankly, there's far less book keeping then 3.5. There's certainly far less in play the 3.5 or 4.

If you want an example of play, look in the Play by Post forum. My current rendition of the beginning of Burnt Offerings (Volume 1 of Paizo's Rise of the Runelords) is there. Characters include an assassin (special NPC killer), a courtier (social skill monkey), two captains (sort like a warlord, but with a 'pet'), a martial artist, a priest (nothing like a cleric), a mage (who is a lot like a cleric), and a soldier (with a animal companion).
« Last Edit: November 10, 2010, 01:46:12 AM by Krensky » Logged

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Crafty_Alex
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« Reply #48 on: November 10, 2010, 10:11:24 AM »

After your (Golden Dragon, EloiseCartwright, Crafty Alex) answers, my group has fully bought into switching to Fantasy Craft!  Shocking, since they have invested about a million dollars into all the 4e books (and growing...arrrrrggg).

That...is cool. Smiley Welcome!

Quote
Our final concern (somewhat related to the calculating character sheet/builder):
One of the best parts of 4e was the Character Builder.  Everyone said that if it wasn't for that program, it would have been too cumbersome to track all of the values, and we would have quit 4e years ago.  But with the program, it made character creation a snap - even pumping out a high level PC in 20 minutes!

Just browsing the reviews of Fantasy Craft, it looks like you give characters more depth and options (e.g. Origin, Lifestyle, Legend, even the food you eat has meaning).  With all these options must come added bookkeeping, correct?  How cumbersome is this during game-play and character generation (remember - I have a group that is spoiled by 4e's character builder program)?

Thanks.

A character builder program is something we have been chasing for quite a while, and are continuing to pursue. As it turns out, it's much harder to find the right support if you're not 3.5 or 4e Sad
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