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Author Topic: ADVENTURER’S LUCK question  (Read 3715 times)
Grimace
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« Reply #75 on: October 15, 2010, 02:13:25 PM »

And it's not that bad.

I'm 23xp or so away from 5th level, and I have ~700s and have earned 60 Reputation, which is above the guideline of 100s & 10 rep per level for a starting character.  (and my prudence stunk for the first few levels)

The party really cashed in last adventure (The Vault).  So they are rolling in silvers at the moment.
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Grimace
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« Reply #76 on: October 15, 2010, 02:19:21 PM »

And it's not that bad.

I'm 23xp or so away from 5th level, and I have ~700s and have earned 60 Reputation, which is above the guideline of 100s & 10 rep per level for a starting character.  (and my prudence stunk for the first few levels)

BTW the 100s/level for starting characters brings more perspective on having the prudence hit.   The PC's are way ahead compared to that guideline.
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Crafty_Alex
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« Reply #77 on: October 15, 2010, 02:21:45 PM »

How would you suggest I handle PC's buying easily convertible goods to bypass the prudence hit?

Right now I've been saying if I believe it's easily converted into coin (Gem/Jewelry/etc), it counts towards the prudence hit.

A gem whose only use is to convert to money is, in essence, money...just like a gold coin equaling 20 silvers is still money in a silver economy. Each of the Adventure Companion's settings include a segment on currency to demonstrate how systems like this can be created and used. In Epoch, a largely "pre-coin" setting, there are all sorts of equivalencies of for valued and rare materials that form the "silver" of the world's barter system. In Cloak & Dagger, silver exists (even though it's rarely made from silver), but other valuable trade goods like spices are essentially a different unit of the same coin.
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Grimace
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« Reply #78 on: October 15, 2010, 02:25:52 PM »

How would you suggest I handle PC's buying easily convertible goods to bypass the prudence hit?

Right now I've been saying if I believe it's easily converted into coin (Gem/Jewelry/etc), it counts towards the prudence hit.

A gem whose only use is to convert to money is, in essence, money...just like a gold coin equaling 20 silvers is still money in a silver economy. Each of the Adventure Companion's settings include a segment on currency to demonstrate how systems like this can be created and used. In Epoch, a largely "pre-coin" setting, there are all sorts of equivalencies of for valued and rare materials that form the "silver" of the world's barter system. In Cloak & Dagger, silver exists (even though it's rarely made from silver), but other valuable trade goods like spices are essentially a different unit of the same coin.

I look forward to the Adventure Companion.  I've decided to keep with the prudence hit before purchasing items.  On some adventures where the PC's end play in a town I will allow them to spend before the hit and that will give a chance for more social situations.
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mach1.9pants
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« Reply #79 on: October 15, 2010, 02:34:40 PM »

I would do prudence before down time too. Because, to me, the prudence hit is money spent during that down time on the necessities of an adventurers life (ale and negotiable company). But it goes first, otherwise prudence would never get used. My guys would spend everything on gear and never save for big ticket items to stop the hit.

However all moot due to the Dragon Age vote from my players Sad
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Gloria Finis
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« Reply #80 on: October 15, 2010, 02:39:18 PM »

However all moot due to the Dragon Age vote from my players Sad

Dragon Age, Fantasy Craft can do that.  ;p
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« Reply #81 on: October 15, 2010, 02:44:44 PM »

Very true but it is due to the simple mechanics. My players are the opposite of Typhon. The only look at the rules and their character sheets at the table. No planning or prep or rulebook readin here (apart from me, I own and read hundreds of RPG books/PDFs... 32GB at last count) A simple system is required for them.
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« Reply #82 on: October 15, 2010, 02:50:31 PM »

Very true but it is due to the simple mechanics. My players are the opposite of Typhon. The only look at the rules and their character sheets at the table. No planning or prep or rulebook readin here (apart from me, I own and read hundreds of RPG books/PDFs... 32GB at last count) A simple system is required for them.

You do whatcha gotta do. As long as you're gaming, that's all that matters! Smiley
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Typhon
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« Reply #83 on: October 15, 2010, 03:15:49 PM »

And it's not that bad.

I'm 23xp or so away from 5th level, and I have ~700s and have earned 60 Reputation, which is above the guideline of 100s & 10 rep per level for a starting character.  (and my prudence stunk for the first few levels)

Are you saying you don't actually need anything anymore gearwise now?
Hell, I just got partial armor before that last adventure and it ran me 500s alone (well before the haggle hehe).
My rapiers run 105 silver a pop.
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mach1.9pants
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« Reply #84 on: October 15, 2010, 03:23:27 PM »

Very true but it is due to the simple mechanics. My players are the opposite of Typhon. The only look at the rules and their character sheets at the table. No planning or prep or rulebook readin here (apart from me, I own and read hundreds of RPG books/PDFs... 32GB at last count) A simple system is required for them.

You do whatcha gotta do. As long as you're gaming, that's all that matters! Smiley
Oh yeah, and DA is a great little system. If it were just my choice I would play rather than DM, FC.

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Gloria Finis
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« Reply #85 on: October 15, 2010, 03:31:52 PM »

And it's not that bad.

I'm 23xp or so away from 5th level, and I have ~700s and have earned 60 Reputation, which is above the guideline of 100s & 10 rep per level for a starting character.  (and my prudence stunk for the first few levels)

Are you saying you don't actually need anything anymore gearwise now?
Hell, I just got partial armor before that last adventure and it ran me 500s alone (well before the haggle hehe).
My rapiers run 105 silver a pop.


Totally jigged out Rapiers.  Cheesy
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« Reply #86 on: October 15, 2010, 04:02:53 PM »

This is why Wyrmstone does the prudence hit as soon as the treasure is collected and sold. Otherwise, any enterprising player will buy goods to circumvent the prudence hit. I'll take a 50% hit to avoid taking a 75% hit any day.

This is the econd tie some;s mentioned the 50% thing. What's the page ref?
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« Reply #87 on: October 15, 2010, 04:06:50 PM »

A gem whose only use is to convert to money is, in essence, money...just like a gold coin equaling 20 silvers is still money in a silver economy. Each of the Adventure Companion's settings include a segment on currency to demonstrate how systems like this can be created and used. In Epoch, a largely "pre-coin" setting, there are all sorts of equivalencies of for valued and rare materials that form the "silver" of the world's barter system. In Cloak & Dagger, silver exists (even though it's rarely made from silver), but other valuable trade goods like spices are essentially a different unit of the same coin.

I look forward to the Adventure Companion.
Me too.  Even if somehow I end up never using it it sounds like a joy to read. Cheesy
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« Reply #88 on: October 15, 2010, 04:08:12 PM »

This is why Wyrmstone does the prudence hit as soon as the treasure is collected and sold. Otherwise, any enterprising player will buy goods to circumvent the prudence hit. I'll take a 50% hit to avoid taking a 75% hit any day.

This is the econd tie some;s mentioned the 50% thing. What's the page ref?

Page 74, paragraph at the top of the right column: "When anyone other than a vendor sells an item, the asking price is automatically set to 1/2 the item’s listed cost (rounded up)."
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« Reply #89 on: October 15, 2010, 04:12:06 PM »

Ah, thanks
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