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Author Topic: Parkour  (Read 2023 times)
Goodlun
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« on: October 07, 2010, 01:11:39 AM »

So after watching a few Parkour videos I figured a chase through the next village with a Parkour master is deferentially in order for my PCs.
I am assuming signature skill Acrobatics is most likely the ideal way of representation this maybe with some level of skill mastery as well.  The question I throw out to you all is what grade of signature skill should I be looking at here?
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ArawnNox
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« Reply #1 on: October 07, 2010, 01:23:31 AM »

I'd almost say Athletics is just as, or more important since that covers climbing and jumping, while Acrobatics would handle not hurting yourself when you land.
That said, I'd put the signature sill grade at somewhere around V. It's about the right bonus number to represent a player who's got full ranks and a decent score in the attribute. For a master, I'd probably kick it up to VI or VII, depending on the skills of the party and how much of a challenge you want it to be.
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Krensky
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« Reply #2 on: October 07, 2010, 07:26:08 AM »

Most of parkour is Athletics with synergy from Acrobatics. A things might be the reverse, but the majority is Athletics.
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« Reply #3 on: October 07, 2010, 07:29:50 AM »

I'd also look at giving him the mobility chain [at least some of it], and perhaps even charging basics.  As for the grade I'd look at what his bonus would be with a given grade, and compare it to what you know the PCs have for their skills and then decide based on how you want him to compare with the players.  As others have mentioned, Athletics is probably more important than Acrobatics.
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Typhon
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« Reply #4 on: October 07, 2010, 08:51:17 AM »

I agree with the Acrobatics being the prime factor but athletics would need some ranks as well.
(PS those guys are freaking nuts! lol)
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Kerebrus
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« Reply #5 on: October 07, 2010, 10:02:12 AM »

Superior Jumper and Superior Climber as some grade.
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Goodlun
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« Reply #6 on: October 07, 2010, 02:11:27 PM »

Superior Jumper and Superior Climber as some grade.
Interesting I totally missed those.  In fact I may give the character a normal grade of athletics and acrobatics and just pad them with the superior jumper climber and runner. W/ the mobility chain
This way they don't by default become a super grappler.

edited to add mobility chain
« Last Edit: October 07, 2010, 02:46:34 PM by Goodlun » Logged
Catodon
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« Reply #7 on: October 07, 2010, 03:34:38 PM »

why should NPC's have all the fun? Any thoughts on doing this for a PC?   Evil
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Morgenstern
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« Reply #8 on: October 07, 2010, 04:20:00 PM »

Huh. The SPringing B/M/S chain seems to be inaccesible. I'll try to find a copy on my hard drive.
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« Reply #9 on: October 07, 2010, 04:22:09 PM »

If allowing the "purchasing" of Magic items with Reputation, Supeior Jumper and limber are NPC abilities that can be included in items.
Adventurers Companion will likely have more feats to help push a character along in this direction.

I actually did this concept as a character in Spycraft with some of the covert feat chains there.
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paddyfool
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« Reply #10 on: October 07, 2010, 08:21:27 PM »

I'd almost say Athletics is just as, or more important since that covers climbing and jumping, while Acrobatics would handle not hurting yourself when you land.

Jumping is Acrobatics, not Athletics.
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Krensky
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« Reply #11 on: October 07, 2010, 08:59:46 PM »

I'd almost say Athletics is just as, or more important since that covers climbing and jumping, while Acrobatics would handle not hurting yourself when you land.

Jumping is Acrobatics, not Athletics.

And should be used for jumps and landings. Climbing is covered by Athletics.

That leaves a sort of nebulous moving through difficult terrain quickly mixture of moves. Athletics covers that quite well, either as a straight test or something based off of (or even using) the Push check.
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ArawnNox
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« Reply #12 on: October 08, 2010, 12:07:38 AM »

I'd almost say Athletics is just as, or more important since that covers climbing and jumping, while Acrobatics would handle not hurting yourself when you land.

Jumping is Acrobatics, not Athletics.

*double checks the book* So it is. My mistake.
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Forcegypsy
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« Reply #13 on: October 08, 2010, 07:35:32 AM »

Huh. The SPringing B/M/S chain seems to be inaccesible. I'll try to find a copy on my hard drive.

I remember that chain, you came up with it when someone mentioned District B13 a few years ago. No help over here for a copy, sorry, the computer I had that on died a messy death.
« Last Edit: October 08, 2010, 07:37:58 AM by Forcegypsy » Logged
Gentry
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« Reply #14 on: October 08, 2010, 12:29:30 PM »

I wonder if this can be simplified a little bit. Parkour/Freerunning is cool and all, but having to devote a feat chain to it feels excessive.

Suppose you work it with a feat like this:

Freerunning (Covert Feat)
You move like nobody's business.
Prerequisites: Acrobatics 4+ ranks, Athletics 4+ranks
You may spend and roll a single action die. The Wire-Fu campaign quality applies to you and only you for a number of rounds equal to your roll.
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