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Author Topic: Puting some actual chance into the Chance feats...  (Read 223 times)
Morgenstern
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« on: April 10, 2013, 08:42:36 AM »

Had a thought on how to tweak Fortunate to be a little more dynamic and actually random Evil. On the whole, this is a straight up nerf (to a feat that sometimes begs for a nerf), but it does increase the size of the dice you get in most cases so it's not all bad. Bigger dice also makes the feat much less likely to act wonky with the various excessively exploding d4 tricks.

CHANCE FEAT
  Fortunate
  The odds are against the odds being against you.
  Benefit: When you spend an action die, roll a d20. If the result is even, you gain a bonus action die at the end of your initiative count. You may gain a maximum number of action dice per session from this feat equal to the number of Chance feats you have.

...And a little somethin'-somethin' for Chance monkeys Smiley.

  On a Roll
  That was awesome! For my next trick...
  Prerequisites: Special character only
  Benefit: Each time you gain a bonus action die you also gain 1 Edge.

...And another foray into the dark and dangerous world of OOD mechanics...

  Not as Bad as It Looks...
  Just a graze, really.
  Prerequisites: Lucky Break
  Benefit: Each time you spend an action die, you also shed 1 grade of Fatigued or Shaken. If it is your last action die, you shed 1 grade each of Fatigued and Shaken.

« Last Edit: April 17, 2013, 08:53:37 AM by Morgenstern » Logged

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Sletchman
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« Reply #1 on: April 10, 2013, 09:15:01 AM »

...And a little somethin'-somethin' for Chance monkeys Smiley.

  On a Roll
  That was awesome! For my next trick...
  Benefit: Each time you gain a bonus action die you also gain 1 Edge.

I like this a lot.  If there were more Edge based things in the core system it'd even make a nice campaign quality - do more stuff to get awarded dice and get more Edge.
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Morgenstern
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« Reply #2 on: April 10, 2013, 09:37:38 AM »

I like this a lot.  If there were more Edge based things in the core system it'd even make a nice campaign quality - do more stuff to get awarded dice and get more Edge.

Well, there are a few native to the Chance tree, so Close Call, this version of Fortunate, and On a Roll get some good synergy going.

A cautious stab at an OOD feat comming up!
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paddyfool
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« Reply #3 on: April 10, 2013, 03:11:41 PM »

I had an idea for another Edge-generating feat, but I've very little idea how useful/ balanced it is, and I'm also not sure about the name...

Lucky Advantage
Good fortune takes many forms
1/round as a free action you may either exchange 1 Action Die (of any size) for 2 Edge, or 3 Edge for a single d4 Action Die.
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Morgenstern
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« Reply #4 on: April 10, 2013, 03:26:15 PM »

I can see buying Edge with action dice (something similar happens in the Champion of Seven Stars) but there is pretty much no way I'd allow buying Action Dice with Edge. There's a definite big coin/small coin relationship between the two. Edge is a clock... It counts up pretty much continuously as combat continues. Better to create ways to spend Edge that act like a specific use of action dice~

  Spire-Duelist Mastery
  With infinite patience, you can often allow foes to defeat themselves.
  Prerequisites: Spire-Duelist Basics
  Benefit: You may spend Edge points as if they were action dice to activate opponent's errors during combat. You also gain a trick.
  Autumn's Leaves (Total Defense Trick): The error range of all attacks targeting you increases by 3.

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paddyfool
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« Reply #5 on: April 10, 2013, 04:10:17 PM »

I take your point about the feat I suggested... redraft after some musings.

Spire Duelist Mastery, meanwhile, would stack potently with the Black Cat feat.  It  would also stack in a curious way with a feat which buys 2 Edge for 1 Action Die, since it would grant a discount on whatever use for action die it's granting.  Which is really quite a tempting thing to offer for some of the ordinarily less cost-efficient but fun uses of action dice, so how about this redraft?

Lucky Advantage
Good fortune takes many forms
1/round as a free action you may exchange 1 Action Die (of any size) for 2 Edge.  Also, 1/scene, you may spend up to 4 edge on a Narrative Control Perk as if they were Action Dice.

BTW, what does Spire Duelist Basics do?
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Sletchman
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« Reply #6 on: April 10, 2013, 11:38:22 PM »

I can see buying Edge with action dice (something similar happens in the Champion of Seven Stars) but there is pretty much no way I'd allow buying Action Dice with Edge.

Same.  In fact it'd be a nice core ability for some kind of Edge master class (uh... damn linguistic limitations - you know what I mean).

Quote
  Spire-Duelist Mastery
  With infinite patience, you can often allow foes to defeat themselves.
  Prerequisites: Spire-Duelist Basics
  Benefit: You may spend Edge points as if they were action dice to activate opponent's errors during combat. You also gain a trick.
  Autumn's Leaves (Total Defense Trick): The error range of all attacks targeting you increases by 3.

I like that.  Where's Basics (in case I missed it elsewhere on the forum)?
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Morgenstern
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« Reply #7 on: April 11, 2013, 12:05:38 AM »

Spire Duelist Mastery, meanwhile, would stack potently with the Black Cat feat.  It  would also stack in a curious way with a feat which buys 2 Edge for 1 Action Die, since it would grant a discount on whatever use for action die it's granting.  Which is really quite a tempting thing to offer for some of the ordinarily less cost-efficient but fun uses of action dice, so how about this redraft?

Lucky Advantage
Good fortune takes many forms
1/round as a free action you may exchange 1 Action Die (of any size) for 2 Edge.  Also, 1/scene, you may spend up to 4 edge on a Narrative Control Perk as if they were Action Dice.

I like it, just a little tweaking of languge and scaling down the whammy slightly...

A Fortunate Turn
  Good fortune takes many forms.
  Benefit: You may spend an Action Die to gain 2 Edge at any time a number of times per session equal to the number of Chance feats you have. Once per session you may spend up to 4 Edge points as if they were action dice on a Narrative Control Perk (see pages 366-368).

Quote
BTW, what does Spire Duelist Basics do?

That B/M/S chain is a a fighting style I worked up for the elves in Sunchasser. It still needs some work, but I'll post the chain in another thread when its ready for viewing Smiley.
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Morgenstern
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« Reply #8 on: April 11, 2013, 12:13:37 AM »

Same.  In fact it'd be a nice core ability for some kind of Edge master class (uh... damn linguistic limitations - you know what I mean).

Sold. Possible core for the Ninja (who is getting revised shortly as the combatant environment for Farthest Star and my NCIS addaptation have been shaping up).

  Alpha Strike: BLAH (always active benefit). When you spend an action die to boost an initiative roll, you also gain 5 Edge.
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paddyfool
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« Reply #9 on: April 11, 2013, 12:15:13 PM »

A Fortunate Turn
  Good fortune takes many forms.
  Benefit: You may spend an Action Die to gain 2 Edge at any time a number of times per session equal to the number of Chance feats you have. Once per session you may spend up to 4 Edge points as if they were action dice on a Narrative Control Perk (see pages 366-368).

I like the rewording, and the greater flexibility (if more limited total per-session power) of the first ability.  Overall it's feeling a tiny bit on the weak side, but I'm not sure what best to change/add.

Incidentally, I never really commented on your original feats, which is just plain rude, so:

Had a thought on how to tweak Fortunate to be a little more dynamic and actually random Evil. On the whole, this is a straight up nerf (to a feat that sometimes begs for a nerf), but it does increase the size of the dice you get in most cases so it's not all bad. Bigger dice also makes the feat much less likely to act wonky with the various excessively exploding d4 tricks.

CHANCE FEAT
  Fortunate
  The odds are against the odds being against you.
  Benefit: When you spend an action die, roll a d20. If the result is even, you gain a bonus action die at the end of the round. You may gain a maximum number of action dice per session from this feat equal to the number of Chance feats you have.

I like it.  Do I take it the Action Die gained is the same size as the one spent?  If so, that would be very fun for Monster Slayers Smiley

Quote
 On a Roll
  That was awesome! For my next trick...
  Prerequisites: Special character only
  Benefit: Each time you gain a bonus action die you also gain 1 Edge.

Again, I like it.

Quote
 Not as Bad as It Looks...
  Just a graze, really.
  Prerequisites: Lucky Break
  Benefit: Each time you spend an action die, you also shed 1 grade of Fatigued or Shaken. If it is your last action die, you shed 1 grade each of Fatigued and Shaken.

I like the tone of this.  Should it possibly be player character only?  It could be really annoying on a boss NPC, and not really in a good way.
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Morgenstern
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« Reply #10 on: April 11, 2013, 12:38:13 PM »

I like the rewording, and the greater flexibility (if more limited total per-session power) of the first ability.  Overall it's feeling a tiny bit on the weak side, but I'm not sure what best to change/add.

Well, Chance feats often count the number of chance feats you have, so this feat also has the unwritten line "and I pump Fortunate, Black Cat, Fortune's Fool, and all that jazz." Smiley. It also (at non-trivial cost) breaks the 1 Edge per round pacing that many Edge generating effect labor under. I think seen as part of a build it'll take some other innocuous feat and turn it utterly nasty Evil.

 Fortunate
  The odds are against the odds being against you.
  Benefit: When you spend an action die, roll a d20. If the result is even, you gain a bonus action die at the end of the round. You may gain a maximum number of action dice per session from this feat equal to the number of Chance feats you have.

Quote
I like it.  Do I take it the Action Die gained is the same size as the one spent?  If so, that would be very fun for Monster Slayers Smiley

Recieving "a bonus action die" always gives a die of the size appropriate to your level band. So its a d4 at 1-5, d6 at 6-10, etc. So the Monsterslayers special big dice don't refund equally oversided dice, but they do trigger it so at least you're (potentially) getting something back.

Quote
 Not as Bad as It Looks...
  Just a graze, really.
  Prerequisites: Lucky Break
  Benefit: Each time you spend an action die, you also shed 1 grade of Fatigued or Shaken. If it is your last action die, you shed 1 grade each of Fatigued and Shaken.

Quote
I like the tone of this.  Should it possibly be player character only?  It could be really annoying on a boss NPC, and not really in a good way.

I'd assume any boss with it was supposed to be annoying - or at least fed up with having their minions being subdued/stressed into oblivion Roll Eyes. And with a GM's deep pockets, the on-last-die bonus is rarely going to come into play. Lucky Breack is kind of a ho-hum feat (but nicely aligned in intent) so the 4xp spent to get those two feats together could have been a good down payment on much more absolute strategy-blocking qualities.
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Sletchman
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« Reply #11 on: April 11, 2013, 12:39:40 PM »

Same.  In fact it'd be a nice core ability for some kind of Edge master class (uh... damn linguistic limitations - you know what I mean).

Sold. Possible core for the Ninja (who is getting revised shortly as the combatant environment for Farthest Star and my NCIS addaptation have been shaping up).

  Alpha Strike: BLAH (always active benefit). When you spend an action die to boost an initiative roll, you also gain 5 Edge.



Under the core rules, I would have gone with "an equal amount" (to that rolled) or lower (if forced to go static, I'd have gone with 3).  That way boosting initiative doesn't make your other feat selections feel irrelevant (an Edge heavy build seems more likely to take that chance feat whose name I am forgetting that makes you start combat with 2 Edge).  I know it's just when you boost, but still.  Also synergy and stuff.

I'd also consider changing the name, since Alpha Strike is taken by the Grunt, as well as being more suitably to an ability that refers to an all out attack or group attack (since that's how it's used everywhere else).
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Morgenstern
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« Reply #12 on: April 14, 2013, 09:05:27 AM »

Revised ninja (now Ghost) with tricksey action die core ability posted over in the main New Pie thread. With it giving 3 Edge normally, and 5 for your last die, it tries to present a real dilema - its late in the session and likely to be your last fight. Do you keep your last die for during the fray or do you sieze upon a huge advantage at the start of the fight with both better initiative and max Edge right out of the gate?
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