Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 24, 2013, 01:45:14 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Fantasy Craft and Forgotten Realms
« previous next »
Pages: 1 2 3 [4] 5 Go Down Print
Author Topic: Fantasy Craft and Forgotten Realms  (Read 3481 times)
Krensky
Control
******
Posts: 6429


WWTWD?


View Profile
« Reply #45 on: December 28, 2010, 08:33:05 PM »

That's basically what I was saying.

Each regional/cultural/ethnic/social/organizational group could have a list of common talents for them. Not a 'you must choose from this list' sort of thing, more that this list of talents are particularly common for this group. Then you can also have an epitome talent. One that is the very embodiment of the common traits of the group.

This is really a good bit of advice for anyone world building, and doesn't need to necessarily be limited to talents either. You could write up a list of common specialties in the Imperial Legions, and then also write up a Legionnaire specialty for those that are the concentrated distillation of what a legionnaire is and is expected to be.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Desertpuma
Control
******
Posts: 4154


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #46 on: December 28, 2010, 11:53:42 PM »

I figure to be doing something similar for the humans in my home game.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
pawsplay
Powered By Publisher
Control
******
Posts: 1271


View Profile
« Reply #47 on: December 29, 2010, 03:17:21 AM »

Yes, I must admit because of the inherent versatility of the FC system, trying to force in a prestige class seems redundent; whereas you could merely state that a particular combination of feats and existing classes is the FR equivalent.

As Pawsplay states, you could be considered an Arcane Archer, once you have 6 spell points, a level in Rune Knight and Bow Basics. The only reason to create an equivalent expert class, would be to further specialise the character's role.

It occurs to me that if you wanted to reinforce those archetypes, you could create Arcane Archer as a Master Class, fitting on top of Rune Knight.
Logged
Morgenstern
Control
******
Posts: 4346



View Profile
« Reply #48 on: December 29, 2010, 03:40:03 AM »

I've got an arcane archer base class sitting around here somewhere... (20 levels of magic arrow goodness Smiley)
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Morgenstern
Control
******
Posts: 4346



View Profile
« Reply #49 on: December 29, 2010, 03:40:53 AM »

That's basically what I was saying.

Each regional/cultural/ethnic/social/organizational group could have a list of common talents for them. Not a 'you must choose from this list' sort of thing, more that this list of talents are particularly common for this group. Then you can also have an epitome talent. One that is the very embodiment of the common traits of the group.

This is really a good bit of advice for anyone world building, and doesn't need to necessarily be limited to talents either. You could write up a list of common specialties in the Imperial Legions, and then also write up a Legionnaire specialty for those that are the concentrated distillation of what a legionnaire is and is expected to be.

*thumbs up*
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #50 on: December 29, 2010, 03:56:48 AM »

@Krensky
Quote
Then you can also have an epitome talent. One that is the very embodiment of the common traits of the group.

Why not? Smiley The list in the my previous post can include an epitome talent for each entry, if a Master so choose.  I also have the feeling that using a list can capture more the original Forgotten Realms flavour, but that is only my opinion.
Actually I think that having a single epitome talent for each subrace is not enough to portrait the complexity of a whole ethnic group, but if coupled with others maybe it could do the work.

Again: I prefer to exploit all the existing material before creating new stuff. That said: my original idea for an improvement of the list concept was to slightly modify each talent in a list to better adapt it to the group it represent. Example:

Netherese Pureblood: adaptation of the Ruthless talent with one of the Educated aspects.
Tribesman of Nar: adaptation of the Ruthless talent with one of the Savage aspects.

In both races the Ruthless trait is manifested but with a different shade.
« Last Edit: December 29, 2010, 04:26:54 AM by Arioch » Logged
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #51 on: December 29, 2010, 03:57:19 AM »

I've got an arcane archer base class sitting around here somewhere... (20 levels of magic arrow goodness Smiley)

WOW! Can we see it??
Logged
Wolverine
Control
******
Posts: 3477


I want to smoke a fairy


View Profile WWW
« Reply #52 on: December 29, 2010, 05:53:42 AM »

Actually I think that having a single epitome talent for each subrace is not enough to portrait the complexity of a whole ethnic group, but if coupled with others maybe it could do the work.

Now that you mention subraces, something just slotted into place in my green tea infused brain: Instead of making Talents for each region, why not have a series of two-tier Species feats, just like those for each of the non-human races. That way your Netherese can be Ruthless while still being an example of the best (or worst) their nation has to offer. It would take a little more work, but would also be a good way to get some bonus equipment in there while still keeping things balanced.
Logged

"Dickhead books?"
 -Patrick Kapera wrestling with the New Zealand accent
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #53 on: December 29, 2010, 06:02:28 AM »

Ok... sorry for the huge post! The suggested Specialties for human regions!

Still needing suggestions about the bonuses for choosing a combination of the suggested talent + specialty + god(if priest)
(I liked the jameswllorimer suggestion)

Please, feel free to add your own suggestions!
Note: the list is incomplete as many countries are to be handled.

Quote
Region                           Recomended Subraces  Favorite Deities              Recomended Specialties Bonuses
AglarondChondathan,Chauntea,Highwayman,
Damaran,Selūne,Adventurer
RashemiValkurRanger
Tribesman
Vanguard
Warden
AmnCalishite,Bane,Beggar,Artisan,WIzard
TethyrianChauntea,Jester,fencer
Cyric,Selūne,Mercenary,Guardian
Shar,Sune,Slave,Merchant
WaukeenAristocrat,Rogue
Criminal,Swindler
CalimshanCalishite,Azuth,Ilmater,Beggar,fencer
TethyrianShar,Jester,Mystic
Sharess,Slave,Rogue
Siamorphe,Schoolar,Sorcerer
Talos,TyrAristocrat
Artisan
Physician
CormyrChondathan,Chauntea,Cavalier,Ranger
TethyrianDeneir,Helm,Jester,Wizard
Lathander,Paesant
Lliira,Milil,Archer
Selūne,Aristocrat
Silvanus,Artisan
Tempus,Dragoon
Tymora,Tyr,fighter
WaukeenLord
The DalelandsChondathan,Chauntea,Adventurer
VaasanLathander,Highwayman
Mielikki,Paesant,Mystic
Oghma,Archer,Ranger
Shaundakul,Artisan
Silvanus,Bard
Tempus,Dragoon
Torm,TyrDruid
fighter
DamaraDamaran,Ilmater,Cultist,Mystic
ChondathanSilvanus,Adventurer
TempusArtisan
fighter
Fist
Lord
Miner
The Dragon CoastChondathan,Helm,Mask,Beggar,Lord
TethyrianNobanion,Cultist,Swindler
Sune,Highwayman
Tempus,Mercenary
Tymora,Slave
UmberleeArtisan
Criminal
The Great DaleChondathan,Shaundakul,Highwayman
Damaran,NarSilvanus,Paesant
TalonaDruid
Fist
Ranger
ImpilturChondathan,Ilmater,Cavalier,Ranger
DamaranSelūne,Cultist,Vanguard
Tymora,Artisan,Wizard
Valkur,fighter
WaukeenGuardian
Lord
Mystic
Physician
The MoonseaChondathan,Bane,Cyric,Beggar,fighter
Damaran,Loviatar,Cultist,Lord
VaasanMask,Talona,Highwayman,Ranger
Talos,TyrMercenary,Rogue
Archer,ShieldBearer
Criminal
NarfellDamaran,NarTalos,Cultist
Tempus,Barbarian
WaukeenNomad
Ranger
Shaman
Tribesman
The NorthIlluskanAuril,Deneir,Highwayman
Eldath,Lurue,Paesant,Nomad
Malar,Archer,Ranger
Mielikki,Milil,Mercenary,Tribesman
Mystra,Barbarian,Warden
Oghma,arrows*Bard
Selūne,Corsair
Shaundakul,Criminal
Shiallia,Druid
Silvanus,fighter
Talos,Lord
TempusMiner
RashemenNar,RashemiChauntea,Barbarian,Warden
Mielikki,Druid
Mystrafighter
Nomad
Ranger
Shaman
Tribesman
Vanguard
SembiaChondathanAzuth,Deneir,Acrobat,fencer
Lathander,Beggar,fighter
Loviatar,Cultist,Lord
Mystra,Sune,Jester,Merchant
Tymora,Tyr,Slave,Swindler
WaukeenArtisan
Guardian
Netheril EmpireNetherese,ShadeSharAdept,Artisan
Cultist,fighter
Slave,Sorcerer
Schoolar,Wizard
Aristocrat
Silverymoon (Luruar)Chondathan,Deneir,Lurue,Acrobat,Druid
IlluskanMielikki,Milil,Paesant,fighter
Mystra,Schoolar,Lord
Oghma,Archer,Physician
SilvanusArtisan,Warden
Bard,Wizard
Cavalier
The Sword CoastIlluskan,Bane,Beggar,fighter
TethyrianBeshaba,Cultist,Guardian
Chauntea,Highwayman,Musketeer
Lathander,Mercenary
Mask,Mystra,Paesant
TempusArtisan
Corsair
TethyrCalishite,Helm,Jester,Bard
TethyrianIlmater,Schoolar,fencer
Siamorphe,Adventurer,fighter
Torm,TyrAristocrat,Lord
Artisan,Physician
ThayMulan,RashemiBane,Cultist
Gargauth,Slave
Kossuth,Schoolar
Loviatar,Sorcerer
Shar,Talona
WaterdeepChondathan,FaerūnianAcrobat,fencer
Illuskan,pantheonBeggar,Lord
TethyrianCultist,Physician
Jester,Wizard
Schoolar
Aristocrat
Artisan
Bard
Cavalier
The Western HeartlandsCalishite,Deneir,Helm,Cultist,Shield Bearer
ChondathanKelemvor,Highwayman
GurLathander,Artisan
Oghma,Cavalier
TempusFighter
Guardian
Lord
Nomad

Cleric: can hail from every were provided theys stick to the suggested deities for that region. Note that in post 1479 Realms Tyr, Mystra, Azuth and Mask are dead; Lathander=Amanautor;

Gladiator: typical of the Old Empires(destroyed in post 1479 FR) and Chessenta (Not yet implemented)

« Last Edit: December 29, 2010, 08:02:23 AM by Arioch » Logged
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #54 on: December 29, 2010, 06:18:34 AM »

Actually I think that having a single epitome talent for each subrace is not enough to portrait the complexity of a whole ethnic group, but if coupled with others maybe it could do the work.

Now that you mention subraces, something just slotted into place in my green tea infused brain: Instead of making Talents for each region, why not have a series of two-tier Species feats, just like those for each of the non-human races. That way your Netherese can be Ruthless while still being an example of the best (or worst) their nation has to offer. It would take a little more work, but would also be a good way to get some bonus equipment in there while still keeping things balanced.

Interesting! Can be those Species Feats you are talking about a way to give a bonus to those adhering to the suggested options? I mean: if you engineered your Netherese PC in a typical way, you gain the access to special Species feats otherwise not available. In this way, you have still to expend your talents (=the game is still balanced) but they are a sort of elite feats, worthing the PC effort...
Logged
Wolverine
Control
******
Posts: 3477


I want to smoke a fairy


View Profile WWW
« Reply #55 on: December 29, 2010, 07:21:44 AM »

Interesting! Can be those Species Feats you are talking about a way to give a bonus to those adhering to the suggested options? I mean: if you engineered your Netherese PC in a typical way, you gain the access to special Species feats otherwise not available. In this way, you have still to expend your talents (=the game is still balanced) but they are a sort of elite feats, worthing the PC effort...

I think I see what you're getting at. Would it be as simple as putting the specific regional Origin options as requirements for each feat?
Logged

"Dickhead books?"
 -Patrick Kapera wrestling with the New Zealand accent
jameswllorimer
Agent
***
Posts: 199


"Alea iacta est" - The die is cast


View Profile
« Reply #56 on: December 29, 2010, 08:15:23 AM »

This is sort of a pulling together post of all the great ideas on here. Use it or don't use it, but @Arioch I would pick what mechanics you're going to use before you develop any further. Anyway...

I don't think you need to define both Talents and Specialities for each region. It again becomes to constricting to pick "one choice from list A and once choice from list B" to become the archetypal person from region X. Personally I would stick with Krensky's suggestion, and have a choice of "regional talents" as well as one "epitome talent"
e.g. Calishite: charismatic, agile, intelligent, cunning and Calishite

You could further tie this in with Antilles's suggestion that if you pick one of this regional talents, you receive a small benefit bonus, showing your strong heritage.

If you then wanted to allow development along regional, this would be the conversion of FR feats into compatible FC ones (or use exisiting ones e.g. FR's Calishite "Bloodline of Fire" could become FC's Elemental Heritage {forgive no rulebook around, that might be a little off})

Thoughts? Additions? Any further ideas?
Logged
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #57 on: December 29, 2010, 08:17:45 AM »

Quote
I think I see what you're getting at. Would it be as simple as putting the specific regional Origin options as requirements for each feat?

Yes, it would! We can call the prerequisite something like "Typical X" (X = the human subrace chosen). You are a Typical X if you select your human talent AND your specialty from the suggested ones. If your starting class is Priest, then you have also to choose your deity among those listed for your home region (a third prerequisite?).

EDIT: after the post of jameswllorimer I haven't seen!

@jameswllorimer: the idea of the epitome talent from Krensky is a really good one! I'm not following that idea right now for 2 reasons:

1) To have only one talent representing the epitome seems to me more "restricting" than the possibility to choose among a list of talents ALL giving the same possibility to let you play an archetypical human from that region (provided that you couple that talent with a suggested specialty). If you are not an archetypical human, you don't loose anything, simply miss the access to some minor bonus or to some feats.  

2) It's easier to adapt than to conceive new talents to cover the various subraces... A thing that can be done later, after all the other topics needing conversion are covered... I think that can be good to have a first playable conversion system that can be further improved (but again, that's only my personal idea... If you think we should elaborate more about this, is fine for me!) The conversions developed up to now are open enough to allow subsequent improvement.
« Last Edit: December 29, 2010, 08:47:58 AM by Arioch » Logged
jameswllorimer
Agent
***
Posts: 199


"Alea iacta est" - The die is cast


View Profile
« Reply #58 on: December 29, 2010, 08:25:37 AM »

Quote
I think I see what you're getting at. Would it be as simple as putting the specific regional Origin options as requirements for each feat?

Yes, it would! We can call the prerequisite something like "Typical X" (X = the human subrace chosen). You are a Typical X if you select your human talent AND your specialty from the suggested ones. If your starting class is Priest, then you have also to choose your deity among those listed for your home region (a third prerequisite?).

Again don't limit force the deity to have to be picked from a list. The deities listed on the regional tables in the FRCG are the most common in that region, and are thus suggestions. Only require a specific deity or path if a character option requires it as a pre-req.
Logged
Arioch
Jr. Agent
**
Posts: 52



View Profile
« Reply #59 on: December 29, 2010, 08:47:18 AM »

Again don't limit force the deity to have to be picked from a list. The deities listed on the regional tables in the FRCG are the most common in that region, and are thus suggestions. Only require a specific deity or path if a character option requires it as a pre-req.

Effectively talents + specialty + deity(only for priests) can be perceived as limiting... maybe we can work on this more... but...

What I'm trying to say is that you are NOT, in anyway forced to make your choices following the list... Simply encouraged by giving you a MINOR bonus ... A bonus sufficient to justify a little more effort in creating a PC (making your idea of character compatible with the suggestions the list gives), but not so high so that you are free to ignore it.

(draft idea) : The bonus for being typical is that you gain the access to the FR Regional Feats (To be converted...)... If the particular talent does not require to be chosen only at 1st level, as someone previously suggested, with some interest spent to gain knowledge of that region you can take it later...

« Last Edit: December 29, 2010, 09:43:45 AM by Arioch » Logged
Pages: 1 2 3 [4] 5 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!