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Author Topic: Fantasy Craft and Forgotten Realms  (Read 3474 times)
Arioch
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« on: September 21, 2010, 04:10:41 AM »

Hi! My first post here on this forum!

I played D&D since I was 12 years old, almost 21 years ago... Now, thanks to the new 4th edition, I changed the rule system switching to Fantasy Craft!

I always loved Forgotten Realms and I think that the Crafty system may suits very well for this setting, expecially now, given the changes brought in by the Spellplague.

I'm starting an homemade adaptation of the Forgotten Realms Setting for Fantasy Craft to be used for my current and future campaigns.

I'm looking for people who like FR, to share ideas and suggestions! Any?

Thank you!
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EloiseCartwright
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« Reply #1 on: September 21, 2010, 04:54:35 AM »

You may have to nudge the world in a few places, since there are some changes in FC compared to D&D
Priests != Clerics (though do Clerics still get proper spellcasting in 4E anyway?), I'd recommend just using FC versions and quietly assuming any fluff examples of clerical healing/turning etc were by Clerics with those domains. I'm not familiar with the Spellplague, but assume this was the big conversion event for 4E?

Also FC tends towards a lot lower on the magic item scale than FR, so you'll have to adjust either fluff or rules in a particular direction (I'd rather shoehorn the realms into FC as much as possible, but it's your conversion).

I'm not a great fan of the realms, though I used to favour it a while back, so maybe I'm not the best font of advice.
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Arioch
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« Reply #2 on: September 21, 2010, 05:23:21 AM »

Thanks for your answer!

Yes, the Spellplague IS the conversion event. An event not liked at all by old fans, as you can guess reading posts of other forums. In brief: The goddes of magic (Mystra) is killed and the raw power of magic is unleashed, causing havoc and disaster to the world, destroing much of old magical items and driving insane old spellcaster. Even gods were highly affected by this event. A new way for spellcasting was also developed, as the old one was no longer working.

So... if they used the Spellplague for introducing the 4ed, I can use it for FC  Smiley

- for clerics: the priest class is good= just the power directly obtained by the gods they can use, no spellcasting in traditional way.

- for magical objects: only 100 years passed since the Spellplague. The magic items of the past not destroyed are very few and scattered. The "new" magic items are even more few because the crafting skill was to be reinvented too, like the ability to cast spells. Also: a sort of "personal power" (Reputation Points) have to be invested to "power" the items and keep them working...
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« Reply #3 on: September 21, 2010, 08:10:04 AM »

I'll let more knowledgeable posters answer your questions. 

I just want to Welcome you to Fantasy Craft.  Smiley
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« Reply #4 on: September 21, 2010, 11:22:56 AM »

Only played the Azure Bonds back in 2nd Ed but have not looked at it since.

However, welcome to FantasyCraft and these Crafty boards. I think you'll find this to be a very open, friendly community of gamers where the Crafty Crew of designers make regular appearances to answer questions and post replies.

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« Reply #5 on: September 21, 2010, 12:17:51 PM »

I'm a huge fan of FR but not really of D&D 4e.  Content-wise I really liked 1st ed although the 3rd ed FR is gorgeous!

I only read through 4th ed FR only once.

The Spellplague wouldn't be hard to incorporate especially if you do it through campaign quality.

The Spellscarred could be either handled through a feat chain(I would make it as a Species Feat) and/or a variation of the Paths.

The various classes unique to FR will need much work in translating to FC class mechanics.  I think it would just be much easier to convert the various prestige classes found in 3rd ed FR to FC.

Since 4th ed D&D dropped domains for clerics, you would need to look towards 3rd ed FR to get the domains and find paths that closely match or create new paths.
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EloiseCartwright
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« Reply #6 on: September 21, 2010, 04:28:33 PM »

Bearing in mind I've never touched the 4E stuff (and after a brief flirtation with the 3E stuff switched over to settings I personally found more interesting) my info is out of date.
However it should be fairly straightforward to go through lists of the gods (I think I may have the gods book for FR 3E somewhere - unless it went on ebay?) and stat them out (unless they've all changed radically?) as alignments.
Races are pretty much standard for Fantasycraft, I can't think of anyone playing anything you can't do in FC.

Depending on how much work you want to do, you could consider a range of regional specialities or feats?
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« Reply #7 on: September 21, 2010, 07:11:30 PM »

I was also a big fan of Forgotten Realms, and I've pondered over converting the rules before (it's actually how I got started putting my own world together for FC).

The Gods would be straightforward, as has been said, they'd just be alignments, though you might want to have something for faithless types (since it was as much an alignment itself).

Most races would be easy enough with just a few species feats covering anything that isn't immediately available (though I can't hardly think of any that aren't already covered right off the top of my head, a few dwarves maybe)

And most FR-specific prestige classes could be laid out as a series of (3) feats, those few that wouldn't quite fit could be just as well Specialties as anything else.
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Arioch
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« Reply #8 on: September 22, 2010, 07:49:39 AM »

Thanks for your suggestions!

First thing I ruled is about the alignment. Up to now I've introduced no alignment at all: only the belief in one god, or group of them. A PC must spend one interest to become follower of a god. Spending more than one can let you change your previous belief, but if you change for more than 2 times you risk to become a "False". If you choose to have no alignment, well you are a "Faithless" and no spell (except wish III) can resurrect you from death (no cheat death also? or just some limitations?)


Putting aside the homonymy cases (that I consider solved) and those path not having a clear correspondance in FR (destruction, heroism, secrets, spirits, wilderness), here is the list of those path I need to define:

Racial path (4ed considers the deities no longer tied to a particular race, but I still like di idea of having an elven god). What to do?

  • Drow
  • Dwarf
  • Elf
  • Gnome
  • Halfing
  • Orcs

These are the associations I made when different names between the edition appears: (FR domain = FC path).

  • Illusion = Deceit
  • law = order
  • luck = fortune
  • plant = nature
  • sun = light
  • healing = life

Dubious:

  • Fate = curses? ... but works only in case of a bad  fate


Here we are with the bulk of the work... (Only from the campaign setting  Wink )

Family - Hatred -  Mentalism - Moon - Nobility - Ocean - Planning - Portal - Renewal - Renewal - Retribution - Rune - Scalykind - Slime - Spell - Spider - Storm - Suffering - Time - Trade - Trickery - Tyranny - Undeath

Suggestions much appreciated (I'll post my own creations asap!)
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« Reply #9 on: September 22, 2010, 09:31:30 AM »

Why do you need racial paths?  If you want to make a non-human deity, all you have to do is note it as fluff.  The only mechanical part I can see is if you want to stat out its avatar form and if you want to restrict the worship of said deity.
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Arioch
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« Reply #10 on: September 23, 2010, 02:26:40 AM »

Why do you need racial paths?  If you want to make a non-human deity, all you have to do is note it as fluff.  The only mechanical part I can see is if you want to stat out its avatar form and if you want to restrict the worship of said deity.

I think you are right... after all I never liked too much the racial domains...
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EloiseCartwright
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« Reply #11 on: October 03, 2010, 12:00:41 PM »

Going over your other domains -
Spell = Magic
Spider = Beast (with additional restrictions if desired)
Trickery = Deceit (or Secrets, if you'd rather not cross with Illusion).
Undeath = Death

Family = Looking at the spells in the domain, I'd actually say Heroism's not far off. Maybe with a couple of spell swaps?
Storm = Air.
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jameswllorimer
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« Reply #12 on: December 23, 2010, 07:44:13 PM »

Arioch,

Don't know if you're still out there working on this (if you are please let me know - I do love the 3rd ed  FR), but some of the more active members of the board converted some FR human regions into FC talents as in this thread here - http://www.crafty-games.com/forum/index.php?topic=2982.0. Don't know it that helps you at all, but thought I'd pass it on!

Jwll
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Arioch
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« Reply #13 on: December 26, 2010, 07:39:06 AM »

Hi! Yes, I'm still here! I'm still working on this because I need to start my new FR with FC rules campaign! Thanks for the advice about the thread!

Did you make some conversion of your own? (My dream is to compile a FR Campaign Setting revised for FC... But I know it will take a LOT of time!)
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« Reply #14 on: December 26, 2010, 07:51:19 AM »

(My dream is to compile a FR Campaign Setting revised for FC... But I know it will take a LOT of time!)

To be honest, what do you think you need for a full conversion of the setting? All of the fluff can be used unchanged, of course, and the main rules differences can be covered by Campaign Qualities and new Origins. Sure, there are a few new feats as well, but that's really about it.
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