Author Topic: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?  (Read 15277 times)

RusVal

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #45 on: March 17, 2015, 12:01:59 AM »
What's the problem with Cold Stone?

Can't sell them as being from Hell.  Kind of hard saying they are from fire and brimstone when they lock up from excess heat.

teroks

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #46 on: March 23, 2015, 04:11:08 AM »
Well. I got interested from Spycraft...it would be nice to have some spy gadgets. Continuum style of campaign is something that I am going to start when third edition will be published :)

TheAuldGrump

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #47 on: April 16, 2015, 06:41:54 AM »
We're planning on waiting to see SC3 before giving up on SC2.0.

Mostly because I know that SC 2 is versatile enough to do what I want it to do. (Mostly steampunk.)

The Auld Grump
I don't know how the story ends...
But I do know what happens next.

Nezeray

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #48 on: June 09, 2015, 01:54:13 PM »

Sooooo, anybody who's "upgraded" their Spycraft 2.0 game with Mastercraft/FantasyCraft actually write up a document of what they did?  I'd love to have a look at it while waiting on "Spcraft Next".  ;-)

And bonus points if you've adapted it for Stargate.  :-)

James / Nezeray

TheOpSecTreeFloof

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #49 on: June 10, 2015, 11:45:20 AM »
I'm working on a "new" / "continue" of the campaign of the Cthulu Undead Santa Elves Cult set in the Modern World.  While I do that, I'll grab the "make it work" notes from my notebook and toss it in here.  Figure by Friday or so of this week.

Nezeray

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #50 on: June 10, 2015, 12:11:33 PM »
Thanks!


TheOpSecTreeFloof

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #51 on: June 15, 2015, 07:10:40 AM »
Apologies for the delay.  Daughter caught EV-68 (or so doc thought.) so... rough end of the week and weekend.  I'll get typing today and tomorrow!

Nezeray

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #52 on: June 15, 2015, 09:57:37 AM »
Apologies for the delay.  Daughter caught EV-68 (or so doc thought.) so... rough end of the week and weekend.  I'll get typing today and tomorrow!

Totally understandable.  Take care of her first.  I don't plan to run it too soon. :-)

James

TheAuldGrump

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #53 on: July 03, 2015, 02:32:47 PM »
Starting the process of a new SteamCraft game...

This time based around the idea of ground war between the UK and Prussia. (A bit after the Franco-Prussian war. Timeline changes - the united Germanies are called Prussia, not Germany. Kaiser Willhelm was assassinated, and Bismark was acting Regent when he was also assassinated.)

Mostly spawned by a Dreamforge Leviathan Crusader that one of my friends got on sale...

Sad thing - he got the bloody 'umungous 28mm version - but I would be wanting the 15mm version for this game.


British


Prussian

I would be using them for smaller mechs in 28mm - which would make them about twenty feet tall.

Not sure if I would make the Leviathans vehicles or Transmechs....

And the Germans may be replaced by Russians - but somehow the Mortis just looks more German to me. (Anybody familiar with 17th century German memento mori would know why....)

The Auld Grump

*EDIT* I would have to add churning black smoke to the stacks, to give it a properly grotty steampunk feel.
« Last Edit: July 03, 2015, 02:37:18 PM by TheAuldGrump »
I don't know how the story ends...
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TheOpSecTreeFloof

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #54 on: July 04, 2015, 10:09:18 AM »
I have not forgotten.  Just certain world events as of late have put more work on my desk than expected.  I'm going to start posting my notes piecemeal as that's probably the best way to get them out.  Update as I have time, etc etc.

TheOpSecTreeFloof

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #55 on: July 21, 2015, 12:47:17 PM »
So.. new office.. new title.. insane amount of new headaches.. all of which I did not expect and was basically dropped into, so my apologies on delays.  *pushes the paperwork to one side and grabs a gatorade*

So... Koala's cribsheets for FantasyCraft and Spycraft.  Take 1.

I set the game world up to where Fantasycraft was invading Spycraft.  It seemed DRAMATICALLY easier to make Fantasycraft work in Spycraft than the other way around.  Players were allowed anything printed in Spycraft, FanatasyCraft was allowed anything printed in Fantasycraft.  And for the most part, that lined up enough to where it was a functional campaign.  A few notes from the get go.

Spells.  I made up my own little rule called "Vulnerable".  Basically, if a Spell called for something specifically that a player didn't have, the beneficial ruling to Fantasycraft would apply.  For example "A character of opposite alignment takes XD damage.", as Spycraft doesn't start out with Alignments, not having one was the same as having "the opposite".

<more as time permits>  Drop questions if it'd be easier as my notes are literally the margins of my campaign notebook, so they're admittedly scattered.

David Burnside ZF

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #56 on: February 20, 2016, 09:19:04 AM »
Hi! Sorry for spamming this in quite a few threads, but since I'm unable to start any new threads, and I can't find the relevant ones, I was wondering if you can help me with something:

First, I don't know how to upload a profile pic, I can't find the option to do that. Secondly, can someone help me to find a product that has some useful combat feats that use Charisma? I want to create a Martial Artist who has the Martial Arts (Strength) feat, but who's also very charismatic and uses his Charisma effectively in fights. The character also fights in cage fights and MMA bouts, so having a high Charisma is pretty much in-character for him, because he wants to charm the spectators who watch him fight. Recapping, I'm trying to find a way to have Charisma adding to his fighting ability, and not detracting from it, because in a point-buy ability score generation system, every point in Charisma is not a point I'm putting in Strength, Dexterity or even Constitution.

Can you help? Thanks in advance!  :D

TheAgentSmith

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Re: So... Spycraft 3.0 is a bit down the road. What about that ol' 2.0?
« Reply #57 on: January 30, 2017, 05:04:44 PM »
Just getting back into Spycraft. I haven't played 2.0 and am in the process of getting as much as I can to start playing.