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Author Topic: Dumb Question: Number of NPCs per scene  (Read 3179 times)
LordKruelos
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« Reply #15 on: July 12, 2008, 11:32:30 AM »

Fools!  What are you doing?  NEVER answer a question put to you by an Elder God!  Run!  Don't look back!
Feh, so we all go insane and die. Time to reroll new characters...
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Golden Dragon
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« Reply #16 on: July 13, 2008, 04:36:49 PM »

Which leave me wonder, if that's the correct reading, how the summonable squad abilities interact with minion squad size.
What abilities are you referring to? Those like the bodyguards for a Politico?
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Gregory the Golden Dragon
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Nyarlathotep
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« Reply #17 on: July 14, 2008, 01:28:51 PM »

Thanks for the responses everyone!

Now, one more dumb question. In the beginning of the book, it's mentioned that enemies the PCs face will either be minions, henchmen or masterminds. Are henchmen and masterminds just special NPCs? If they are what's the difference (mechanically) between them?
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Golden Dragon
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« Reply #18 on: July 14, 2008, 01:33:58 PM »

First, minion, henchman, and mastermind are all NPC qualities, and are mutually exclusive. With that in mind, I can recall a few chief diferences.

Minions, Henchmen, and Masterminds all use different sized action dice.

Second, Henchmen and Masterminds qualify as special characters. As such, they get privileges over other NPCs. They may enter standoffs. They get to use action dice to activate threats and errors. I'm sure there are some other blanket privileges they get.

For some reason, I remember that a recent product (World on Fire?) had lots of crunch that applied to special characters.

This is off the top of my head. Corrections to details are welcome.
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Gregory the Golden Dragon
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Nyarlathotep
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« Reply #19 on: July 14, 2008, 01:36:01 PM »

Oops.

You'd think that after having the fact that minion was an NPC quality pointed out to me, that I would check to see if henchmen or mastermind would be in that same list Smiley

Thanks!
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Krensky
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« Reply #20 on: July 14, 2008, 01:55:44 PM »

Which leave me wonder, if that's the correct reading, how the summonable squad abilities interact with minion squad size.
What abilities are you referring to? Those like the bodyguards for a Politico?

Not being familiar with the Politico, yes. Looking over the rules, personally I'd rule that only the Personal Lieutenant could be argued to alter TL so it's the only thing that effects squad size. It hinges on whether the PL increases the TL of the party or not. Since the triumvirate has said that PL is probably the most overpowered feat in the game it might make sense to have the PL count towards TL and squad size. Animal Partners and lackey squads (Politico, Lawman, Sleuth, etc) don't alter TL and aren't directly under the PC's control, so they shouldn't. Since the PL feat specifically states that they count as part of your team, I'd say they increase squad size and TL. Animal Partners and lackeys, however, do not.
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Manic Man
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« Reply #21 on: June 09, 2013, 01:55:47 PM »

Sorry for the resurrection of an ancient topic, but the 5 reply limit before being allowed to post one's own messages is putting me in a bit of a bind.  After some searching, this post seems closest to topic for my question.  Is there an ECL calculator out there for either Classic Spycraft or Spycraft 3.0?  In particular, are there some rules to follow when calculating ECL's for less than the standard 4 PC's?  Thanks, and again sorry for the post-necromancy.

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Sletchman
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« Reply #22 on: June 09, 2013, 10:44:52 PM »

Sorry for the resurrection of an ancient topic, but the 5 reply limit before being allowed to post one's own messages is putting me in a bit of a bind.  After some searching, this post seems closest to topic for my question.  Is there an ECL calculator out there for either Classic Spycraft or Spycraft 3.0?  In particular, are there some rules to follow when calculating ECL's for less than the standard 4 PC's?  Thanks, and again sorry for the post-necromancy.

I assume you mean Encounter Level, and not Effective Character Level?  There's no "Monster templates" or powerful races in any of Crafty's work - in Fantasy Craft a Giant or Drake is equal to a Human or Goblin.

There's a rule in Spycraft 2.0 (Add their Career Levels, divide by 5, IIRC (AFB - it may have been divide by 4)) and a far easier one in Fantasy Craft (just pure Average Level).  In both cases there are follow up adjustments the GM can make (to make the mission harder / easier for more / less important missions).  I can't recall if there was one in Classic (it's been literally years since I played or ran it), but I'm sure there would have been.

As a total guess, I think that Crafty will go with something more like Fantasy Craft's easier to use rule - you just adjust he numbers of opposition, rather then artificially inflate / reduce their toughness because you have more / less players.
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Desertpuma
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« Reply #23 on: June 10, 2013, 08:37:47 AM »

The rule in SC2 was from Classic being in the Living Spycraft environment because there was no hard fast rule in Classic. It was codified in SC2 because of LSpy more than anything so you could use the division by 5 or just average the levels like FC. Use whichever works best for you, Manic
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Crusader Citadel

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« Reply #24 on: June 10, 2013, 08:25:03 PM »

Thanks very much to Sletchman and Desertpuma for the quick and knowledgeable responses.  Now I must apologize for wasting their valuable time and admit to my embarrassing noob mistake.  Namely, I probably shouldn't have resurrected a post in the Spycraft 2.0 forum when I was most interested in Classic Spycraft and Spycraft 3.0.  In my ignorance, I did a search of the forum for posts related to encounter levels, found this one, and posted my necromatic reply without looking at the larger forum subject header.  Very sorry.  Embarrassed
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Desertpuma
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« Reply #25 on: June 10, 2013, 08:27:02 PM »

No worries, Manic ... We're a right helpful bunch. Smiley
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Crusader Citadel

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« Reply #26 on: January 20, 2014, 12:05:06 PM »

My group is actually pretty savvy in terms of RPGs. When it comes to encounters, they usually have their characters built so well that I find myself building fights that are way higher level than the suggested ones. The suggested levels are just that: suggestions. It comes down to your call: is your group really good at decking out your characters and teamwork or are they a bit more into the other stuff like talking and role playing? This may sound a bit obvious, but you should probably stick to the suggested levels until you get an idea on how your group plays. Once you know them well enough, adjust accordingly.
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