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Author Topic: Crash - how to keep going?  (Read 1501 times)
Alphastream
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« on: August 24, 2007, 02:44:14 PM »


If I am driving a vehicle and I roll a 1 on a maneuver check, it can be activated as a crash. Or, if I fail certain checks against obstacles, I might crash.

If I crash, I believe this automatically ends the chase.

Is there any way to avoid this? The "Baby It" feat seemed to allow this, but now I'm thinking it only allows someone to ignore a critical hit on one of the vehicle's systems.

Is there any way to avoid a crash or a crash ending a chase?

Thanks,

Teos
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Crafty_Pat
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« Reply #1 on: August 24, 2007, 04:37:35 PM »

Is there any way to avoid a crash or a crash ending a chase?

Yup. Don't roll 1s or mail obstacle checks.  Tongue

Seriously, I don't think so. Certain things are just decisive that way.
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Daedalus4096
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« Reply #2 on: August 24, 2007, 04:49:41 PM »

Bail out and continue the escape on foot.  Obviously, this only works if you're the prey and can quickly move to terrain where vehicles can't follow, but it's something.
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Bill Whitmore
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« Reply #3 on: August 24, 2007, 05:09:57 PM »

I thoguht if you rolled a 1 during a chase and your opponent activated the critical failure, it just shifted the lead 1 point in your opponent's favor.  Was this changed by something?
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« Reply #4 on: August 25, 2007, 02:45:52 PM »

During a chase that is true during the main rolls for maneuvers. However, during crash checks, a 1 definitely ends the chase. Unless, as was pointed out above, you are the Prey and can continue the chase in another way. Particularly if the GC allows to continue. In a home game situation, you could certainly have the marathon chase sequence like in the Bourne films.

My favorite idea for a marathon chase: aerial parachute race to cars to horses to speed boats to motorcycles to semi-tractor/trailers ending in a chicken run. Would you bail out after such an extensive chase?
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« Reply #5 on: August 28, 2007, 01:11:07 PM »

Ah, good to know. I crashed on a 1 once, but neither the players nor the judge were really up to speed on 2.0 at the time. No worries, stuff happens.

So, what things trigger a crash check?

I imagine a sudden maneuver check to avoid an obstacle/scenery would trigger a crash on a 1.

What else?

Thanks,

Teos
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Bill Whitmore
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« Reply #6 on: August 28, 2007, 03:03:07 PM »

I am at work, so don't know if this is 100% correct, but I believe there is an advantage called "Crisis" that requires both participants to make maneuver rolls.
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« Reply #7 on: August 28, 2007, 03:10:59 PM »

Sudden obstacles appearing the path of the chase force a crash check to be avoided if memory serves.
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« Reply #8 on: August 28, 2007, 03:15:05 PM »

Aside from sudden obstacles, and the Crisis advantage being chosen, the Defensive Driving feat allows a driver if they're the prey to force the predator to suffer the effects of a Crisis Advantage.

Given the wording, that seems like a special case where only one party has to make the maneuver check...
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Desertpuma
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« Reply #9 on: August 28, 2007, 04:13:54 PM »

Offensive Driving does the same thing from the Predator side....
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« Reply #10 on: August 28, 2007, 04:29:05 PM »

Seems relevant....

In my last game the players were chasing a guy on a speedboats. They were on speed boats. They were being pursued by 4 thugs on sli jet.

Two players board the villians boat and enter melee with him. The boat chrashes into a gondola. The two speedboats pull up next to the villians boat. The chase is over, but the villian has knocked over his two melee combatants, and the other players are dealing with their own boats or are still too far away. (one had fallen in the water).

The villian jumps forward, and grabs the ski jet.

So Technically It seems to me I could restart the chase there.  Of course the wheelman got savvy and crushed the villian between two boats, but It COULD have continued. So I'd say the chase is over unless everyone is to far away, then it could start again maybe...
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Ezram
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« Reply #11 on: January 12, 2008, 07:41:41 AM »

The chase in Ronin would have kept going if they were on the same level.
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« Reply #12 on: January 12, 2008, 10:09:17 AM »

I love chases, crashes and BIG EXPLOSIONS!

I play my campaign in a very cinematic fashion often bending the rules to make a better story. 

If the chase ends with the Predator catching up to the Prey, you have a number of options available...

1. Crash the prey's vehicle, and apply damage.  If the prey survives, decide what they want to do, surrender, fight, or flee.

Unless of course, there is an explosion.  I couldn't find the rules to determine IF an explosion occurs, only the amount of damage it caused so I use percentiles: 10% for every hour of fuel left in the vehicle.  If I roll that magic number, BIG BADA BOOM!

2. The vehicle comes to a stop and the Prey takes off on foot.  Details for that can be fun, but the single opposed check as listed in the rulebook is also an option.

3. Have something pull out in front of the Prey... like a dumptruck!  Force both Prey and Predator to make drive checks to avoid hitting it.

4. Spend the 4 Action Dice and have the Prey escape in some kind of dramatic fashion.  Just squeezing across the tracks as the train rushes by, for example.
« Last Edit: January 12, 2008, 10:11:53 AM by Chimera » Logged

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